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H. Tests.
H0--H199 Identity tests: Recognition.
H0. Identity tests. ---- recognition. Elaborate means are employed in folk-literature for the recognition of persons even though they have been separated a very short time. The various means used are detailed in the following discussion.
H0. Identity tests. ---- recognition. Elaborate means are employed in folk-literature for the recognition of persons even though they have been separated a very short time. The various means used are detailed in the following discussion.
H0. Identity tests. ---- recognition. Elaborate means are employed in folk-literature for the recognition of persons even though they have been separated a very short time. The various means used are detailed in the following discussion.
H0. Identity tests. ---- recognition. Elaborate means are employed in folk-literature for the recognition of persons even though they have been separated a very short time. The various means used are detailed in the following discussion.
H10. Recognition through common knowledge.
H10. Recognition through common knowledge.
H11. Recognition through story-telling. ---- Telling of a story known to both persons concerned brings about recognition.
H11. Recognition through story-telling. ---- Telling of a story known to both persons concerned brings about recognition.
H11.1. Recognition by telling life history. *Type 506.
H11.1.1. Recognition at inn (hospital, etc.) where all must tell their life histories. *Type 304.
H11.1.1. Recognition at inn (hospital, etc.) where all must tell their life histories. *Type 304.
H11.1.2. Recognition: life story painted on wall.
H11.1.3. Recognition by life history sung. (Cf. H12.)
H11.1.4. Recognition by tracing ancestry.
H12. Recognition by song (music). ---- Person is recognized because the song is sung only by him or because he is the only one besides the listener who knows it.
H12. Recognition by song (music). ---- Person is recognized because the song is sung only by him or because he is the only one besides the listener who knows it.
H12.1. Missing female poet discovered through test of poetic ability.
H12.2. Recognition by verse of song.
H12.2.1. Recognition by matching a couplet together.
H13. Recognition by overheard conversation ---- (usually with animals or objects). Person not daring to reveal self directly thus attracts attention and recognition. *Types 313, 533, 706, 870.
H13. Recognition by overheard conversation ---- (usually with animals or objects). Person not daring to reveal self directly thus attracts attention and recognition. *Types 313, 533, 706, 870.
H13. Recognition by overheard conversation ---- (usually with animals or objects). Person not daring to reveal self directly thus attracts attention and recognition. *Types 313, 533, 706, 870.
H13. Recognition by overheard conversation ---- (usually with animals or objects). Person not daring to reveal self directly thus attracts attention and recognition. *Types 313, 533, 706, 870.
H13. Recognition by overheard conversation ---- (usually with animals or objects). Person not daring to reveal self directly thus attracts attention and recognition. *Types 313, 533, 706, 870.
H13. Recognition by overheard conversation ---- (usually with animals or objects). Person not daring to reveal self directly thus attracts attention and recognition. *Types 313, 533, 706, 870.
H13. Recognition by overheard conversation ---- (usually with animals or objects). Person not daring to reveal self directly thus attracts attention and recognition. *Types 313, 533, 706, 870.
H13. Recognition by overheard conversation ---- (usually with animals or objects). Person not daring to reveal self directly thus attracts attention and recognition. *Types 313, 533, 706, 870.
H13.1. Recognition by overheard conversation with animal.
H13.1.1. Recognition by overheard conversation with horse. *Type 870.
H13.1.2. Recognition by overheard conversation with dog. Type 533.
H13.1.3. Recognition by overheard conversation with cow.
H13.2. Recognition by overheard conversation with objects. *Type 870.
H13.2.1. Recognition by overheard conversation with bridge. ---- Bridge which will trip up bridal party if king is not marrying an equal. Disguised princess praises bridge for its recognition of her equality with the king. *Type 870.
H13.2.1. Recognition by overheard conversation with bridge. ---- Bridge which will trip up bridal party if king is not marrying an equal. Disguised princess praises bridge for its recognition of her equality with the king. *Type 870.
H13.2.1. Recognition by overheard conversation with bridge. ---- Bridge which will trip up bridal party if king is not marrying an equal. Disguised princess praises bridge for its recognition of her equality with the king. *Type 870.
H13.2.2. Recognition by overheard conversation with stone. *Types 710, 870.
H13.2.3. Recognition by overheard conversation with plant. *Type 870.
H13.2.4. Recognition by overheard conversation with churchdoor. *Type 870.
H13.2.5. Recognition by overheard conversation with cups (or other utensils). *Type 710.
H13.2.6. Recognition by overheard conversation with flax. ---- By comparing her fate with that of the flax the heroine is able to reveal herself. *Type 710.
H13.2.7. Recognition by overheard conversation with stove. *Type 533.
H13.3. Recognition from overheard conversation of two sons.
H13.4. Recognition from overheard conversation with flower-woman.
H14. Recognition by observing emotional reactions of another to object of common experience.
H14.1. Recognition by seeing husband shed tears on sight of bird ---- (main character in a former experience common to both husband and wife).
H14.2. Recognition by tears at recital of own exploits.
H15. Identity tested by account of common experiences.
H15.1. Identity tested by demanding that person say again what he said on former occasion. ---- (Impostor fails.) *Types 425, 870.
H15.2. Recognition by recalling common experiences.
H16. Recognition by describing or producing object of common knowledge.
H16.1. Recognition by brother king of lost brother brought about by model of their father's palace which lost brother builds of clay.
H16.2. Recognition by wounds on lip and finger received at common adventure.
H16.3. Recognition of brothers brought about by bouquet of flowers tied as father's gardener used to do.
H16.4. Recognition by describing unique bed.
H17. Recognition by reminders of what has been said.
H18. Recognition by password.
H19. Recognition through common knowledge -- miscellaneous.
H19.1. Recognition by ability to identify property.
H19.1.1. Recognition of reincarnated person by ability to identify former weapons.
H19.2. Recognition by answer to conundrum (known only to two persons).
H20. Recognition by resemblance.
H21. Recognition through picture. ---- Picture is publicly displayed and brings about recognition of lost person. *Type 881.
H22. Recognition through image.
H24. Recognition from dream.
H30. Recognition through personal peculiarities.
H31. Recognition by unique ability.
H31. Recognition by unique ability.
H31. Recognition by unique ability.
H31. Recognition by unique ability.
H31.1. Recognition by unique ability to dislodge sword. ---- Sword is stuck in a stone or tree.
H31.2. Recognition by unique ability to bend bow.
H31.2. Recognition by unique ability to bend bow.
H31.3. Recognition by unique ability to swing spear.
H31.4. Only one man can lift small pot from ground.
H31.5. Recognition by unique ability to cut (carve) tree, etc.
H31.6. Recognition by unique ability to break iron apple with first stone cast.
H31.7. Recognition by unique ability to perform magic act.
H31.7.1. Recognition by ability to shed pearls for tears.
H31.7.2. Only one man is able to read magic book.
H31.8. Recognition by unique ability to shoot, swim, and drink.
H31.9. Recognition by unique ability to handle easily a heavy stone.
H31.10. Recognition by unique ability to play chess.
H31.11. Recognition by unique ability to read inscription.
H31.12. Only one man is able to pluck fruits from tree.
H31.12. Only one man is able to pluck fruits from tree.
H31.12. Only one man is able to pluck fruits from tree.
H31.12. Only one man is able to pluck fruits from tree.
H31.12. Only one man is able to pluck fruits from tree.
H31.12. Only one man is able to pluck fruits from tree.
H31.12.1. Bridegroom alone able to pluck flower from bride's grave.
H32. Recognition by extraordinary prowess.
H35. Recognition by unique manner of performing an act.
H35.1. Recognition by unique manner of playing lute.
H35.1.1. Recognition by unique manner of playing harp.
H35.1.2. Recognition by unique manner of playing flute.
H35.2. Recognition by unique cookery. ---- Only one person could have prepared the food in this way.
H35.3. Recognition by unique needle-work. *Type 506.
H35.3.1. Recognition of false bride by inability to finish true bride's weaving.
H35.3.2. Recognition by embroidery.
H35.4. Recognition by unique manner of carving chips. ---- These sent down stream for recognition. (Cf. H135.)
H35.4.1. Recognition by ogam carving on withe (rod, tree).
H35.5. Recognition by manner of throwing cakes of different weights into faces of old uncles.
H36. Recognition by exact fitting of clothes.
H36. Recognition by exact fitting of clothes.
H36. Recognition by exact fitting of clothes.
H36.1. Slipper test. ---- Identification by fitting of slipper. *Type 510.
H36.1. Slipper test. ---- Identification by fitting of slipper. *Type 510.
H36.1. Slipper test. ---- Identification by fitting of slipper. *Type 510.
H36.1. Slipper test. ---- Identification by fitting of slipper. *Type 510.
H36.1. Slipper test. ---- Identification by fitting of slipper. *Type 510.
H36.1. Slipper test. ---- Identification by fitting of slipper. *Type 510.
H36.1. Slipper test. ---- Identification by fitting of slipper. *Type 510.
H36.1.1. Recognition by shoes with which the father had once beaten his son.
H36.2. Garment fits only true king. (Cf. H41.)
H36.2.1. Crown fits only legitimate successor to throne.
H38. Person's rank betrayed by habitual conversation.
H38.1. Disguised king (noble) recognized by habitual speech.
H38.1. Disguised king (noble) recognized by habitual speech.
H38.2. Impostor of low origin recognized by habitual speech.
H38.2.1. Tailor married to princess betrays trade by calling for needle and thread. *Type 1640.
H38.2.1. Tailor married to princess betrays trade by calling for needle and thread. *Type 1640.
H38.2.1. Tailor married to princess betrays trade by calling for needle and thread. *Type 1640.
H38.2.2. Peasant boy masking as prince betrays self by his answers.
H38.2.3. Recognition of maidservant substitute bride by her habitual conversation.
H38.2.3. Recognition of maidservant substitute bride by her habitual conversation.
H38.2.3. Recognition of maidservant substitute bride by her habitual conversation.
H38.2.4. Weaver married to princess betrays trade by talking in his sleep.
H38.2.4.1. Weaver married to princess betrays his identity when he unconsciously waves his hands as though he were weaving and asks for his shuttle.
H38.2.5. Substitution of low-caste boy for promised child detected when he prefers long road to short one through jungle ---- (swimming instead of ferry, etc.)
H38.3. Slave recognized by his conversation, habits, and character.
H38.3. Slave recognized by his conversation, habits, and character.
H38.3. Slave recognized by his conversation, habits, and character.
H38.3. Slave recognized by his conversation, habits, and character.
H41. Recognition of royalty by personal characteristics or traits. (Cf. H36.2, H71.)
H41. Recognition of royalty by personal characteristics or traits. (Cf. H36.2, H71.)
H41. Recognition of royalty by personal characteristics or traits. (Cf. H36.2, H71.)
H41.1. Princess on the pea. ---- Princess recognized by her inability to sleep on bed which has a pea under its dozen mattresses.
H41.1. Princess on the pea. ---- Princess recognized by her inability to sleep on bed which has a pea under its dozen mattresses.
H41.1. Princess on the pea. ---- Princess recognized by her inability to sleep on bed which has a pea under its dozen mattresses.
H41.2. High-spitting the test of a chief.
H41.3. Test of king (pope): his candle lights itself. *Type 671.
H41.3. Test of king (pope): his candle lights itself. *Type 671.
H41.4. Flame issuing from mouth as sign of royalty.
H41.4. Flame issuing from mouth as sign of royalty.
H41.5. Unknown prince shows his kingly qualities in dealing with his playmates. Type 920.
H41.5. Unknown prince shows his kingly qualities in dealing with his playmates. Type 920.
H41.5. Unknown prince shows his kingly qualities in dealing with his playmates. Type 920.
H41.5.1. Unknown prince reared by fisher spends money on princely tastes.
H41.6. Prophecy for newborn princesses: ---- the one who takes gold in the mouth will be married to a prince; the one who takes hawkweed, to a peasant.
H41.7. Task: to ride horse whereby one becomes king.
H41.8. Test of royalty: ability to sow, reap, and winnow rice in one day.
H41.9. King recognized by unique ability to occupy certain seat ---- (Siege perilous).
H41.9. King recognized by unique ability to occupy certain seat ---- (Siege perilous).
H41.9.1. Chariot tilts under anyone who is not entitled to throne.
H41.10. Chief in disguise carries bundle so large that rank is recognized.
H44. Recognition by perfume.
H45. Recognition of deity.
H45.1. God recognized by his supernatural powers.
H45.2. Milk gushes forth from cows when they sit under tree inhabited by deity.
H45.3. Test of a god: when his image is bound it frees itself.
H45.4. God in disguise recognized by tokens on his feet and hands.
H45.5. Girl sleeping naked awakened: is she a goddess? ---- If mortal, she will cover herself; if a goddess, will not.
H46. Cannibal recognized by cloud of dust raised.
H46. Cannibal recognized by cloud of dust raised.
H46.1. Cannibal nature of woman recognized when she devours dead buffalo raw.
H47. Demon recognized by corpse it occupies turning to worm when stake is driven through it.
H47. Demon recognized by corpse it occupies turning to worm when stake is driven through it.
H48. Animal in human form recognized. (Cf. H64.)
H48.1. Fox (in man's form) cries out like a fox in his sleep.
H48.2. Fox (in man's form) betrays identity when he procures fox-food for human wife.
H49. Recognition through personal peculiarities -- miscellaneous.
H49.1. Unique scent of their rice betrays abandoned children.
H50. Recognition by bodily marks or physical attributes.
H51. Recognition by scar. (Cf. H56. *Type 314.)
H51.1. Recognition by birthmark. *Types 400, 850.
H51.1. Recognition by birthmark. *Types 400, 850.
H51.1. Recognition by birthmark. *Types 400, 850.
H55. Recognition through branding. *Types 314, 502, 883B.
H55.1. Recognition through branding with hoof-marks. *Types 314, 502.
H55.2. Sacred animals branded by conjurer.
H55.3. Recognition by tatoo.
H56. Recognition by wound. (Cf. H51. *Types 314, 502.)
H56.1. Recognition by hole burned in hand when woman removes glove.
H56.2. Mutilation of children's bodies for identification.
H57. Recognition by missing member.
H57.0.1. Recognition of resuscitated person by missing member. *Type 313.
H57.1. Recognition by broken tooth.
H57.2. Recognition by missing finger.
H57.2.1. Severed finger as sign of crime. ---- Robber bridegroom thus detected. *Type 955.
H57.2.2. Recognition of murdered person by severed fingernail.
H57.3. Recognition by missing toe.
H57.4. Recognition by description of woman with missing hands.
H57.5. Recognition by artificial hands. *Type 706.
H58. Tell-tale hand-mark. ---- Clandestine lover is identified by paint marks left on his skin by his mistress. *Type 950.
H58. Tell-tale hand-mark. ---- Clandestine lover is identified by paint marks left on his skin by his mistress. *Type 950.
H58.1. Disguised mistress identified by chalk marks left on back by lover.
H58.2. Clandestine lover identified by scratches left on face by lady.
H61. Recognition by ornaments under skin.
H61.1. Recognition of twins by golden chain under their skin.
H61.2. Recognition of disenchanted person by ornaments under his skin.
H61.2. Recognition of disenchanted person by ornaments under his skin.
H61.2. Recognition of disenchanted person by ornaments under his skin.
H61.3. Recognition by means of ring enclosed in wound.
H61.4. Recognition by grain of gold under skin.
H62.
H62.0.1. Recognition of man transformed to horse.
H62.1. Recognition of person transformed to animal. *Type 325.
H62.1.1. Person transformed to animal recognized by his eyes.
H62.1.2. Person transformed to animal recognized by ability to read.
H62.2. Horse recognizes kol transformed to look like his master and throws him off.
H62.3. Marvelous horse identified by prince though in form of miserable worn-out one.
H63. Recognition of other transformed persons.
H63.1. Woman transformed to flower is recognized by the absence of dew on petals. Type 407.
H64. Recognition of disenchanted person by physical attributes.
H64. Recognition of disenchanted person by physical attributes.
H64. Recognition of disenchanted person by physical attributes.
H64.1. Recognition of disenchanted person by thread in his teeth. ---- As werwolf he has torn woman's apron and caught thread in teeth.
H64.2. Werwolf killed and recognized by man's clothes under the wolf's skin or rosary on the neck.
H64.3. Person disenchanted from animal "unable to hide his tail."
H64.4. Person disenchanted from animal unable to eat after manner of men.
H71. Marks of royalty. (Cf. H41, H171.5. *Type 533.)
H71. Marks of royalty. (Cf. H41, H171.5. *Type 533.)
H71.1. Star on forehead as sign of royalty. *Type 707.
H71.1. Star on forehead as sign of royalty. *Type 707.
H71.1. Star on forehead as sign of royalty. *Type 707.
H71.1. Star on forehead as sign of royalty. *Type 707.
H71.1.1. Moon on forehead and stars in palm of hand as sign of royalty.
H71.2. Gold (silver) hairs as sign of royalty. *Types 533, 707.
H71.2.1. Golden body of boy as sign of royalty.
H71.3. Pearls from hair as sign of royalty. *Type 707.
H71.4. Roses from lips as sign of royalty. ---- Princess laughs roses.
H71.5. Cross between shoulders as sign of royalty (nobility).
H71.6. Bright eyes as sign of royalty (nobility).
H71.6. Bright eyes as sign of royalty (nobility).
H71.6.1. Luminous face as sign of royalty.
H71.6.2. Gold tint as sign of royalty.
H71.7. Child born with chain around neck: sign of royalty. *Type 707.
H71.7. Child born with chain around neck: sign of royalty. *Type 707.
H71.7.1. Girl born with costly jewels: sign of royalty.
H71.7.2. Prince born with bow of gold and string of silver.
H71.8. Tears of blood: sign of royalty.
H71.9. Red teeth as sign of royalty.
H71.9. Red teeth as sign of royalty.
H71.9. Red teeth as sign of royalty.
H71.10. Marvel as sign of royalty.
H71.10.1. Tree bows before prince.
H71.10.1. Tree bows before prince.
H71.10.2. Water stands still before prince.
H71.10.3. Frogs croak at prince's command.
H71.10.4. Chariot horses spring at anyone who is not entitled to throne.
H71.10.5. Two blocks of stone that move apart to allow passage of chariot of true king.
H71.10.6. Stone screams under feet of legitimate king.
H71.10.7. Arrows turn aside for prince (king).
H71.11. Gold in stool as sign of royalty.
H75. Identification by a hair.
H75. Identification by a hair.
H75. Identification by a hair.
H75.1. Identification by hair found floating on water. *Type 531.
H75.2. Identification by hair dropped by bird. *Type 531.
H75.3. Recognition by hair found in a fish which has swallowed it.
H75.4. Recognition by golden hair. Types 314, 502.
H75.5. Identification by wolf's hair.
H75.6. Recognition by missing hair.
H75.7. Recognition of murderers by their short hair.
H78. Recognition by feather.
H78.1. Youth shoots raven and takes feather to raven's sister as token. *Type 553.
H78.2. Identification by feather taken from hero when he was transformed to bird. *Type 665.
H78.2. Identification by feather taken from hero when he was transformed to bird. *Type 665.
H79. Recognition by physical attributes -- miscellaneous.
H79.1. Troll's daughter after being cooked in kettle recognized by golden fingernail.
H79.2. Identification of man by his little toe.
H79.3. Recognition by voice.
H79.3. Recognition by voice.
H79.4. Recognition by smile. ---- Sultan frees prisoner when he recognizes him as a former aid.
H79.5. Identification of man by his skull.
H79.6. Recognition by large breasts that woman in bed is not husband's wife.
H79.7. Recognition of monk by his large organ.
H79.8. Identity established because one of man's teeth is blue.
H79.8. Identity established because one of man's teeth is blue.
H80--H149 Identification by tokens.
H80. Identification by tokens. Types 300, 301, 304, 306, 873.
H80. Identification by tokens. Types 300, 301, 304, 306, 873.
H80.1. True redeemers to be recognized by tokens.
H81. Clandestine lover recognized by tokens.
H81. Clandestine lover recognized by tokens.
H81. Clandestine lover recognized by tokens.
H81.1. Hero lies by sleeping girl and leaves identification token with her. *Types 304, 550, 551.
H81.1.1. Hero takes token from sleeping princess. Type 304.
H81.2. Clandestine visit of princess to hero betrayed by token. *Type 851.
H81.3. Clandestine visit of lover to queen betrayed by token.
H82. Identifying tokens sent with messenger.
H82.1. Tokens sent of jailor as warrant of king's authority.
H82.2. Marriage tokens identifying lover.
H82.3. Tokens between lovers. (Cf. H105.6.)
H82.4. Ring sent from husband to wife as token that he has been baptized, and that she should also be.
H82.5. Token sent as warning.
H82.6. Token sent with youth to relatives, that they may take care of him.
H83. Rescue tokens. ---- Proof that hero has succeeded in rescue. (Cf. H105, H105.1, H105.2. *Types 300, 301, 304, 305.)
H84. Tokens of exploits.
H84.1. Branches broken from tree to prove journey. Type 306.
H84.2. Cup taken as proof that one has been present at feast. Type 306.
H84.3. Flail substantiates story of witnessing threshing in heaven. Type 852.
H84.4. Stolen ring as proof of daring theft.
H85. Captive sends token of safety.
H86. Inscribed name on article as token of ownership. (Cf. H94.10.)
H86.1. Saber with king's name inscribed on it.
H86.2. Articles of clothing with name embroidered on them taken as tokens.
H86.3. Ring with names inscribed on it.
H86.4. Handkerchief with name on it.
H87. Garlands (flowers) as token.
H88. Recognition by tokens left as trail.
H90. Identification by ornaments. *Type 870A.
H91. Recognition through precious metal.
H91.1. Recognition through gold found in eagle's nest.
H91.2. Recognition by gold wrapped in mantle.
H91.3. Identification by producing three golden apples.
H92. Identification by necklace. *Types 450, 870, 870A.
H92. Identification by necklace. *Types 450, 870, 870A.
H93. Identification by jewel.
H93.0.1. Recognition by smell of jewels worn about neck.
H94. Identification by ring. *Types 301, 304, 882.
H94.0.1. Recognition of wife's ring in friend's possession informs husband of her unfaithfulness.
H94.1. Identification by ring baked in cake. *Type 400.
H94.2. Identification by ring baked in bread. *Type 510.
H94.3. Identification by ring dropped in pitcher of wine.
H94.4. Identification by ring dropped in glass (cup) of wine. *Types 400, 506, 510.
H94.5. Identification through broken ring. (Cf. H100. ---- The two parts of the ring fit together. Type 361.)
H94.6. Recognition through arm-ring.
H94.7. Recognition by ring springing off finger.
H94.8. Recognition by medallion (plaque).
H94.9. Identification through ring concealed in garland.
H94.10. Recognition through gold ring with owner's name engraved on it. (Cf. H88.)
H94.11. Recognition by earrings.
H95. Recognition by bracelet.
H96. Identification by amulet. (Cf. D1070.)
H100. Identification by matching parts of divided token.
H100. Identification by matching parts of divided token.
H101. Identification by broken weapon. ---- Point of weapon broken off. Later found to match rest of weapon.
H101.1. Identification by matching weapon with wound.
H102. Identification by indenture. ---- Each of two persons keeps his half of a contract which has been torn in two. Fitting of the halves brings about recognition.
H102.1. Identification by fitting together two pieces of parchment.
H103. Pieces taken from flags serve to identify.
H105. Parts of slain animals as token of slaying.
H105.1. Dragon-tongue proof. ---- Dragon slayer cuts out the tongues and uses them later to prove his identity as slayer. *Types 300, 303.
H105.1.1. False dragon-head proof. ---- Impostor cuts off dragon heads (after tongues have been removed) and attempts to use them as proof of slaying the dragon. *Type 300.
H105.2. Tongue as proof that man has been murdered.
H105.2. Tongue as proof that man has been murdered.
H105.2.1. Tongue of slain giant as proof of slaying.
H105.3. Arm of monster kept as token of innocence of dog.
H105.4. Head of monster as token (proof) of slaying.
H105.4.1. Monster's beard as proof of visit. Type 461.
H105.5. Ears, fingers and noses of demons cut off as proof of killing them.
H105.5.1. Recognition of tiger-slayer by tips of ears, nose, and tail of tiger.
H105.5.2. Teeth and fingernails of slain cyclops taken as proof.
H105.5.3. Beak and claws of slain monster as proof of slaying.
H105.5.4. Abandoned son shows claws and tail of tiger to which his parents have exposed him.
H105.6. Identification between lovers by matching claw and leg of dragon.
H105.7. Sex organs of enemy as proof of slaying.
H106. Identification by severed limbs. (Cf. also H105.)
H106.1. Identification by severed hand.
H106.2. Severed head as proof of killing. Type 507B.
H110. Identification by cloth or clothing.
H110. Identification by cloth or clothing.
H111. Identification by garment. *Types 301, 510B, 451.
H111. Identification by garment. *Types 301, 510B, 451.
H111. Identification by garment. *Types 301, 510B, 451.
H111.1. Identification by royal garments.
H111.2. Identification by feather cloak.
H112. Identification by scarf.
H113. Identification by handkerchief. *Types 300, 301.
H114. Identification by glove.
H115. Identification by veil.
H116. Identification by girdle.
H117. Identification by cut garment. ---- Garment is cut and fragment taken as token. *Types 304, 851.
H117. Identification by cut garment. ---- Garment is cut and fragment taken as token. *Types 304, 851.
H118. Identification by shred of garment of rescued princess used as bandage for wound.
H119. Identification by cloth or clothing -- miscellaneous.
H119.1. A piece of cloth on one's back as a guarantee against his being eaten on the way.
H119.2. Needle left in garment of husband by abducted wife as sign.
H120. Identification by tokens -- miscellaneous.
H121. Identification by cup.
H125. Identification by weapons.
H125.1. Identification by sword.
H125.2. Identification by spear.
H125.3. Identification by war-club.
H125.4. Recognition by dart.
H126. Identification by coat of arms.
H131. Identification by axe. ---- Recognition by axe which man bears.
H132. Recognition by knife. ---- Man who is werwolf recognized by knife which was carried away by the wolf.
H133. Recognition by calabash. ---- Slave recognizes calabash and knows that girl lives.
H134. Recognition through books.
H135.
H135.1. Recognition by trimmed leaf thrown from tree hiding place.
H135.1. Recognition by trimmed leaf thrown from tree hiding place.
H135.2. Milk poured into stream as signal.
H135.2. Milk poured into stream as signal.
H142. Recognition by token -- mouth-harp left by bed.
H145. Identification by magic hand.
H147. Recognition by tobacco-pipe.
H150. Circumstances of recognition.
H151. Attention drawn and recognition follows.
H151. Attention drawn and recognition follows.
H151. Attention drawn and recognition follows.
H151.1. Attention drawn by magic objects: recognition follows. *Type 707.
H151.1.1. Attention drawn by playing marbles with remarkable jewel.
H151.1.2. Attention drawn by gold and silver decorated mouse: ---- as princess turns after it, suitor recognizes her.
H151.1.3. Recognition by ability to perform marvels.
H151.2. Attention drawn by helpful animal's theft of food from wedding table; ---- recognition follows. *Type 301, 900.
H151.2. Attention drawn by helpful animal's theft of food from wedding table; ---- recognition follows. *Type 301, 900.
H151.3. Recognition when parents come to son (priest, pope) to be confessed. *Type 933.
H151.4. Recognition by cup in sack: alleged stolen goods. ---- Cup is placed in the sack of Joseph's brethren, they are accused of theft; this gives occasion for recognition.
H151.4. Recognition by cup in sack: alleged stolen goods. ---- Cup is placed in the sack of Joseph's brethren, they are accused of theft; this gives occasion for recognition.
H151.4. Recognition by cup in sack: alleged stolen goods. ---- Cup is placed in the sack of Joseph's brethren, they are accused of theft; this gives occasion for recognition.
H151.5. Attention attracted by hints dropped by heroine as menial: ---- recognition follows. *Type 510.
H151.6. Heroine in menial disguise discovered in her beautiful clothes: ---- recognition follows. *Type 510.
H151.6.1. Enchanted heroine seen temporarily disenchanted: ---- recognition follows.
H151.6.2. Recognition because of imperfection of disguise. Type 510.
H151.7. Hero's power to transform girl to carnation brings about recognition. *Type 652.
H151.8. Husband attracted by wife's power of healing: ---- recognition follows. *Type 712.
H151.8. Husband attracted by wife's power of healing: ---- recognition follows. *Type 712.
H151.9. Abandoned child joins parents in game: ---- recognition follows.
H151.9.1. Abandoned child recognized in game.
H151.10. Combat of unknown brothers brings about recognition.
H151.11. Hero is served at table by his unknown son: ---- recognition of his wife follows.
H151.12. Geese tell of beauty of their mistress and bring about recognition. *Type 533.
H151.13. Disguised hero's golden hair discovered by spying princess. Type 314.
H151.14. Tears fall on person below and indicate presence of those above ---- (on cliff, tree, etc.).
H151.14.1. Recognition by tear falling from tree where girl has been abandoned.
H151.15. Seller of trinkets tells of heroine's address of son as "tiger's son" ---- and brings about recognition of true bride.
H152. Recognition through accidental encounter.
H152.1. Poor people given alms: one of them recognized.
H152.1.1. Woman entertains every traveler in the hope of finding her husband.
H152.1.1. Woman entertains every traveler in the hope of finding her husband.
H152.1.1. Woman entertains every traveler in the hope of finding her husband.
H152.2. Impoverished husband in service of wife recognized.
H152.3. Abandoned wife recognized among workers.
H153. Outcast wife (children) builds castle identical with king's, invites him, and is recognized.
H154. Recognition of abandoned child when parent comes to him for relief from famine.
H154. Recognition of abandoned child when parent comes to him for relief from famine.
H155. Abandoned queen invites all to forest, gives appropriate food to her persecutors, and is recognized.
H157. King finds note with children in casket floated down river identifying them as his. (Cf. S141.)
H161. Recognition of transformed person among identical companions. ---- Prearranged signals. *Type 313, 325.
H161. Recognition of transformed person among identical companions. ---- Prearranged signals. *Type 313, 325.
H161. Recognition of transformed person among identical companions. ---- Prearranged signals. *Type 313, 325.
H161. Recognition of transformed person among identical companions. ---- Prearranged signals. *Type 313, 325.
H161.0.1. Recognition of person among identical companions.
H161.0.1. Recognition of person among identical companions.
H162. Recognition of disguised princess by bee lighting on her.
H162.1. Insect points out deity by settling where he is.
H162.2. King selected by having a cricket light on his head.
H162.3. Recognition of disguised princess by bull.
H163. Recognition of own cow in herd of twenty thousand. ---- Hornet helper.
H165. Father recognizes son after having thrown him in oven.
H171. Animal (object) indicates election of ruler.
H171. Animal (object) indicates election of ruler.
H171. Animal (object) indicates election of ruler.
H171. Animal (object) indicates election of ruler.
H171. Animal (object) indicates election of ruler.
H171.1. King selected by elephant's bowing to him.
H171.1. King selected by elephant's bowing to him.
H171.1.1. Elephant raises girl three times to be king's wife.
H171.2. Bird indicates election of king (pope). *Type 671.
H171.3. Horse indicates election of emperor.
H171.4. Man before whom riderless car stops chosen king.
H171.4.1. Man before whom oxen stop chosen king.
H171.5.
H171.5.
H171.5.
H171.5.
H171.6. Pope selected by chair moving toward candidate.
H172. Animal will serve only certain man.
H172.1. Horse will permit only certain man to ride him.
H173. Disguised man recognized by dog.
H173.1. Chieftain recognized by faithful swineherd.
H173.1. Chieftain recognized by faithful swineherd.
H173.2. Chieftain recognized by former captive.
H173.3. Animal first to recognize his returned master.
H175. Recognition by "force of nature". ---- Unknown member of family immediately and magically recognized.
H175.1. Recognition of son by gushing up of milk in mother's breasts.
H175.1. Recognition of son by gushing up of milk in mother's breasts.
H175.1. Recognition of son by gushing up of milk in mother's breasts.
H175.2. Child mystically recognizes woman as his mother.
H175.3. Sick prince's pulse beats violently when his loved one passes by.
H175.4. Fire issues spontaneously from fireless hearth when man approaches.
H175.5. Ghost of unknown child passes over heads of parents and bursts in a spray of blood.
H181. Recognition by unmasking. *Type 900.
H182. Beating brings about outcry and recognition.
H183. Identification by nurse. ---- Long-missing person identified by his childhood nurse.
H184. Recognition by miraculous sight of seer (saint).
H186. Hero spits twice at his wife as sign of recognition.
H187. Recognition by servant: saves master from death.
H188. Princess appears before crane (who had demanded her in marriage) and is recognized by him despite loathly disguise.
H188. Princess appears before crane (who had demanded her in marriage) and is recognized by him despite loathly disguise.
H188. Princess appears before crane (who had demanded her in marriage) and is recognized by him despite loathly disguise.
H188. Princess appears before crane (who had demanded her in marriage) and is recognized by him despite loathly disguise.
H192. Recognition by supernatural manifestation.
H192.1. Recognition of man acceptable to God: knife leaps into his hand.
H200--H299
H200--H299. Tests of truth.
H200--H299. Tests of truth.
H200--H299. Tests of truth.
H210--H239 Tests of guilt or innocence.
H210. Test of guilt or innocence.
H210. Test of guilt or innocence.
H210. Test of guilt or innocence.
H210. Test of guilt or innocence.
H210. Test of guilt or innocence.
H210. Test of guilt or innocence.
H210.1. Guilt or innocence of souls tested by bridge.
H211. Criminal detected by having child hand knife to him. *Type 950.
H215. Magic manifestation at execution proves innocence. Types 451, 710.
H215.1. Sword magically changed to wood when executioner is to decapitate innocent person.
H215.2. Gallows rope breaks when innocent person is hanged.
H215.3. Grass refuses to grow: indication of innocence of man hanged there. (Cf. E631.2, F974.)
H215.4. Ineradicable handprint as indication of innocence. (Cf. D1654.3.)
H216. Indications of innocence.
H216.1. Garden filled with flowers on innocent girl's approach.
H216.2. Voice from heaven testifies to innocence of accused. (Cf. F966.)
H216.3. Church door opens magically, as proof of priest's innocence.
H217. Decision made by contest.
H217.1. Decision of victory by single combat between army leaders. (Cf. H218.)
H217.2. Decision by single combat or holmgang of who is to marry girl.
H217.3. Holmgang to decide owner of gold.
H217.4. Holmgang to decide who is to be king.
H218. Trial by combat. ---- Guilt or innocence established in judicial combat.
H218. Trial by combat. ---- Guilt or innocence established in judicial combat.
H218.0.1. Vindication by champion. ---- Usually noble lady or king accused.
H218.1. Judicial combat interrupted by friends of loser.
H218.2. Wrestling to test legitimacy of son.
H220. Ordeals. ---- Guilt or innocence thus established.
H220. Ordeals. ---- Guilt or innocence thus established.
H220. Ordeals. ---- Guilt or innocence thus established.
H220. Ordeals. ---- Guilt or innocence thus established.
H220. Ordeals. ---- Guilt or innocence thus established.
H220. Ordeals. ---- Guilt or innocence thus established.
H221. Ordeal by fire. ---- Suspected person must pass through or jump over fire to determine guilt or innocence.
H221.1. Ordeal by burning coal.
H221.1.1. Ordeal: carrying live coals in robe or cloak without harm to garment or bearer.
H221.1.2. Sanctity of person tested by survival in burning house.
H221.1.3. Sanctity of books tested by throwing them into fire.
H221.2. Ordeal by hot iron.
H221.2.1. Ordeal: virgin to pull on hot iron and name men. ---- Only with guilty will she and he be burnt.
H221.2.2. Ordeal by red-hot iron applied by druids.
H221.3. Ordeal by burning oil.
H221.4. Ordeal by boiling water.
H221.5. Ordeal by spitting. ---- Extinguishing fire is proof of innocence.
H222. Ordeal by water. ---- Guilt or innocence shown by ability to swim.
H222.0.1. Ordeal by water applied by druids.
H222.1. Legitimacy of children tested by dipping them in river.
H222.2. Ordeal by holy water. ---- If simpleton closes his eyes to holy water he is possessed; if he laughs he is merely an idiot.
H222.2. Ordeal by holy water. ---- If simpleton closes his eyes to holy water he is possessed; if he laughs he is merely an idiot.
H222.3. Guilt or innocence shown by effect of enchanted water.
H222.4. Sanctity of books tested by throwing them into water.
H223. Ordeal by poison.
H224. Ordeal by crocodiles ---- (snakes). Judgment depends on whether person is devoured or rejected by crocodiles.
H224.1. Ordeal by kissing poisonous serpents.
H225. Ordeal by rope-walking.
H225.1. Ordeal: walking on ladder of knives.
H225.2. Ordeal: walking on eggs.
H226. Ordeal by balance. ---- Defendant is weighed twice. He must be lighter second time.
H227. Ordeal: carrying murdered man's blood. ---- Must not spill it.
H228. Ordeal by creeping under a sod partially detached from the earth without its falling down.
H232. Ordeal by bread and cheese. ---- Declaration: if I am not innocent may I choke on bread and cheese.
H233. Ordeal: taking stone out of bucket. ---- Color indicates guilt or innocence.
H233.1. Ordeal: names of suspected persons are placed in chalice on altar: the one to whom the lot falls is guilty.
H234. Scales test: weighing witch against Bible.
H235. Ordeal: cock under pot crows when guilty person touches pot.
H236. Ordeal by exposure. (Cf. S141, S331.)
H240. Other tests of truth.
H241. Worn-out shoes as proof of long journey.
H241. Worn-out shoes as proof of long journey.
H241. Worn-out shoes as proof of long journey.
H241. Worn-out shoes as proof of long journey.
H241. Worn-out shoes as proof of long journey.
H242. Credential tests: proof that messenger comes from certain person.
H242.1. Riding speckled horse as credential test.
H243. Nature fruitless if false judgment is passed.
H244. Person magically disfigured when he speaks falsely.
H245. Casting lots as truth test.
H245.1. Incantation which when recited over certain "lots" causes them to distinguish between guilt and innocence.
H248. Test of death: to see whether person is dead or feigning.
H248.1. Sham-dead person tested by hot lead poured on hand.
H248.2. Sham dead tested by stinging insects down back.
H248.2.1. Crocodile masking as dead obeys suggestion that he make flesh quiver.
H248.3. Sham dead tested by pricking.
H248.4. Test of death by putting burning wood in the mouth of fallen warriors.
H248.5. Sham dead detected by batting eyes.
H251. Test of truth by magic object.
H251. Test of truth by magic object.
H251. Test of truth by magic object.
H251.1. Bocca della Verità. ---- Person swearing oath places hand in mouth of image. If oath is false the hand is bitten off.
H251.1. Bocca della Verità. ---- Person swearing oath places hand in mouth of image. If oath is false the hand is bitten off.
H251.1. Bocca della Verità. ---- Person swearing oath places hand in mouth of image. If oath is false the hand is bitten off.
H251.1. Bocca della Verità. ---- Person swearing oath places hand in mouth of image. If oath is false the hand is bitten off.
H251.1. Bocca della Verità. ---- Person swearing oath places hand in mouth of image. If oath is false the hand is bitten off.
H251.1. Bocca della Verità. ---- Person swearing oath places hand in mouth of image. If oath is false the hand is bitten off.
H251.1. Bocca della Verità. ---- Person swearing oath places hand in mouth of image. If oath is false the hand is bitten off.
H251.2. Stone of truth. ---- When one stands on it he must utter truth.
H251.2. Stone of truth. ---- When one stands on it he must utter truth.
H251.2. Stone of truth. ---- When one stands on it he must utter truth.
H251.2. Stone of truth. ---- When one stands on it he must utter truth.
H251.2.1. Stone cannot be moved by one who speaks falsehood.
H251.2.2. Magic stone detects perjury: sheds water.
H251.2.3. Stone on which saint was born pours forth water when perjury is committed under it. ---- "But if (the) oath be true, the stone remains in its proper nature."
H251.3. Other magic object tests truth.
H251.3.1. Tree tests perjury.
H251.3.2. Thief detected by psalter and key. ---- Closed Bible with key inside at magic text loosely held by diviner and client. Name of suspected thief on end of key. As verse is spoken, if name is that of thief, book and key will turn around.
H251.3.2. Thief detected by psalter and key. ---- Closed Bible with key inside at magic text loosely held by diviner and client. Name of suspected thief on end of key. As verse is spoken, if name is that of thief, book and key will turn around.
H251.3.3. Thief detected by sieve and shears. ---- Sieve put on open shears and then grasped by two fingers so as to balance. Charm recited. If sieve trembles when name is called, that person is guilty.
H251.3.3. Thief detected by sieve and shears. ---- Sieve put on open shears and then grasped by two fingers so as to balance. Charm recited. If sieve trembles when name is called, that person is guilty.
H251.3.4. Stick with money in it breaks and betrays thief who swears his innocence.
H251.3.5. Oath taken before image. ---- If oath is false the image turns around (or changes color).
H251.3.6. Chain around neck tests truth. ---- Tightens when wearer speaks falsehood.
H251.3.7. Magic object cast on water sinks if person is guilty.
H251.3.8. Magic object clings to hand of guilty person.
H251.3.8. Magic object clings to hand of guilty person.
H251.3.8. Magic object clings to hand of guilty person.
H251.3.8. Magic object clings to hand of guilty person.
H251.3.9. Magic spring detects perjury: disfigures perjurer.
H251.3.9.1. Magic spring detects parricide and idolatry.
H251.3.9.2. Well rises for sheep only for rightful owner.
H251.3.9.2. Well rises for sheep only for rightful owner.
H251.3.10. False judgment by judge causes fruit to fall. ---- Just judgment by judge causes fruit to be perfect.
H251.3.11. Pig that can be boiled only after four true stories are told.
H251.3.12. Truth-testing vessel.
H251.3.13. Magic cup as test of truth and falsehood.
H251.3.14. Calumniated princess' dead body fails to rot; accuser repudiated.
H252. Act of truth. ---- Person asserts a thing as true declaring: "If my words are true, may this or that happen."
H252. Act of truth. ---- Person asserts a thing as true declaring: "If my words are true, may this or that happen."
H252. Act of truth. ---- Person asserts a thing as true declaring: "If my words are true, may this or that happen."
H252.0.1. Test: telling true stories.
H252.1. Placing hand on genitals as test of truth.
H252.2. Amount of blood in spittle as test of complete subjection. ---- Incomplete till all is blood.
H252.3. If oath is false, fruit will fall. (Cf. H251.3.10.)
H252.4. Oath taken on boy's head: boy to die if false.
H252.4.1. Act of truth: boy falls dead though what has been said is the truth; ---- when lie is told he is resuscitated.
H252.4.2. Women swear falsely by their husbands and children, who immediately fall dead.
H252.5. Act of truth: island sinks into sea, ---- after hanging of man who has appealed to God to cause the phenomenon as indication of his innocence. (Cf. F948.)
H252.6. Act of truth: cursed church clock never runs correctly.
H253. Oaths before gods as test of truth.
H255. Test: which of twins is elder. ---- Younger unthinkingly hands chopsticks to elder and thus betrays his junior rank.
H256. Test of innocence: apple and gold offered. ---- Innocent person takes apple.
H256. Test of innocence: apple and gold offered. ---- Innocent person takes apple.
H256.1. Test of child's innocence: onyx stone and coal of fire offered. (Cf. H501.)
H257. Holiness of saint tested: asked to perform miracles.
H257.1. Grade of holiness tested: one whose candle burns down first.
H261. Gold in the Bible. ---- A man professes to be a great Bible reader. King leaves a piece of money in the Bible. On his next visit it is still there.
H263. Test of sin.
H263.1. Exposure in boat as test of sin.
H264. Footsteps in manure (dust) as proof that dead man has walked.
H300--H499 Marriage tests.
H300. Tests connected with marriage.
H301. Excessive demands to prevent marriage.
H305. Task: to win ogress' daughter for a bride.
H305. Task: to win ogress' daughter for a bride.
H305. Task: to win ogress' daughter for a bride.
H310--H359 Suitor tests.
H310. Suitor tests. ---- A suitor is put to severe tests by his prospective bride or father-in-law.
H310. Suitor tests. ---- A suitor is put to severe tests by his prospective bride or father-in-law.
H310. Suitor tests. ---- A suitor is put to severe tests by his prospective bride or father-in-law.
H310. Suitor tests. ---- A suitor is put to severe tests by his prospective bride or father-in-law.
H310. Suitor tests. ---- A suitor is put to severe tests by his prospective bride or father-in-law.
H310. Suitor tests. ---- A suitor is put to severe tests by his prospective bride or father-in-law.
H310. Suitor tests. ---- A suitor is put to severe tests by his prospective bride or father-in-law.
H310. Suitor tests. ---- A suitor is put to severe tests by his prospective bride or father-in-law.
H310. Suitor tests. ---- A suitor is put to severe tests by his prospective bride or father-in-law.
H310. Suitor tests. ---- A suitor is put to severe tests by his prospective bride or father-in-law.
H310. Suitor tests. ---- A suitor is put to severe tests by his prospective bride or father-in-law.
H310. Suitor tests. ---- A suitor is put to severe tests by his prospective bride or father-in-law.
H310. Suitor tests. ---- A suitor is put to severe tests by his prospective bride or father-in-law.
H310.1. Tests for hero, husband of supernatural (divine) wife.
H310.2. Brother unwittingly qualifies as bridegroom of sister in test.
H310.2. Brother unwittingly qualifies as bridegroom of sister in test.
H311. Inspection test for suitors. ---- Suitors for princess's hand must present themselves for public inspection. (Cf. H362, T55.7. Types 314, 502.)
H312. Physical and mental requirements for suitors.
H312.1. Successful suitor to be without blotches.
H312.2. Successful suitor must have gold teeth.
H312.2. Successful suitor must have gold teeth.
H312.3. Suitors chosen with feet as only part seen.
H312.4. Successful suitor must have whitest hands. ---- Blacksmith qualifies because of frequent washing of hands.
H312.4. Successful suitor must have whitest hands. ---- Blacksmith qualifies because of frequent washing of hands.
H312.4.1. Successful suitor must have the prettiest hands; ---- not whitest, but dark with scars and gold rings.
H312.5. Successful suitor must have cheeks like blood, skin like snow and hair like a raven. (Cf. Z65.1.)
H312.6. Suitor test: correct wearing of clothes.
H312.7. Suitor test: to be able to go through a wall.
H312.8. Bridegroom-to-be has to have three pecks, three quarts of gold and an animal with a horn on his head pointing to the sky, and a large red hair.
H313. Suitor test: obedience and humility before bride.
H313.1. Princess will marry whoever will give her anything she wishes for a month.
H313.2. Fairy will marry king only if he will either cut off son's head or give up fasting on eleventh day.
H314. Suitor's sincerity tested.
H314.1. Suitor's sincerity tested by reporting girl's death. ---- All but one make excuses for not helping with funeral.
H314.2. Suitor's sincerity tested by seven years' banishment.
H315. Suitor test: to whom the princess turns. ---- Rival suitors sleep with princess. The one she turns to is to have her. They vie in enticements. *Type 621, 850.
H315.1. Suitor test: to make the princess fall in love with him.
H315.2. Suitor contest: bride offered to suitor giving the token of the greater love.
H316. Suitor test: apple thrown indicates princess's choice. ---- (Often golden apple.) *Type 502.
H316. Suitor test: apple thrown indicates princess's choice. ---- (Often golden apple.) *Type 502.
H316. Suitor test: apple thrown indicates princess's choice. ---- (Often golden apple.) *Type 502.
H316.1. Orange (lemon) thrown to indicate princess's choice.
H316.2. Flowers thrown to indicate princess's choice.
H316.3. Ball (goblet) thrown indicates princess's choice.
H316.4. Suitor test: garland thrown indicates girl's choice.
H316.5. Expressing love by throwing little stones.
H317. Long term of service imposed on suitor.
H317.1. Seven years of service imposed on suitor.
H317.2. Two years of silence imposed on suitor.
H317.3. Gardener's son to marry princess if he remains in prison twelve years.
H317.4. Test of suitor's love and endurance by constant postponing.
H318. Suitor preferred who will pay enormous sum for bride.
H321. Suitor test: hiding from princess. ---- She has magic sight. *Types 329, 554.
H322. Suitor test: finding princess. Type 590.
H322.1. Suitor test: finding object hidden by princess. *Type 507A.
H322.2. Suitor test: to get to imprisoned princess in a year's time.
H322.3. Suitor test: bringing leg that fits into dragon claw left by the beloved of the princess.
H322.4. Suitor test: bringing maiden's lost shoe.
H323. Suitor test: learning girl's name.
H324. Suitor test: choosing princess from others identically clad. *Type 554.
H324. Suitor test: choosing princess from others identically clad. *Type 554.
H324. Suitor test: choosing princess from others identically clad. *Type 554.
H324. Suitor test: choosing princess from others identically clad. *Type 554.
H324.1. Suitor test: choosing sweetheart's sedan chair from thirty others like it.
H326. Suitor test: skill.
H326.1. Suitor test: aptness in handicrafts.
H326.1.1. Suitor test: constructing automatic peacock.
H326.1.2. Suitor test: skill in archery.
H326.2. Suitor test: eating a pomegranate without letting a single seed fall.
H326.3. Suitor test: skill in hunt.
H326.4. Suitor test: skill in fishing.
H327. Suitor test: cleverness and learning.
H328. Suitor test: power of endurance.
H328.1. Suitor test: resisting intoxication after much drinking.
H328.2. Suitor test: being swung by mustache without shedding tears.
H328.3. Suitor test: enduring blow from spear.
H328.4. Suitor test: standing naked in river through a winter night.
H328.5. Suitor test: bathing in boiling water.
H328.6. Princess to be married to man who withstands twelve years' fight.
H331. Suitor contests: bride offered as prize. *Types 513, 514, 900.
H331. Suitor contests: bride offered as prize. *Types 513, 514, 900.
H331. Suitor contests: bride offered as prize. *Types 513, 514, 900.
H331.1. Suitor contest: difficult riding.
H331.1.1. Suitor contest: riding up glass mountain. *Type 530.
H331.1.1. Suitor contest: riding up glass mountain. *Type 530.
H331.1.1. Suitor contest: riding up glass mountain. *Type 530.
H331.1.2. Suitor contest: riding to fourth story of tower. *Type 530.
H331.1.2.1. Suitor contest: jumping horse over palace.
H331.1.3. Suitor contest: riding up mast (spear).
H331.1.3.1. Suitor test: jumping over high hedge.
H331.1.4. Suitor contest: riding across pit.
H331.1.5. Suitor contest: riding through fire.
H331.1.6. Suitor contest: jumping river on horseback.
H331.1.6.1. Suitor contest: jumping ditches and hedges of spears.
H331.1.7. Contest in reaping: best reaper to get beautiful girl as wife.
H331.2. Suitor contest: tournament. *Type 508.
H331.2. Suitor contest: tournament. *Type 508.
H331.2. Suitor contest: tournament. *Type 508.
H331.2. Suitor contest: tournament. *Type 508.
H331.2.1. Suitor contest: success in battle.
H331.2.1.1. Suitor contest: bride offered to the one distinguishing himself most in battle. ---- Girl loves both suitors equally.
H331.3. Suitor contest: prize to one whose staff blooms. ---- Told of Joseph in contest for Virgin Mary.
H331.4. Suitor contest: shooting.
H331.4.1. Suitors contest with bride's father in shooting.
H331.4.2. Suitor contest: bending bow of woman's absent husband.
H331.5. Suitor contest: race.
H331.5.0.1. Loser in bride-race must die.
H331.5.0.1. Loser in bride-race must die.
H331.5.0.1. Loser in bride-race must die.
H331.5.0.1. Loser in bride-race must die.
H331.5.0.1. Loser in bride-race must die.
H331.5.1. Race with princess for her hand. *Types 513, 514.
H331.5.1.1. Apple thrown in race with bride. ---- Distracts girl's attention, and as she stops to pick it up, suitor passes her. (Atlanta.)
H331.5.1.1. Apple thrown in race with bride. ---- Distracts girl's attention, and as she stops to pick it up, suitor passes her. (Atlanta.)
H331.5.1.1.1. Hero's confederate slows down princess with his breath. ---- Extraordinary blower blows against her so that she is retarded and loses race.
H331.5.1.1.1. Hero's confederate slows down princess with his breath. ---- Extraordinary blower blows against her so that she is retarded and loses race.
H331.5.2. Suitor contest: race with bride's father.
H331.5.3. Suitor test: winning horse-race three times.
H331.5.4. Suitor test: boat race.
H331.6. Suitor contest: wrestling. (Cf. H1562.9.)
H331.6.1. Suitor contest: wrestling with bride.
H331.6.1.1. Princess wins wrestling match with suitor by revealing her breast. ---- He looks and is beaten.
H331.7. Suitor contest: aiming with missile.
H331.8. Suitor contest: splitting antlers.
H331.9. Suitor contest: trapping.
H331.10. Suitor contest: carrying one hundred jugs of water from sea to castle in one day.
H331.11. Princess given to the one confessing all his treachery.
H331.12. Suitor contest: splitting block of wood.
H331.13. Suitor contest: cheating.
H331.13. Suitor contest: cheating.
H331.14. Suitor contest: trial of strength.
H331.15. Suitor contest: animal fight.
H331.15.1. Suitor contest: cockfight.
H331.15.2. Suitor contest: bullfight.
H331.16. Suitor contest: throwing ball up to princess.
H331.16.1. Suitor contest: throwing iron ball.
H331.17. Suitor contest: eating one hundred carcasses at a sitting. (Cf. H1141.)
H332. Suitor in contest with bride or member of her family. See H331.4.1, H331.5.1, H331.5.2, H331.6.1.
H332.1. Suitor in contest with bride.
H332.1. Suitor in contest with bride.
H332.1. Suitor in contest with bride.
H332.1.1. Suitor test: duel with bride.
H332.1.2. Suitor test: to defeat bride in game.
H332.1.2.1. Suitor test: to defeat bride at dice.
H332.1.3. Suitor test: to defeat bride in harping.
H332.1.4. Suitor test: tournament with bride.
H332.1.5. Shooting contest with bride-to-be.
H332.2. Suitor contest with brother-in-law.
H332.3. Suitor test: duel with father-in-law.
H332.4. Groom and his army have to fight bride's army.
H333. Girl demands suitor's life (or mutilation).
H333.1. Lover has head cut off at girl's desire.
H333.2. Suitor test: tribute of his severed hands.
H335. Tasks assigned suitors. ---- Bride as prize for accomplishment. (For nature of tasks see H1000ff.) *Types 313, 502, 513, 514, 518, 570, 577.
H335. Tasks assigned suitors. ---- Bride as prize for accomplishment. (For nature of tasks see H1000ff.) *Types 313, 502, 513, 514, 518, 570, 577.
H335. Tasks assigned suitors. ---- Bride as prize for accomplishment. (For nature of tasks see H1000ff.) *Types 313, 502, 513, 514, 518, 570, 577.
H335. Tasks assigned suitors. ---- Bride as prize for accomplishment. (For nature of tasks see H1000ff.) *Types 313, 502, 513, 514, 518, 570, 577.
H335. Tasks assigned suitors. ---- Bride as prize for accomplishment. (For nature of tasks see H1000ff.) *Types 313, 502, 513, 514, 518, 570, 577.
H335. Tasks assigned suitors. ---- Bride as prize for accomplishment. (For nature of tasks see H1000ff.) *Types 313, 502, 513, 514, 518, 570, 577.
H335.0.1. Bride helps suitor perform his tasks. *Type 313.
H335.0.1. Bride helps suitor perform his tasks. *Type 313.
H335.0.1. Bride helps suitor perform his tasks. *Type 313.
H335.0.1.1. Otherworld mistress instructs hero how to perform tasks ---- (imposed by her mother).
H335.0.1.2. Bride's parents (supernatural) help suitor win in suitor contests.
H335.0.2. Girl assigns tasks to her suitors.
H335.0.2.1. Suitor task: to study philosophy for five years.
H335.0.2.2. Suitor task: prince to learn a trade.
H335.0.3. Devil as suitor assigned tasks.
H335.0.4. Suitor tasks announced by inscription on statue.
H335.0.5. Goddess assigns task to her mortal suitor.
H335.1. Suitor task: avenging bride's father's death before marriage.
H335.1.1. Suitor task: avenging bride's former fiancé before marriage.
H335.2. Suitor task: cutting open magic gourd.
H335.3. Suitor task: killing ferocious animal.
H335.3. Suitor task: killing ferocious animal.
H335.3. Suitor task: killing ferocious animal.
H335.3. Suitor task: killing ferocious animal.
H335.3.1. Suitor task: to kill dragon to whom the princess is to be sacrificed.
H335.3.1. Suitor task: to kill dragon to whom the princess is to be sacrificed.
H335.3.1. Suitor task: to kill dragon to whom the princess is to be sacrificed.
H335.3.2. Suitor task: killing lion guarding girl.
H335.3.3. Suitor task: to slay thieving boar.
H335.3.4. Suitor task: to kill treasure-guarding snake lying around the princess's chamber.
H335.3.5. Task: hero's servant must kill giant pig.
H335.3.6. Suitor task: killing tiger demons.
H335.3.7. Suitor task: to kill other monsters.
H335.4. Suitor task: to defeat enemies.
H335.4.1. Suitor task: to bring enemy's head.
H335.4.2. Suitor task: to overcome robbers.
H335.4.3. Suitor task: to kill all earlier suitors.
H335.4.3. Suitor task: to kill all earlier suitors.
H335.4.4. Suitor task: to kill (defeat) unwelcome suitor.
H335.4.4. Suitor task: to kill (defeat) unwelcome suitor.
H335.4.4. Suitor task: to kill (defeat) unwelcome suitor.
H335.4.4. Suitor task: to kill (defeat) unwelcome suitor.
H335.5. Suitor task: to bring back food as a marriage present.
H335.6. Suitor task: making weather calm. (Cf. D2141.0.8.1.)
H335.6.1. Suitor task: controlling violent tide.
H336. Suitors assigned guests. *Types 513, 514.
H336.1. Prospective father-in-law requires that suitor for his daughter's hand visit foreign country ---- (otherworld?) to learn feats of arms.
H336.2. Suitor required to catch wild animals. (Cf. H335.3.)
H338. Suitor test: faithfulness.
H338.1. Suitor test: keeping princess's secret.
H341. Suitor test: making princess laugh. ---- Sad faced princess has never laughed. *Types 559, 571, 1642.
H341.1. Princess brought to laughter by people sticking together. *Type 571.
H341.2. Princess brought to laughter by small animals. *Type 571.
H341.3. Princess brought to laughter by foolish actions of hero. *Type 571.
H341.3.1. Princess brought to laughter by indecent show made in quarrel with old woman at well.
H342. Suitor test: outwitting princess.
H342. Suitor test: outwitting princess.
H342. Suitor test: outwitting princess.
H342. Suitor test: outwitting princess.
H342. Suitor test: outwitting princess.
H342.1. Suitor test: forcing princess to say, "That is a lie." *Type 852.
H342.1. Suitor test: forcing princess to say, "That is a lie." *Type 852.
H343. Suitor test: bringing dumb princess to speak. *Type 945.
H343. Suitor test: bringing dumb princess to speak. *Type 945.
H343. Suitor test: bringing dumb princess to speak. *Type 945.
H343.0.1. Princess to marry man who can make her speak to him in all watches of the night.
H343.1. Dumb princess brought to speak by shepherd who insults her.
H343.2. Silent princess gives right answer when talking monkey is given wrong one by suitor-prince.
H344. Suitor test: entering princess's chamber. *Type 854.
H344.1. Princess to marry man who can give her correct account of what happened in her bedchamber.
H345. Suitor test: overcoming princess in strength. *Type 519.
H345. Suitor test: overcoming princess in strength. *Type 519.
H345.1. Suitor test: lifting strong princess's giant weapon. *Type 519.
H345.2. Suitor test: riding strong princess's horse. *Type 519.
H346. Princess given to man who can heal her. *Types 610, 613.
H346. Princess given to man who can heal her. *Types 610, 613.
H346. Princess given to man who can heal her. *Types 610, 613.
H346.1. Maiden queen promises herself to the man who heals her husband and kills his bewitcher.
H347. Suitor test: to consort with princess without sleeping. ---- Suitors are given sleeping potion.
H351. Suitor test: to live on small amount of food.
H351.1. Suitor test: to live on as much food as can be piled on a leaf.
H352. Suitor test: to make garden bloom in winter. (Cf. M261.1.)
H352. Suitor test: to make garden bloom in winter. (Cf. M261.1.)
H353. Suitor test: to plunge into a stream.
H355. Suitor test: finding an extraordinary object.
H355.0.1. Who will find the most marvelous thing? ---- Each finds some marvelous thing. It turns out, that to save the girl's life all the things must be used together.
H355.1. Suitor test: finding a cow with silver horns.
H355.2. Suitor test: finding a hog with silver bristles.
H355.3. Suitor test: bringing marvelous tree.
H355.4. Suitor test: obtaining flowers.
H355.5. Suitor test: obtaining for bride a necklace like her mother's .
H355.6. Suitor test: to get wedding dress so fine that it will go through ring.
H359. Other suitor tests.
H359.1. Suitor test: building causeway. (Cf. H1131.)
H359.2. Suitor test: clearing land.
H360--H388 Bride tests.
H360. Bride test.
H360. Bride test.
H360. Bride test.
H360. Bride test.
H360. Bride test.
H360. Bride test.
H360. Bride test.
H360. Bride test.
H360. Bride test.
H360. Bride test.
H360. Bride test.
H360. Bride test.
H361. Ring (jewel) bride test. ---- Hero will marry girl possessing certain ring or jewel.
H362. Bride chosen from girls assembled at feast. (Cf. H311.)
H363. Deceased wife marriage test. ---- Man will marry woman meeting certain specifications prescribed by his deceased wife. *Type 610B.
H363. Deceased wife marriage test. ---- Man will marry woman meeting certain specifications prescribed by his deceased wife. *Type 610B.
H363.1. Bride test: wearing deceased wife's clothes. *Type 510B.
H363.2. Bride test: wearing deceased wife's ring.
H365. Bride test: size of feet.
H373. Bride test: performance of tasks. *Type 875.
H373. Bride test: performance of tasks. *Type 875.
H373. Bride test: performance of tasks. *Type 875.
H373. Bride test: performance of tasks. *Type 875.
H373. Bride test: performance of tasks. *Type 875.
H375. Bride contest: game.
H375.1. Game of hide and seek with seven princesses to determine which is to be hero's wife.
H375.2. Man marries girl bringing his clothes soonest.
H375.3. Bride test: procuring food plants in shortest time.
H381. Bride test: thrift. *Types 1451, 1452.
H381.1. Bride test: making dress from wasted flax. *Type 1451.
H381.2. Bride test: thrifty cutting of cheese. ---- Three girls tested. First eats rind and all, second cuts away good cheese, third cuts away just enough. Type 1452.
H381.2.1. Bride test: thrifty peeling of apple.
H381.2.2. Bride test: thrifty scraping of bread tray.
H382. Bride test: industry.
H382.1. Bride test: key in flax reveals laziness. ---- Suitor hides key in flax on spinning wheel. Finds it there next day. Type 1453.
H383. Bride test: domestic skill.
H383.1. Bride test: bread-making.
H383.1.1. Bride test: bread-making -- dough under fingernails. ---- After three weeks the girl still has dough under her fingernails. Type 1453***.
H383.1.2. Bride test: cooking griddle cakes.
H383.2. Bride test: cloth-working.
H383.2.1. Bride test: spinning -- girl cannot use spinning-wheel.
H383.2.2. Bride test: weaving magic cloth, sewing magic shirt.
H383.2.3. Bride test: sewing a shirt for bridegroom's father.
H383.3. Bride test: skillful sweeping.
H383.4. Bride test: cooking.
H383.4.1. Bride test: ale brewing.
H383.5. Bride test: cutting up a monster fish with scaly hide.
H384. Bride test: kindness.
H384.0.1. Suitor chooses kindly girl.
H384.1. Bride test: kindness -- father-in-law disguised as beggar. Type 1455.
H384.1.1. Wealthy (handsome) suitor disguised as beggar to test bride's kindness.
H384.1.2. Prince disguised as a madman to test bride's character.
H385. Bride test: greediness. Type 1454*.
H386. Bride test: obedience. *Type 901.
H386. Bride test: obedience. *Type 901.
H386. Bride test: obedience. *Type 901.
H386. Bride test: obedience. *Type 901.
H386. Bride test: obedience. *Type 901.
H386. Bride test: obedience. *Type 901.
H386.1. Bride test: to allow oneself to be beaten with shoe.
H387. Bride test: constancy.
H387.1. Bride's constancy tested by seven year's mourning over supposed dead lover.
H388. Bride test: wisdom (cleverness).
H400--H459 Chastity tests.
H400. Chastity test. ---- Various means are employed to test a woman's (or man's) chastity. *Types 870, 870A.
H400. Chastity test. ---- Various means are employed to test a woman's (or man's) chastity. *Types 870, 870A.
H400. Chastity test. ---- Various means are employed to test a woman's (or man's) chastity. *Types 870, 870A.
H400. Chastity test. ---- Various means are employed to test a woman's (or man's) chastity. *Types 870, 870A.
H400. Chastity test. ---- Various means are employed to test a woman's (or man's) chastity. *Types 870, 870A.
H410. Chastity test by magic objects or ordeals.
H411. Magic object points out unchaste woman.
H411. Magic object points out unchaste woman.
H411. Magic object points out unchaste woman.
H411. Magic object points out unchaste woman.
H411.1. Magic stone as chastity test. ---- At foot of bed: cannot be stepped on by unchaste woman. (Cf. D931. *Type 870A.)
H411.1.1. Stone breaks when unchaste woman looks at it.
H411.2. Magic tree as chastity test. ---- Cannot be climbed by unchaste woman. (Cf. D950.)
H411.3. Magic plant as chastity test. (Cf. D965.)
H411.4.
H411.4.1. Drinking bitter water as chastity test. ---- Water will poison the unchaste.
H411.4.2. Magic cup as chastity test: sticks to hands of adulterer.
H411.5. Magic pin as chastity test. ---- If it floats, woman is chaste. (Cf. D1182.)
H411.6. Magic chair as chastity test. ---- Unchaste woman cannot sit in it till bidden. (Cf. D1151.2.)
H411.7. Mantle as chastity test. ---- Will not fit unchaste woman. (Cf. D1053.)
H411.8. Magic bridge as chastity test. ---- Cannot be crossed by unchaste. (Cf. D1258.)
H411.9. Magic statue as chastity test. ---- Moves eyes in presence of unchaste woman. (Cf. D1268.)
H411.9.1. Magic idol as chastity test. ---- Turns black in presence of unchaste woman. Lights up in presence of chaste woman.
H411.9.1. Magic idol as chastity test. ---- Turns black in presence of unchaste woman. Lights up in presence of chaste woman.
H411.10. Magic bed and pillows as chastity test. ---- Speak and reveal unchastity. (Cf. D1154.1.)
H411.10. Magic bed and pillows as chastity test. ---- Speak and reveal unchastity. (Cf. D1154.1.)
H411.10. Magic bed and pillows as chastity test. ---- Speak and reveal unchastity. (Cf. D1154.1.)
H411.11. Magic spring as chastity test. ---- Wells up if girl is not a virgin. (Cf. D927.)
H411.11.1. Unchaste woman dips arm into the water: skin boiled away.
H411.11.2. Fountains as chastity tests. ---- One fountain of clear water, other muddy.
H411.12. Magic harp as chastity test. ---- Plays out of tune at approach of unchaste girl. (Cf. D1231.)
H411.13. Magic lamp as chastity test. ---- Only virgin can light it. (Cf. D1162.1.)
H411.14. Apple as chastity test. ---- Fades if owner is not virgin. (Cf. D981.1.)
H411.15. Magic mirror as chastity index. (Cf. D1163.)
H411.16. Catching salmon as proof of virginity.
H411.17. Swan as chastity test.
H411.18. Dust of Tabernacle as chastity test. (Cf. D935.)
H412. Chastity tested by ordeal.
H412. Chastity tested by ordeal.
H412. Chastity tested by ordeal.
H412.1. Chastity ordeal: passing under magic rod. ---- Unchaste woman bears twins. (Cf. D1254.2.)
H412.2. Chastity ordeal: holding shaven and greased tail of bull.
H412.3. Chastity ordeal: feather over door; if girl who enters blushes she is not a virgin.
H412.4. Chastity ordeal: passing through fire.
H412.4.1. Chastity ordeal: holding hot iron.
H412.4.2. Chastity ordeal: oath on boiling oil.
H412.5. Chastity ordeal: poisonous snake around girl's neck.
H412.6. Chastity ordeal: drawing lover out of wall with single thread rope.
H412.7. Chastity ordeal: jumping.
H412.7.1. Chastity ordeal: jumping over magic thread.
H412.7.2. Chastity ordeal: jumping over pit.
H413. Special powers of chaste woman.
H413. Special powers of chaste woman.
H413.1. Special power of chaste woman: blowing out candle with one puff and relighting it with another.
H413.2. Special power of chaste woman: making ball of water.
H413.3. Special power of chaste woman: carrying water in sieve.
H413.4. Special power of chaste woman: raising fallen elephant.
H413.5. Chastity test: throwing certain number on dice.
H413.6. If princess is chaste her weight will be only that of five flowers: ---- if not, normal.
H421. Tests for true lover.
H421.1. Valley from which no false lover can escape until it has been entered by a true lover.
H422. Tests for true husbands.
H422.1. Crown exposes infidelity of husbands.
H425. Tests for cuckolds.
H425.1. Cuckold's knife cannot carve boar's head.
H425.2. Horns grow in cuckold.
H426. Chastity tests of holy men and monks.
H430. Chastity index. ---- Objects indicate faithfulness or unfaithfulness of separated lovers (husband or wife). *Type 888.
H430. Chastity index. ---- Objects indicate faithfulness or unfaithfulness of separated lovers (husband or wife). *Type 888.
H430. Chastity index. ---- Objects indicate faithfulness or unfaithfulness of separated lovers (husband or wife). *Type 888.
H431. Clothing (cloth) as chastity index.
H431.1.
H431.2. Handkerchief as chastity index. ---- Will not soil as long as woman (man) is true. *Type 888.
H431.3. Veil as chastity index. ---- Flowers on veil fade on head of unchaste.
H432. Flower as chastity index. (Cf. D975.)
H432.1. Rose as chastity index. ---- Fading rose indicates unfaithfulness. (Cf. D975.2.)
H432.1.1. Three roses fall as sign of unfaithfulness.
H432.2. Lily as chastity index.
H432.3. Lotus flower as chastity index. (Cf. D975.1.)
H432.4. Blooming staff as chastity index.
H433. Ornament as chastity index.
H433.1. Ring as chastity index. ---- Indicates faithfulness by color. (Cf. D1076.)
H433.1. Ring as chastity index. ---- Indicates faithfulness by color. (Cf. D1076.)
H434. Fruit as chastity index.
H434.1. Apple as chastity index: shines as long as woman is chaste. (Cf. D981.1.)
H434.1. Apple as chastity index: shines as long as woman is chaste. (Cf. D981.1.)
H435. Weapon as chastity index.
H435.1. Sword as chastity index: will not spot while woman is faithful. (Cf. D1081.)
H439. Chastity index -- miscellaneous.
H439.1. Picture as chastity index: indicates by its color. (Cf. D1266.2.)
H439.1.1. Painting on wife's stomach as chastity index.
H439.2. Drinking-tube as chastity index: retains taste of another's lips.
H440. Other indications of chastity.
H451. Talking private parts betray unchastity.
H452. Disguise to test bride's chastity.
H455. Chastity test: king weighs princess against a flower.
H460. Wife tests.
H460. Wife tests.
H461. Test of wife's patience. ---- Griselda. Children stolen and attendance at wedding to another demanded. *Type 887.
H461. Test of wife's patience. ---- Griselda. Children stolen and attendance at wedding to another demanded. *Type 887.
H461. Test of wife's patience. ---- Griselda. Children stolen and attendance at wedding to another demanded. *Type 887.
H461.1. The clever wife in disguise wins a second wife for her husband.
H461.1. The clever wife in disguise wins a second wife for her husband.
H465. Test of wife's endurance. ---- Haughty princess married to beggar and must endure poverty and menial work. *Type 900.
H465. Test of wife's endurance. ---- Haughty princess married to beggar and must endure poverty and menial work. *Type 900.
H465. Test of wife's endurance. ---- Haughty princess married to beggar and must endure poverty and menial work. *Type 900.
H466. Feigned death to test wife's faithfulness. *Type 1350.
H466.1. Feigned absence to test wife's faithfulness.
H467. Other tests of wife's lover or faithfulness.
H467.1. Feigned illness to test wife's love. ---- Husband feigns loss of genitalia.
H467.2. Wife's faithfulness tested by proposal in another's name.
H472. Test of wife's ability to keep secret.
H472. Test of wife's ability to keep secret.
H472.1. Test of wife's ability to keep secret: the buried sheep's head. ---- Husband tells her that he is burying head of murdered man. She is to keep secret. She tells. When head is dug up it is sheep's head.
H472.1. Test of wife's ability to keep secret: the buried sheep's head. ---- Husband tells her that he is burying head of murdered man. She is to keep secret. She tells. When head is dug up it is sheep's head.
H472.1. Test of wife's ability to keep secret: the buried sheep's head. ---- Husband tells her that he is burying head of murdered man. She is to keep secret. She tells. When head is dug up it is sheep's head.
H473. Test of wife's obedience.
H473. Test of wife's obedience.
H473. Test of wife's obedience.
H473. Test of wife's obedience.
H473. Test of wife's obedience.
H473. Test of wife's obedience.
H473.1. Test of wife's obedience: finger in hole. ---- disobedient wife puts her finger into the hole where her husband has fixed sharp nails.
H473.2. Test of wife's obedience: the one command. ---- Upon his wife's insistence that he test her by giving one command the husband tells her not to go into the oven while he is away. She does so and oven falls on her.
H473.3. Test of wife's obedience: not to eat leeks. ---- Although she does not like them, she immediately begins to want them.
H473.4. Man leaving home warns wife not to wash face in puddle in dunghill. She does. ---- He cannot understand why; she cannot explain.
H473.5. Test of wife's obedience: decorating house.
H474. Complacent wife agrees with all of husband's absurd statements.
H476. Husband tests false wife by sleeping on her hair. ---- Had always done so with true bride.
H479. Wife tests -- miscellaneous motifs.
H479.1. Widow prepared for suttee can lift by little finger heavy stone by temple.
H480. Father tests. ---- Test as to who is unknown father of child.
H481. Infant picks out his unknown father. *type 675.
H481. Infant picks out his unknown father. *type 675.
H481.1. Infant indicates his unknown father by handing him an apple.
H481.1.1. Baby picks out his disguised father from a crowd by handing him a bow.
H482. Infant picks out his unknown mother.
H483. Animals compete as messenger to call father of new-born child. ---- Their voices are tried.
H485. Test of unknown father: gold on street. ---- Princess has gold put on street leading to her. The man who rides over the gold-covered street without noticing is the father of her child.
H486. Test of paternity. ---- Child tested to see if it is child of certain father.
H486.1. Test of paternity: adhesion of blood. ---- Blood of real son will adhere to dead father's bones.
H486.2. Test of paternity: shooting at father's corpse. ---- Youngest of supposed sons refuses to shoot and is judged the only genuine son of dead emperor.
H486.2. Test of paternity: shooting at father's corpse. ---- Youngest of supposed sons refuses to shoot and is judged the only genuine son of dead emperor.
H486.2. Test of paternity: shooting at father's corpse. ---- Youngest of supposed sons refuses to shoot and is judged the only genuine son of dead emperor.
H490. Other marriage tests.
H491. Test of mother's and father's love for children.
H491.1. In large family father unwilling but mother willing to sell children.
H492. Test of faithfulness of husband and wife.
H492. Test of faithfulness of husband and wife.
H492. Test of faithfulness of husband and wife.
H492. Test of faithfulness of husband and wife.
H492. Test of faithfulness of husband and wife.
H492.1. Husband refuses to murder his wife for high honors; ---- wife agrees to murder husband.
H492.2. Husband has a friend woo his wife: she is seduced.
H492.2. Husband has a friend woo his wife: she is seduced.
H492.2.1. Husband has friend woo his wife: wife is generous to certain point only. ---- Husband makes her wear dress symbolic of her generosity -- blouse of coarse cloth; dress of gold brocade.
H492.2.2. Husband has friend woo his wife: seduction narrowly averted by frightened husband's intervention.
H492.3. Husband castrates himself to test wife's faithfulness.
H493. Virility test for husband.
H493. Virility test for husband.
H494. Maternity test: to produce a baby within a year.
H495. Mother test.
H495. Mother test.
H495. Mother test.
H495.1. Baby finds its mother, goes to her for suckling.
H495.2. Mother test: milk goes long distance into child's mouth.
H495.3. Old woman suckles all babies at son's circumcision to prove she has borne child.
H500--H899 Tests of cleverness.
H500. Test of cleverness or ability.
H500. Test of cleverness or ability.
H500. Test of cleverness or ability.
H500. Test of cleverness or ability.
H500.1. Sons tested for skill. Types 653, 660.
H501. Test of wisdom.
H501.1. Test of wisdom: wise man sends ruler magic gems. ---- Ruler admires their beauty but neglects to inquire of their virtues.
H501.2. Wise man answers questions of many with single speech.
H501.3. Sons tested for wisdom; given same amount of money. ---- What will they do with it?
H502. Test of learning.
H502.1. Test of religious learning.
H503. Test of musical ability. (Cf. H509.4.)
H503.1. Song duel. ---- Contest in singing.
H504. Test of skill in handiwork. Types 653, 654, 660.
H504.1. Contest in lifelike painting.
H504.1.1. Contest in lifelike painting: fly on saint's nose. ---- Second artist in first artist's absence paints a fly on a saint's nose in a picture. On his return the first artist tries to drive away the fly.
H504.1.2. Contest in lifelike painting: mare and curtain. ---- First artist paints a mare so realistic as to deceive a stallion. Second paints a curtain which deceives the first artist.
H504.1.3. Contest in lifelike painting: grapes and curtain. ---- First artist paints a bunch of grapes so realistically that it attracts the birds. The second artist paints a curtain which deceives the first artist. He wins.
H504.2. Barber's contest in shaving (without waking man).
H505. Test of cleverness: uttering three wise words. ---- Youths called on to do so display by their answers extraordinary powers of deduction. *Type 655.
H505. Test of cleverness: uttering three wise words. ---- Youths called on to do so display by their answers extraordinary powers of deduction. *Type 655.
H505. Test of cleverness: uttering three wise words. ---- Youths called on to do so display by their answers extraordinary powers of deduction. *Type 655.
H505. Test of cleverness: uttering three wise words. ---- Youths called on to do so display by their answers extraordinary powers of deduction. *Type 655.
H505.1. Test of cleverness: uttering three truths.
H506. Test of resourcefulness.
H506. Test of resourcefulness.
H506. Test of resourcefulness.
H506.1. Test of resourcefulness: weighing elephant. ---- Man puts him on boat; marks water-line; fills boat with stones until it sinks to same line; weighs stones.
H506.2. Test of resourcefulness: finding how many people are in dark closed room. ---- Fills room with evil smell; men call each other by name and disclose number.
H506.3. Test of resourcefulness: carrying wolf, goat, and cabbage across stream. ---- Man is to set across a stream, in a boat that will hold himself and only one other object, a wolf, a goat, and a cabbage. He must do this so that the wolf doesn't eat the goat, nor the goat the cabbage. Two solutions: (1) (a) take goat over, (b) take wolf over and goat back, (c) take cabbage over, (d) take goat over; (2) (a) take goat over, (b) take cabbage over and goat back, (c) take wolf over, (d) take goat over.
H506.4. Test of resourcefulness: putting thread through coils of snail shell. Thread tied to ant who pulls it through.
H506.5. Test of resourcefulness: to swing seventy girls until they are tired.
H506.6. Test of resourcefulness: not to sit at the foot of couch. ---- Servant gives prince a lemon to place on it indicating which is head and which foot of couch.
H506.7. Test of resourcefulness: to eat food without untying cloth containing it; hole torn in cloth.
H506.8. Test of resourcefulness: to get melon out of jar without breaking it. ---- Melon is planted in jar made of unbaked clay. Jar is wrapped in a wet cloth so that it collapses.
H506.9. Test of resourcefulness: to cook rice without fire (in hot sand).
H506.10. Test of resourcefulness: to find relationships among three sticks: ---- they are put in vessel of water; degree of sinking shows what part of tree each comes from.
H506.11. Test of resourcefulness: to discover how old, respectively, three horses are. ---- Youth drops water on each; one jumps fifteen paces only, another twenty, and the last bounds in air and gallops.
H507. Wit combat. ---- Test in repartee. Type 1093.
H507. Wit combat. ---- Test in repartee. Type 1093.
H507. Wit combat. ---- Test in repartee. Type 1093.
H507. Wit combat. ---- Test in repartee. Type 1093.
H507. Wit combat. ---- Test in repartee. Type 1093.
H507. Wit combat. ---- Test in repartee. Type 1093.
H507. Wit combat. ---- Test in repartee. Type 1093.
H507. Wit combat. ---- Test in repartee. Type 1093.
H507.1. Princess offered to man who can defeat her in repartee. *Type 853.
H507.1. Princess offered to man who can defeat her in repartee. *Type 853.
H507.1. Princess offered to man who can defeat her in repartee. *Type 853.
H507.1. Princess offered to man who can defeat her in repartee. *Type 853.
H507.1.0.1. Princess defeated in repartee by means of objects accidentally picked up. ---- E.g., Hero: what red lips you have! -- Princess: There is fire inside. -- Hero: Then boil this egg (producing egg). Type 851.
H507.1.0.1. Princess defeated in repartee by means of objects accidentally picked up. ---- E.g., Hero: what red lips you have! -- Princess: There is fire inside. -- Hero: Then boil this egg (producing egg). Type 851.
H507.1.0.1. Princess defeated in repartee by means of objects accidentally picked up. ---- E.g., Hero: what red lips you have! -- Princess: There is fire inside. -- Hero: Then boil this egg (producing egg). Type 851.
H507.1.0.1. Princess defeated in repartee by means of objects accidentally picked up. ---- E.g., Hero: what red lips you have! -- Princess: There is fire inside. -- Hero: Then boil this egg (producing egg). Type 851.
H507.1.0.2. King defeated in repartee by boy, who thus wins girl. ---- Boy: "Who would give a man a bath, feed him his rice, and then bring him the tamal-pan to chew?" King: "No one but a wife." Boy claims minister's daughter.
H507.1.1. Princess offered to man who can defeat her in argument.
H507.2. Test: making senseless remarks. ---- King brought to say, "What is the sense in that?"
H507.3. Contest in wishing. Type 1925.
H507.3.1. Three brothers contest in wishing. ---- Third wishes for all that the other brothers have wished for. Type 1951*.
H507.4. Wit combat among three sisters for additional dowry. ---- Replies to husbands when their premarital pregnancy is noticed.
H507.5. Contest in scolding as introduction to battle.
H507.6. Literary contest won by deception: he who will be first silenced is the loser. ---- When the false teacher answers in nonsense syllables, the true scholar is speechless and so loses contest.
H508. Test: finding answer to certain question.
H508.1. King propounds questions to his sons to determine successor.
H508.2. Bride offered to man who can find answer to question. *Type 306.
H508.2. Bride offered to man who can find answer to question. *Type 306.
H509. Tests of cleverness or ability: miscellaneous.
H509.1. Test: threading needle. ---- Guest of convent is given choice of nuns. On the morrow he is given three opportunities to thread a needle. Success means reward, failure confiscation of his belongings.
H509.1. Test: threading needle. ---- Guest of convent is given choice of nuns. On the morrow he is given three opportunities to thread a needle. Success means reward, failure confiscation of his belongings.
H509.2. Contest in making mouths water. ---- Hero uses certain berry that always causes mouths of onlookers to water.
H509.3. Chess game as test.
H509.4. Tests of poetic ability. (Cf. H503.)
H509.4. Tests of poetic ability. (Cf. H503.)
H509.4.1. Test: supplying missing half-stanza.
H509.4.1.1. Contest in adding a verse which makes the first poet ridiculous.
H509.4.2. Riddles proposed as tests of poetic ability.
H509.4.3. Understanding poem as test.
H509.5. Test: telling skillful lie.
H509.5.1. Test: telling five lies which should so closely resemble the truth the tester will believe them himself.
H509.5.1. Test: telling five lies which should so closely resemble the truth the tester will believe them himself.
H510. Tests in guessing.
H511. Princess offered to correct guesser. *Type 621.
H511. Princess offered to correct guesser. *Type 621.
H511. Princess offered to correct guesser. *Type 621.
H511. Princess offered to correct guesser. *Type 621.
H511.1. Three caskets. ---- Princess offered to man who chooses correctly from three caskets.
H511.1. Three caskets. ---- Princess offered to man who chooses correctly from three caskets.
H511.1. Three caskets. ---- Princess offered to man who chooses correctly from three caskets.
H511.1. Three caskets. ---- Princess offered to man who chooses correctly from three caskets.
H511.1.1. Choice of two sword sheaths ---- (from one a gold shaft protrudes; from the other, a silver).
H511.1.2. Suitor must prefer princess to treasures.
H511.2. Test: to guess which of veiled sisters has golden hair.
H512. Guessing with life as wager. *Type 500, 922.
H512. Guessing with life as wager. *Type 500, 922.
H512. Guessing with life as wager. *Type 500, 922.
H515. Guessing contest between kings.
H516. Test: guessing trolls' names in order to save one's life.
H516. Test: guessing trolls' names in order to save one's life.
H517. Curse evaded by guessing names in magic writing.
H521. Test: guessing unknown propounder's name. *Type 500.
H521. Test: guessing unknown propounder's name. *Type 500.
H521.1. Test: guessing unknown propounder's age. *Type 500.
H522. Test: guessing unknown animal (plant).
H522.1. Test: guessing origin of certain skin.
H522.1.1. Test: guessing nature of certain skin -- louse-skin. ---- Louse (flea) is fattened and its skin made into coat (drum, etc.). *Type 621.
H522.1.1. Test: guessing nature of certain skin -- louse-skin. ---- Louse (flea) is fattened and its skin made into coat (drum, etc.). *Type 621.
H522.1.2. Test: guessing nature of certain skin -- wolf-skin.
H522.1.3. Test: guessing origin of animal lungs. ---- Lungs of fattened lizard are further inflated.
H522.2. Test: guessing nature of certain plant. ---- Plant came from scrapings of princesses' bodies.
H522.3. Test: identifying what type of rice is in sack.
H523. Test: guessing nature of devil's possessions. *Type 812.
H523. Test: guessing nature of devil's possessions. *Type 812.
H523.1. Test: guessing nature of devil's horse. ---- Answer: he-goat. *Type 812.
H523.2. Test: guessing nature of devil's cloth. ---- Answer: goat-skin. *Type 812.
H523.3. Test: guessing nature of devil's gold cup. ---- Answer: cup of pitch. *Type 812.
H523.4. Test: guessing nature of devil's roast meat. ---- Answer: dead dog. *Type 812.
H523.5. Test: guessing nature of devil's spoon. ---- Answer: whale rib. *Type 812.
H523.6. Test: guessing nature of devil's wine glass. ---- Answer: horse's hoof. *Type 812.
H523.7. Test: guessing nature of devil's plate. ---- Answer: stone. *Type 812.
H523.8. Test: guessing nature of devil's purse. ---- Answer: whip. *Type 812.
H524. Test: guessing person's thoughts.
H524.1. "What am I thinking?" ---- "That I am the priest." So answers youth masking as priest. *Type 922.
H525. Test: guessing princess's birthmarks. *Type 850.
H525. Test: guessing princess's birthmarks. *Type 850.
H526. Question: "What is under my cloak?" ---- Questioner has branch of blackthorn laden with berries under her cloak.
H527. Guessing: whether more of a certain stone is above or below ground. ---- A test set by heathen king for a saint.
H528. Guessing sex of unborn child (or animal).
H528.1. Test: to prophesy offspring of cow and mare.
H530--H899 Riddles.
H530. Riddles. ---- Only such riddles are treated in this work as appear in tales, ballads, myths, or the like.
H540. Propounding of riddles.
H540.1. Supernatural creatures propound riddles. (See also H541.1.1, H543, G681.)
H540.2. Queen propounds riddles.
H540.2.1. Queen of Sheba propounds riddles to Solomon.
H540.3. King propounds riddles.
H540.3.1. Riddles sent to Solomon by King Hiram. (Cf. H548.)
H540.4. Saint as propounder of riddles.
H540.5. Bridegroom propounds riddles at wedding feast.
H541. Riddle propounded with penalty for failure.
H541. Riddle propounded with penalty for failure.
H541. Riddle propounded with penalty for failure.
H541.1. Riddle propounded on pain of death. (Cf. H512. *Type 922.)
H541.1. Riddle propounded on pain of death. (Cf. H512. *Type 922.)
H541.1.1. Sphinx propounds riddle on pain of death.
H541.1.1. Sphinx propounds riddle on pain of death.
H541.1.1. Sphinx propounds riddle on pain of death.
H541.1.1. Sphinx propounds riddle on pain of death.
H541.2. Riddle propounded on pain of loss of property.
H541.2.1. Fine for failure to solve riddle.
H541.3. Riddle propounded on pain of loss of official position.
H542. Death sentence escaped by propounding riddle king (judge) cannot solve. *Type 927.
H542. Death sentence escaped by propounding riddle king (judge) cannot solve. *Type 927.
H542. Death sentence escaped by propounding riddle king (judge) cannot solve. *Type 927.
H542. Death sentence escaped by propounding riddle king (judge) cannot solve. *Type 927.
H542. Death sentence escaped by propounding riddle king (judge) cannot solve. *Type 927.
H542.1. Riddle assigned defendant in action. ---- If he solves it he wins suit.
H543. Escape from devil by answering his riddles. *Type 812.
H543. Escape from devil by answering his riddles. *Type 812.
H543.1. Devil held off from person by answering his riddles. ---- St. Andrew the Bishop, and the Devil. The Devil, in form of beautiful maiden, visits a holy bishop. St. Andrew appears as a pilgrim, answers the questions through which the devil seeks to keep him at a distance, and discomfits the devil. (Cf. B302.22.3.)
H543.2. Child in cradle guesses devil's riddle: all are saved.
H544. Answers found in other world to riddles propounded on way. Type 461.
H548. Riddle contests.
H548. Riddle contests.
H548.1. King and rabbi exchange riddles.
H551. Princess offered to man who can out-riddle her. *Types 725, 851, 900.
H551. Princess offered to man who can out-riddle her. *Types 725, 851, 900.
H551. Princess offered to man who can out-riddle her. *Types 725, 851, 900.
H551. Princess offered to man who can out-riddle her. *Types 725, 851, 900.
H551. Princess offered to man who can out-riddle her. *Types 725, 851, 900.
H551. Princess offered to man who can out-riddle her. *Types 725, 851, 900.
H551.1. Man wins wife by instructing her how to answer her mother's riddles.
H551.2. Woman gives self to solver of riddles.
H552. Man marries girl who guesses his riddles.
H561. Solvers of riddles.
H561.1. Clever peasant girl asked riddles by king. *Type 875.
H561.1. Clever peasant girl asked riddles by king. *Type 875.
H561.1. Clever peasant girl asked riddles by king. *Type 875.
H561.1.0.1. Clever peasant wife asks king riddles.
H561.1.1. Conflict between peasant and nobleman decided so that each must answer riddles: ---- peasant's daughter solves them.
H561.1.1.1. Clever daughter construes enigmatic sayings.
H561.1.2. Found mortar taken to king reveals peasant girl's wisdom. ---- Peasant finds mortar in his field and against his daughter's advice takes it to the king, who demands the pestle as well. Peasant laments that he has not followed daughter's advice. King summons her. *Type 875.
H561.2. King and abbot. ---- King propounds three riddles to abbot to answer on pain of death. Herdsman disguises as abbot and answers questions. *Type 922.
H561.2. King and abbot. ---- King propounds three riddles to abbot to answer on pain of death. Herdsman disguises as abbot and answers questions. *Type 922.
H561.3. Solomon and Marcolf. ---- Witty questions and answers between youth and servant.
H561.3.1. King Solomon as master riddle-solver. (Cf. H540.2.1, H540.4.)
H561.4. King and clever youth. ---- King asks questions; youth returns riddling answers. *Type 921.
H561.5. King and clever minister. ---- King propounds riddles and questions to his clever minister.
H561.5. King and clever minister. ---- King propounds riddles and questions to his clever minister.
H561.5. King and clever minister. ---- King propounds riddles and questions to his clever minister.
H561.5. King and clever minister. ---- King propounds riddles and questions to his clever minister.
H561.6. King and peasant vie in riddling questions and answers.
H561.6.1. King and peasant: the plucked fowl. ---- The king gives riddling questions to a peasant, who always interprets them right. The king says that he will send the peasant a fowl which he shall pluck. The king gives the same questions to his courtiers, who cannot interpret them. They pay the peasant good money for the answers. Peasant tells king that he has plucked the fowl.
H561.7. Druid as solver of riddles.
H561.8. Cleric as solver of riddles.
H561.9. Clever prince interprets enigmatic statements.
H561.10. Saint as solver of riddles.
H562. Inscription on home of riddle-solver ---- "I have no care."
H565. Riddle propounded from chance experience. ---- On way to riddle trial youth sees things that give him a clue for his riddles. *Type 851.
H565. Riddle propounded from chance experience. ---- On way to riddle trial youth sees things that give him a clue for his riddles. *Type 851.
H565.1. Happenings before feast give Samson clue for riddles.
H570. Means of solving riddles.
H571. Counterquestions. ---- Riddles answered by a question that reduces the riddle to an absurdity.
H571.1. Counterquestion: "What is difference between you and an ass? ----- What is difference between you and a cushion."
H572. Reductio ad absurdum of riddle: stallions of Babylon. ---- Why is my mare restless when stallions of Babylon neigh?" Hero beats cat for having strangled a cock last night in Babylon (impossible distance away).
H572. Reductio ad absurdum of riddle: stallions of Babylon. ---- Why is my mare restless when stallions of Babylon neigh?" Hero beats cat for having strangled a cock last night in Babylon (impossible distance away).
H572. Reductio ad absurdum of riddle: stallions of Babylon. ---- Why is my mare restless when stallions of Babylon neigh?" Hero beats cat for having strangled a cock last night in Babylon (impossible distance away).
H572. Reductio ad absurdum of riddle: stallions of Babylon. ---- Why is my mare restless when stallions of Babylon neigh?" Hero beats cat for having strangled a cock last night in Babylon (impossible distance away).
H573. Answer to riddle found by trickery. *Type 621.
H573.1. Riddle solved with aid of hidden informant.
H573.2. Problem of why certain person cannot sleep solved by trickery.
H573.3. Riddle solved by listening to propounder talk in his sleep.
H574. Riddles solved with aid of propounder's wife. (Cf. G530.2, H335.0.1, H974.)
H575. Accidental discovery of answer to riddle.
H580. Enigmatic statements. ---- Apparently senseless remarks (or acts) interpreted figuratively prove wise.
H580. Enigmatic statements. ---- Apparently senseless remarks (or acts) interpreted figuratively prove wise.
H580. Enigmatic statements. ---- Apparently senseless remarks (or acts) interpreted figuratively prove wise.
H580.1. Girl given enigmatic commands must do the opposite. Type 480.
H581. Three young men arrested tell who they are.
H581.1. Arrested man tells who he is: before his father the great incline the head and give blood and money (barber).
H581.2. Arrested man tells who he is: the hospitable fire of his father is sought (bean merchant).
H581.3. Arrested man tells who he is: father throws himself into the ranks and holds them (weaver).
H581.4. Arrested farmer tells who he is: one son is thief (priest), second beggar (teacher), and third murderer (doctor).
H582. Riddling answers betray theft or adultery.
H582.1. Riddling answer betrays theft.
H582.1.1. The full moon and the thirtieth of the month. ---- Prince sends servant to clever girl with a round tart, thirty cakes, and a capon, and asks her if it is full moon and the thirtieth of the month and if the cock has crowed in the evening. She replies that it is not full moon, that it is the fifteenth of the month, and that the capon has gone to the mill; but that the prince should spare the pheasant for the partridge's sake. She thus shows him that the servant has stolen half the tart, half of the cakes, and the capon.
H582.2. Riddling answers betray adultery.
H582.2.1. Enigmatic statement betrays incest. (Cf. T411. ---- Woman, recognizing cleric as her son by her father (Fiachna), gives him a drink of milk and says, "I give drink to my brother; his is Fiachna's son, he is Fiachna's grandson; his mother is Fiachna's daughter." The son's reply shows that he understands the situation.)
H582.3. Woman's question to her husband disguised as woman, how many men she had in one night. ---- This is properly understood as, how many helpers he had, and answered by lifting ten fingers.
H583.
H583.
H583.1. King: What do you see? Youth: One and a half men and a horse's head. ---- (Himself, the legs of the king on horseback in the door, and the horse's head.)
H583.1.1. King: Are you alone at home? Youth: Not now; I see the half of two quadrupeds. ---- (Two legs of the king and the forefeet of his horse.)
H583.2. King: What is your father doing? Youth: He is in the vineyard and is doing good and bad. ---- (He prunes vines and sometimes cuts good and sometimes lets bad ones stay.)
H583.2.1. King: What is your father doing? Youth: Makes an evil greater. ---- (Closes up a path; this causes another to be opened.)
H583.2.2. King: What is your father doing? Youth: Makes many out of few. (Sows grain.)
H583.2.3. King: What is your father doing.? Youth: Makes better form good. ---- (Hedges his field.)
H583.2.4. King: What is your father doing? Youth: Cuts wood which was burnt last year. ---- (To pay old debts.)
H583.2.5. King: What is your father doing? Youth: He fences thorns with thorns. ---- (Eggplant garden fenced with thorns.)
H583.3. King: What is your brother doing? ---- Youth: He hunts; he throws away what he catches and what he does not catch he carries with him. ---- (Hunts for lice on his body.)
H583.3.1. King: What is your brother doing? Youth: He runs back and forth. ---- (Plows.)
H583.3.2. King: What is your brother doing? Youth: He sits between heaven and earth. ---- (In a tree.)
H583.4. King: What is your mother doing? Youth: She does for another what the latter cannot do for her. ---- (Lays out a corpse.)
H583.4.1. King: What is your mother doing? Youth: She shows the light of the world to one who has not yet seen it. ---- (Assists at a birth.)
H583.4.2.
H583.4.3. King: What is your mother doing? Youth: She cuts off the heads of the well to cure the sick. ---- (Kills chickens to feed her sick mother.)
H583.4.4. King: What is your mother doing? Youth: She drives away the hungry and compels the filled to eat. ---- (Drives away the hungry hens and stuffs the geese.)
H583.4.5. King: What are your mother and father doing? Girl: Mother is separating earth ---- (being a midwife), ---- and father is mixing earth ---- (at a funeral).
H583.4.6. King: What is your mother doing: Girl: She has gone to turn one into two. ---- (split peas).
H583.5. King: What is your sister doing? Youth: She is mourning last year's laughter. ---- (Nurses child, the fruit of last year's love affair.)
H583.6. King: What are you doing? Youth: I boil those which come and go. ---- (Beans which keep rising and falling in water.) *Types 875, 921.
H583.7. King: Where shall I tie my horse? Maiden: Between summer and winter. ---- (Between wagon and sleigh.)
H583.8. Maiden (to king): The house has neither eyes nor ears. ---- (No child at window nor dog in yard to announce king's approach: he therefore finds her not dressed to receive him.)
H583.9. Maiden (to king): Shall I feed you with loss or gain. ---- (A slaughtered hen or milk.)
H583.10. Girl to king: Should it (the food) come I shall not come; ---- should it not come, I shall come.
H584. Other riddling answers.
H585. Enigmatic conversation of king and peasant.
H585.1. The four coins. (Focus.) ---- King: What do you do with the four coins you earn? Peasant: First I eat (feed self); second I put out at interest (give my children); third I give back (pay debts); fourth I throw away (give my wife.)
H585.2. King: Why did you not do it (marry so that sons could help you)? Peasant: I did, but it was not God's will ---- (I married three times but it was not God's will to give me sons).
H586. Riddling remarks of traveling companion interpreted by girl (man) at end of journey.
H586.1. Man helps traveler and makes riddling remarks. ---- Gives him food, shares his coat in rain, and carries him over stream. Reproaches him with traveling without mother, house, or bridge (nourishment, shelter, or horse).
H586.2. Traveler says he is going to the city to see what has become of the seed he sowed in the street. ---- (What has become of the girl he left in the city to await his return.)
H586.2.1. Traveler says he is going to seek a hind that he saw in the woods ten years before. ---- (A maiden.)
H586.2.2. Traveler says he must look after his net to see if it has taken fish. ---- (He has left his lady seven years before with a pledge of faithfulness. Net has taken fish -- lady has had lovers.)
H586.3. One traveler to another: Let us carry each other and shorten the way. ---- (Let us tell tales and amuse ourselves on the way.)
H586.4. One traveler to another: That field (uncut) is already harvested. ---- (Belongs to spendthrift who has already spent the money.)
H586.5. One traveler to another (as they see corpse borne by): He is not entirely dead. ---- (Has left good property.)
H586.6. One traveler to another ---- (when asked how he crossed an unbridged stream): I cross on an ashen bridge. ---- (Found a ford with an ashen staff.)
H586.7. One traveler to another: Is this cup valuable or not? ---- (Is your daughter married or not?)
H586.8. Boy says that travelers should catch the mares ---- (walking sticks that are in the jungle).
H587. King gives enigmatic order to minister.
H587.0.1. Enigmatic letter of king must be explained on pain of death.
H587.1. King: Show me a ruby eight for a pice, nectar eight for a pice, and a faithless creature worth one-eight of a pice. ---- Minister: The lamp sells at eight for a pice and gives more light than any ruby; the water is the real nectar; and the dog is worthless and faithless lover because he follows anyone who feeds him.
H588. Enigmatic counsels of a father. ---- Taken literally bring trouble, but when properly interpreted are valuable.
H588. Enigmatic counsels of a father. ---- Taken literally bring trouble, but when properly interpreted are valuable.
H588.0.1. Father-in-law gives daughter-in-law enigmatic permission to go home.
H588.1. Father's counsel: walk not in sunshine from your house to your shop. ---- (Attend to business, rising early and retiring late.)
H588.2. Father's counsel: let pilav be your daily food. ---- (Eat frugally.)
H588.3. Father's counsel: marry a new wife every week. ---- (Do not see your wife too much.)
H588.4. Father's counsel: on wishing to drink wine go to the vat and drink it. ---- (Stench in vat so great that desire for wine is turned to loathing.)
H588.5. Father's counsel: if you want to gamble, then gamble with experienced gamblers. ---- (If you see how wretched professional gamblers are you will not want to gamble.)
H588.6. Father's counsel: dress up the trunks of trees, cover the road. ---- (Plant the road with fruit trees and betel between the trees.)
H588.7. Father's counsel: find treasure within a foot of the ground. ---- (Sons dig everywhere and thus loosen soil of vineyard, which becomes fruitful.)
H588.7. Father's counsel: find treasure within a foot of the ground. ---- (Sons dig everywhere and thus loosen soil of vineyard, which becomes fruitful.)
H588.8. Father's counsel: the four wells. ---- Three empty and one full (3 sons and father). Full one can fill the three empty but the three when full cannot fill the one when empty (sons when scattered will not support the father).
H588.9. Father's counsel: dam up the outlets. ---- (Keep expenditures down -- not outlets of rice-field as son-in-law thinks).
H588.10. Father's counsel: don't stay too late with a concubine, nor tell her any secret.
H588.11. Always eat bread with "honey". ---- (Working diligently, your bread will be as sweet as honey.)
H588.12. "Never greet anyone." ---- (Start your work the earliest, so that not you but others may greet you.)
H588.13. "Always wear new shoes." ---- (Walk the fields bare-footed, wearing your shoes only when nearing the town.)
H588.14. "Have a black look" ---- (frown).
H588.15. "Bite the ear" ---- (do state affairs secretly).
H588.16. "Take people by the locks" ---- (Use your influence to make people subservient to you).
H588.17. "If you have to go to a prostitute, go early in the morning."
H588.18. "When you go to the bazaar, eat your morning meal first."
H588.19. "A father should always check and never forgive; a mother should always forgive and never check."
H588.20. "Do not plant a thorny tree."
H588.21. Enigmatic advice: take only salt and water as food.
H591. Extraordinary actions explained.
H591.1. Man puts on shoes only when he wades river. ---- (he cannot see what he is walking on.)
H591.2. Man uses umbrella under trees. ---- (To protect self from falling branches and bird droppings.)
H591.3. Man cuts hooks for the revenge of his father ---- (Hamlet).
H592. Enigmatic statement made clear by experience.
H592.1. "Love like Salt." ---- Girl compares her love for her father to salt. Experience teaches him the value of salt. *Type 923.
H592.1.1. "Love like wind in hot sun." ---- Husband offended but later learns wife's meaning. Type 923A.
H592.2. Poison in nectar: wife who betrays husband to his enemies.
H592.3. Nectar in poison: mistress who saves her lover.
H592.4. Dogs in human shape: friends who seduce man's wife.
H592.5. Donkey ruling a kingdom: king condemning man unjustly.
H593. Suitors receive enigmatic answers. ---- Girls answer in single words, which, when arranged in certain order, show that they accept.
H594. Inhospitality reproved enigmatically.
H594.1. Enigmatic statement: roof has no eaves. ---- (Else it would give the beggar shelter.)
H594.2. Enigmatic statement: the tank (pond) does not belong to you. ---- (Else you would have given the beggar fish to eat.)
H594.3. Enigmatic statement: the flocks are only rocks and grass. ---- (Else you would have given beggar milk and curds.)
H595. Enigmatic welcome of host. ---- Sounds very inhospitable but properly interpreted makes guests welcome.
H595.1. Symbolic invitation to continued liberality.
H596. Enigmatic counsels of relatives ---- (other than father).
H596.1. Enigmatic counsels of a brother.
H596.1.1. Enigmatic counsels of older brother. ---- Gray younger brother asks well-preserved older brother for the secret of his good health. Answer: A measured mouth, a close purse, and a knot on the trousers fly.
H599. Other enigmatic statements.
H599.1. Girl will not drink of water which had no father or mother ---- (i.e., stagnant).
H599.2. Enigmatic statements of a sham mad man ---- (Hamlet).
H599.3. Clever flatterer: Sir, you are a full moon, and my sovereign is a new moon ---- (the full moon will decline, but the new moon has but started on its growth).
H599.4. Man asked to kill thousands, press hundreds beneath his arm, etc. ---- (To shave his head, put some hairs under his arm, etc.)
H599.5. Enigmatic counsel: uproot old trees and plant new ones ---- (dismiss old governors and appoint new).
H599.6. Give coals orange color, let glimmer of gold appear like expanse of heaven, prepare two heads of darkness. ---- (Request for chickens for breakfast.)
H600. Symbolic interpretations.
H600. Symbolic interpretations.
H600. Symbolic interpretations.
H600. Symbolic interpretations.
H600. Symbolic interpretations.
H600. Symbolic interpretations.
H601. Wise carving of the fowl. ---- Clever person divides it symbolically: head to head of house, neck to wife, wings to daughters, legs to sons; keeps rest for himself. *Type 875.
H601.1. Wise division of the goat (similar).
H602. Symbolic meaning of numbers, letters, etc.
H602.1. Symbolic meaning of numbers.
H602.1.1. Symbolic meaning of numbers one to seven (ten, twelve). ---- E.g. One: sun; two: Moses' tablets; three: three Maries; etc. *Type 812.
H602.2. Symbolic interpretation of letters.
H602.3. Symbolic interpretation of names.
H603. Symbolic interpretation of playing cards. ---- Soldier reproved for playing cards during church says that playing cards are his prayer-book and calendar. Ace: one God, one Faith, one Baptism; 2: old and new Testaments: 3: Trinity; 4: evangelists; 5: wise virgins; 6: days of creation; 7: sabbath; 8: Noah's family; 9: ungrateful lepers; 10: commandments; knave (jack): Judas; queen (of Sheba); king: God; 12 face cards: 12 months; etc. *Type 1613.
H604. Symbolic meaning of spiced and bitter tongue served at dinner. (Cf. H605, H606.)
H605. Angel gives symbolic interpretation of value of work as well as of prayer. ---- Works and prays where monk can see him. (Cf. H604, H606.)
H606. Symbolic interpretation of sin. ---- Priest drags heavy sack of sand behind him to show how men drag sin. (Cf. H604, H605.)
H607. Discussion by symbols. ---- Sign language.
H607.1. Discussion between priest and Jew carried on by symbols. ---- E.g., priest raises three fingers (Trinity); Jew raises arm (one God); etc.
H607.2. Discussion between two poets (sages?) carried on in poetic obscure language.
H607.2.1. Learned professor from one university examines by signs a professor at another university ---- (actually shoemaker or miller or the like).
H607.3. Princess declares her love through sign language: not understood.
H607.4. Is town too full of anchorites? ---- Saint entering holy town is sent cup full to brim of milk by its worldly-minded fakirs that he may know the town can hold no more anchorites. Saint floats a flower on milk and returns cup.
H608. Symbolic interpretation of official robes.
H608.1. Symbolic interpretation of points on a bishop's hat.
H611. Youth asks for branch of tree; promised root. ---- (Branch = youngest daughter; root = eldest.) Type 1465*.
H611.1. Melons ripe and overripe analogous to girls ready for marriage.
H611.2. Sign message sent by girl to enamored prince; ---- interpreted by prince's friend.
H611.3. Chief asks another for cutting of yams to complete his yam patch ---- (daughter in marriage). Reply that seed yams for the year are shriveled and old and it is too early for seedlings (his daughters are too young or too old).
H614. Explanation of enigmatic phenomenon.
H614.1. Explanation of phenomenon; a man who not only picks up wood but everything that lies in his path ---- (a miser).
H614.2. Explanation of phenomenon: large pond emptying itself into several smaller pools ---- (man may spend without getting any return).
H617. Symbolic interpretations of dreams.
H619. Other symbolic interpretations.
H619.1. Symbolic interpretation of chairs in heaven.
H619.2. Symbolic interpretation of church and image therein.
H619.3. Roots and branches of World-tree explained symbolically.
H619.4. Symbolic interpretation of ineffectual thatching of house and building of fire in otherworld. (Cf. F171.6.5, F171.6.6.)
H619.5. Symbolical interpretation of fight between one-legged bird and twelve-legged bird. ---- One-legged bird symbolizes innocence; twelve-legged bird, guilt. (Cf. B15.6.3.3.2.)
H620. The unsolved problem: enigmatic ending of tale.
H621. Skillful companions create woman: to whom does she belong? ---- Woodcarver carves a doll, tailor clothes her, gardener gives her speech (or the like). (Answer sometimes given: her father, her mother, or her husband). *Type 945.
H621. Skillful companions create woman: to whom does she belong? ---- Woodcarver carves a doll, tailor clothes her, gardener gives her speech (or the like). (Answer sometimes given: her father, her mother, or her husband). *Type 945.
H621. Skillful companions create woman: to whom does she belong? ---- Woodcarver carves a doll, tailor clothes her, gardener gives her speech (or the like). (Answer sometimes given: her father, her mother, or her husband). *Type 945.
H621. Skillful companions create woman: to whom does she belong? ---- Woodcarver carves a doll, tailor clothes her, gardener gives her speech (or the like). (Answer sometimes given: her father, her mother, or her husband). *Type 945.
H621. Skillful companions create woman: to whom does she belong? ---- Woodcarver carves a doll, tailor clothes her, gardener gives her speech (or the like). (Answer sometimes given: her father, her mother, or her husband). *Type 945.
H621.1. Skillful companions resuscitate girl: to whom does she belong?
H621.2. Girl rescued by skillful companions: to whom does she belong? *Type 653.
H625. Hare and pig race across ditch. ---- Each fails in his own way, pig behind hare. Which is winner?
H630. Riddles of the superlative.
H630. Riddles of the superlative.
H631. Riddle: what is the strongest? *Types 461, 875, 922.
H631.1. What is the strongest? A horse.
H631.2. What is the strongest? God.
H631.3. What is strongest? Earth. Type 875.
H631.4. What is strongest? Woman.
H631.5. What is strongest? Truth.
H631.6. What is mightiest? Rain.
H631.7. What is strongest? Necessity.
H631.8. What is strongest? Wine.
H631.9. What is strongest? The king.
H632. Riddle: what is the swiftest? *Type 875.
H632.1. What is swiftest? Thought.
H632.2. What is swiftest? The eye.
H632.3. What is swiftest? The sun.
H633. Riddle: what is sweetest? Type 875.
H633.1. What is sweetest? Sleep.
H633.2. What is sweetest? Peace in heaven.
H633.3. What is sweetest? Mother's breast.
H633.4. What is sweetest: One's own interest.
H633.5. What is sweeter than sugar? The princess's speech.
H634. Riddle: what is the sweetest song? *Type 922.
H634.1. What is the sweetest song? Angel song.
H635. Riddle: what is the sweetest sound?
H635.1. What is the sweetest sound? Bell-ringing.
H635.2. What is the sweetest sound? God's Word.
H636. Riddle: what is the richest? Types 461, 875.
H636.1. What is richest? Autumn. Type 875.
H637. Riddle: what is the hardest?
H637.1. What is hardest? Parent's heart ---- (said by child being sacrificed).
H637.2. What is the hardest? Death.
H638. Riddle: what is costliest?
H638.1. What is costliest? The earth.
H641. Riddle: what is most beautiful?
H641.1. What is most beautiful? The spring. *Type 875.
H641.2. What is most beautiful? Earth.
H642. Riddle: what is highest?
H642.1. What is highest? Sun, moon, and stars.
H643. Riddle: what is deepest?
H643.1. What is deepest? The heart of man.
H644. Riddle: what is longest?
H644.1. What is longest? The way through the world.
H645. Riddle: what is the heaviest?
H645.1. What is heaviest? Lead.
H646. Riddle: what is greenest?
H646.1. What is greenest? The Month of May.
H647. Riddle: what is the most beloved?
H647.1. What is most beloved? Life.
H647.2. What is most beloved? Health.
H648. Riddle: what is best?
H648.1. What is best? God.
H648.2. What is best? Water.
H651. Riddle: what is brightest?
H651.1. What is brightest? The sun.
H651.2. What is brightest? Mother's eyes. (Cf. H662.)
H652. Riddle: what is softest?
H652.1. What is softest? The hand. ---- (In order to lie soft one places his hand between the head and the pillow.)
H652.2. What is softest? Mother's bosom.
H653. Riddle: what is the fattest?
H653.1. What is the fattest? The earth.
H659. Riddles of the superlative -- miscellaneous.
H659.1. Riddle: what is oldest?
H659.1.1. What is oldest? God.
H659.2. Riddle: what four things are hardest to hold?
H659.2.1. What four things are hardest to hold? Wolf by eyebrows, bear by claws, snake by tail, hawk by beak.
H659.3. Riddle: what are best and worst stones?
H659.3.1. What are best and worst stones? Best: altar, whetstone, millstone; worst: hailstone, stone in the eye, gallstone.
H659.4. Riddle: what is the best fowl?
H659.4.1. What is the best fowl? The goose, since it makes the cabbage sweet and the bed soft. Type 922.
H659.5. Riddle: what is best religion -- Christian or Mohammedan?
H659.5.1. What is best religion -- Christian or Mohammedan? They are equally good: ---- as both eyes are equally dear to you, so are both religions to God. (Cf. J1262.9.)
H659.6. Riddle: what kind of work occupies most men?
H659.6.1. What kind of work occupies most men? Healing, for every sick man practices this.
H659.7. Riddle: what is greatest?
H659.7.1. What is greatest? Fame.
H659.7.2. What is the greatest? A sense of shame.
H659.7.3. What is the greatest? Charity.
H659.7.4. What is the greatest villainy? Stealing.
H659.8. What is moistest? The south wind.
H659.9. Riddle: what is wisest?
H659.9.1. What is wisest? Time.
H659.10. Riddle: what is most general?
H659.10.1. What is most general? Hope.
H659.11. Riddle: What is most useful?
H659.11.1. What is most useful? Excellence.
H659.12. Riddle: what is most shameful?
H659.12.1. What is most shameful? Cowardice.
H659.13. Riddle: what is most pleasant?
H659.13.1. What is most pleasant: Love. ---- (In spite of childbirth pains women continue becoming pregnant.)
H659.14. Riddle: what is easiest?
H659.14.1. What is easiest? The natural.
H659.15. Riddle: what is the hardest to skin?
H659.15.1. What is the hardest to skin? The male member.
H659.16. Who are the best painters? Women ---- (in the art of make-up).
H659.17. Riddle: what is the best time to eat? For the rich man, when he wishes; for the poor man, when he has something to eat.
H659.18. What are the most accursed things?
H659.18.1. What are the most accursed things? A thriftless wife, a bald-headed daughter, as sour-faced daughter-in-law, a crooked axle, and a field which lies across the village road.
H659.19. What is the most difficult to find and the most difficult to lose? The truth.
H659.20. Who are really irresistible? Meat and drink.
H659.21. Who are really meek? Cows and daughters.
H659.22. Which is best, domestic or ascetic life? With good wife domestic life is best.
H659.23. Which is the best of flowers? Cotton.
H659.24. What is the finest jewel?
H659.25. What is most faithful thing in world?
H659.26. What is most faithless thing in world?
H660. Riddles of comparison.
H661. Riddle: what is swifter than a bird, the wind or lightning? The eye. (Cf. H632.2.)
H662. Riddle: what is dearer than gold? Mother love. (Cf. H651.2.)
H663. Riddle: what is whiter than a swan? An angel.
H671. Riddle: what is sweeter than honey? (Cf. H633.)
H672. Riddle: what is softer than swan down? (Cf. H652.1.)
H673. Riddle: what is harder than stone? (Cf. H637.)
H674. Who is greater than God? Man's purpose.
H680. Riddles of distance.
H681. Riddles of terrestrial distance.
H681.1. Riddle: how far is it from one end of the earth to the other (east to west)? *Type 922.
H681.1.1. How far is it from one end of the earth to the other? A day's journey, since the sun makes it daily. *Type 922.
H681.2. Riddle: how deep is the earth (or how far to lower world)?
H681.2.1. How deep is the earth? It is deep: my grandfather went into it (died) years ago and has not yet returned.
H681.2.2. How deep is the earth? My father went five years ago to measure it (died); when he returns I shall tell you the result.
H681.3. Riddle: what is the center of the earth? *Type 922.
H681.3. Riddle: what is the center of the earth? *Type 922.
H681.3.1. Where is the center of the earth? Here; if you don't believe it, measure it yourself.
H681.3.2. Where is the center of the earth? Here, for the earth is round and any point can serve as center.
H681.4. Riddle: how deep is the sea? *Type 922.
H681.4.1. How deep is the sea? A stone's throw. *Type 922.
H681.4.2. How deep is the sea? At first, knee-deep; further on, waist-deep, neck-deep; and beyond that over the head.
H682. Riddles of heavenly distance. (Cf. A658.)
H682.1. Riddle: how far is it from earth to heaven? *Type 922.
H682.1.1. How far is it from earth to heaven? A day's journey, since Christ went to heaven in one day. ---- (A half-day's journey, similar reason).
H682.1.2. How far is it form earth to heaven? A day's journey, since there is no inn to stop at on the way.
H682.1.3. How far is it from earth to heaven? ---- So and so high, and if you don't believe it, measure it yourself.
H682.1.4. How far is it from earth to heaven? As far as you can see.
H682.1.5. How far is it from earth to heaven? As far as from heaven to earth.
H682.1.6. How far is it from earth to heaven? Not far; when it thunders there it can be heard here.
H682.1.7. How far from earth to heaven? A calf's (fox's) tail, if it were long enough.
H682.1.8. How far from earth to heaven? A leg's length, for it is written, Heaven is my throne and earth my footstool.
H682.1.9. How far from earth to heaven? One step, for they say, He stands with one foot in the grave and one in heaven.
H682.1.10. How far from earth to heaven? The devil knows for he has fallen this distance.
H682.2. Riddle: how wide is heaven?
H682.2.1. How wide is heaven? So and so wide, and if you do not believe it, go measure it yourself.
H682.3. How many exits from paradise?
H685. Riddle: how far is it from happiness to misfortune?
H685.1. How far is it from happiness to misfortune? One day; yesterday I was herdsman and now I am abbot. (Cf. H561.2.)
H690. Riddles of weight and measure.
H691. Riddles of weight.
H691.1. Riddle: how much does the moon weight?
H691.1.1. How much does the moon weigh? A pound, for it has four quarters. *Type 922.
H691.1.2. How much does the moon weigh? So and so much, and if you don't believe it go and weigh it yourself.
H691.2. Riddle: how heavy is the earth?
H691.2.1. How heavy is the earth? Take away all the stones and I will weigh it.
H696. Riddles of measure.
H696.1. Riddle: how much water is in the sea?
H696.1.1. How much water is in the sea? Stop all the rivers and I will measure it.
H696.1.1. How much water is in the sea? Stop all the rivers and I will measure it.
H696.1.1. How much water is in the sea? Stop all the rivers and I will measure it.
H696.1.2. How much water is in the sea? So and so much, and if you don't believe it, go measure it yourself.
H696.1.3. How much water is in the sea? A tub-full if the tub is large enough.
H696.1.4. How many measure of water are in the river?
H700. Riddles of numbers.
H701. Riddle: how many seconds in eternity?
H701.1. How many seconds in eternity? A bird carries a grain of sand from a mountain each century; when the whole mountain is gone, the first second of eternity has passed. (Cf. D791.1.2, H1583, X950.2, Z61. *Type 922.)
H702. Riddle: how many stars in the heavens? *Type 922.
H702.1. How many stars in the heavens? As many as the grains of sand; ---- if you don't believe it, count them yourself.
H702.1.1. How many stars in the heavens? Two million; ---- if you don't believe it, count them yourself.
H702.2. How many stars in the heavens? As many as the hairs in the head; ---- if you don't believe it, count them yourself.
H702.2.1. How many stars in the heavens? As many as the hairs in the goatskin (on a donkey).
H702.3. How many stars in the heavens? As many as the points on paper; ---- if you don't believe it, count them yourself.
H703. Riddle: how many hairs are in the head? *Types 922, 926**.
H703.1. How many hairs are there in the head? As many as are in the tail of my ass; ---- if you don't believe it we will keep pulling out one hair from your beard and one from his tail.
H704. Riddle: how many drops in the sea. (Cf. H696.1.1.)
H705. Riddle: how many leaves are on the tree?
H705.1. How many leaves are on the tree? As many as there are stems for.
H705.2. How many leaves are on the tree? So and so many; ---- and if you don't believe it, go count them.
H705.3. How many leaves are on the tree? Counterquestion: how many stars in the sky? (Cf. H702.)
H706. Riddle: how many days have passed since the time of Adam?
H706.1. How many days have passed since the time of Adam? The seven days of the week.
H707. Riddle of dates.
H707.1. When were you born? Its beginning is like its end, its top like its bottom (1691).
H708. Are there more men or women in the world?
H710. Riddles of value.
H711. Riddle: how much am I (the king) worth?
H711.1.
H712. Riddle: how much is my beard (king's) worth? *Type 875.
H712.1. How much is king's beard worth? The months July, August, and September.
H712.2. How much is king's beard worth? A May rain (three rains in summer).
H713. Riddle: how much is a golden plow (throne, crown, palace) worth?
H713.1. How much is a golden plow (throne, crown, palace) worth? A rain in May.
H715. Riddle: how much does the sun earn for his daily work?
H715.1. How much does the sun earn for his daily work? A day's wages.
H716. Riddle: how much is a certain crucifix worth? Twenty-nine pieces of silver. (Cf. H711.1.)
H720. Metaphorical riddles.
H721. Riddle of the year.
H721.1. Riddle: tree with twelve branches, each with thirty leaves, black and white. ---- Year, month, days and nights.
H721.2. Riddle: tree with leaves white on one side and black on other. ---- Year made up of nights and days.
H721.3. Riddle: twelve cypresses with thirty boughs each. ---- Years and months.
H721.4. Riddle: palace consisting of 8760 stones; twelve trees, thirty branches, each with black and white cluster of grapes. ---- Year, months, days, hours.
H722. Riddle of the day and night. (Cf. H721.1, H721.2, H721.4.)
H722.1. Riddle: white brother, black sister: ---- every morning brother kills sister; every evening sister kills brother; they never die. (Day and night.)
H722.2. Riddle: black and white horses chasing each other. ---- (Day and night.)
H725. Riddle of the course of the sun.
H725.1. Riddle: bird nests on top of one cypress in morning, on top of another in evening. ---- (Bird is the sun.)
H726. Riddle: who are the real travelers? The sun and the moon.
H731. Riddle of king and courtiers.
H731.1. Riddle: king in red; courtiers in white. ---- (Sun and its rays.)
H731.2. Riddle: king in white; courtiers in white. ---- (Moon and stars.)
H731.3. Riddle: king in red; courtiers in different colors. ---- (Spring and flowers.)
H734. Riddle: what is the mother who devours her children when they grow up? ---- (Ocean and rivers.)
H741. Riddle: white field, black seed. ---- (Paper with writing.)
H742. Riddle: two legs, three legs, four legs. ---- (Man, three-legged stool, dog.)
H743. Riddle: four hang, four walk, two show the road, one wags behind. ---- (Cow's teats, feet, eyes, tail.) (Other answers: cat, dog, horse, hog, etc.)
H744. Riddle: six legs, four ears, two faces, etc. ---- (Horse and rider.)
H746. Riddle: bill white, horns on feet, knob on head (cock).
H751. Riddle: who of fourfold beard is he, of azure foot and neck so ruddy? Arrow.
H761. Riddle of the Sphinx: what is it that goes on four legs in the morning, on two at midday, and on three in the evening. ---- (Man, who crawls as a child, walks in middle life, and walks with a stick in old age.)
H761. Riddle of the Sphinx: what is it that goes on four legs in the morning, on two at midday, and on three in the evening. ---- (Man, who crawls as a child, walks in middle life, and walks with a stick in old age.)
H761. Riddle of the Sphinx: what is it that goes on four legs in the morning, on two at midday, and on three in the evening. ---- (Man, who crawls as a child, walks in middle life, and walks with a stick in old age.)
H761.1. Riddle: two are better than three ---- (two legs better than man with staff in old age).
H762. Riddle: what is the creature that is of all countries, that is loved by all the world, and that has no equal? ---- (The sun.)
H763. Riddle: the father not yet born, the son already at the top of the house. ---- (Flame and smoke.)
H764. Riddle: bird without feathers flies on tree without leaves. ---- (Snow falls on bare tree.)
H765. From wooden spring iron bucket makes stones from which water flows. ---- (Metal stick picks stone from eye. If you rub lids with it, tears come.)
H767. Allegorical riddles.
H767.1. Riddle: what is that thou passest over with haste? ---- (The field of youth; the mountains of youth, etc.)
H768. What house gives no hostages, cannot be burned, and cannot be harried? ---- (The fairy stronghold [sídh] of brugh na Boinne.)
H770. Riddles of explanation.
H771. Riddle: why is the hair gray before the beard? ---- (It is twenty years older.)
H772. Riddle: why are there more days than nights? ---- (The moon turns some nights into days.)
H773. Riddle: why are there more living than dead? ---- (There are some of the dead of whom we still speak.)
H774. Riddle: why are there more women than men? ---- (Some women make women [i.e., weaklings] of their husbands.)
H790. Riddles based on unusual circumstances.
H791. Riddle: a fish was my father; a man was my mother. ---- Man eats magic fish and becomes pregnant; a girl is taken from his knee.) *Type 705.
H792. Riddle of the unborn. ---- I am unborn; my horse is unborn; I carry my mother on my hands. (A boy who has been taken from his dead mother's body digs up the body of his mother and makes gloves of her skin. He rides on a colt which has been taken from a dead mare's body.) *Type 851.
H793. Riddle: seven tongues in a head. ---- (A horse's head in which a bird's nest is found with seven birds in it.) *Type 927.
H795. Relationship riddles arising from unusual marriages of relatives.
H797. Riddle: what does God do?
H797.1.
H797.2. What does God do? God is astonished that I sit on a horse and the king on an ass. (see H797.1.)
H802. Riddle: one killed none and yet killed twelve. ---- (Horse is poisoned; raven eats of him and dies; twelve robbers eat raven and die.) *Type 851.
H803. Riddle: deaths from sleepiness, anger, and greed. ---- elephant sleeps before snake's hole. Snake bites elephant and kills it. Jackal eats hole in elephant and is caught inside. Snake can't get out of its hole.
H804. Riddle: from the eater came forth meat and from the strong sweetness. ---- (Swarm of bees and honey in lion's carcass.)
H805. Riddle of the murdered lover. ---- With what thinks, I drink; what sees, I carry; with what eats I walk. (Queen has cup made from skull of her murdered lover; ring with one of his eyes; she carries two of his teeth in her boots.) *Type 851.
H806. Riddle: drink this wine which a bird took to nest. ---- (Stork took bunch of grapes to nest; boy makes wine from them.)
H807. Formerly I was daughter, now I am mother; I have a son who was the husband of my mother. ---- (Girl has nursed her imprisoned father through a crack in the prison wall.)
H810. Riddles based on the Bible or legend.
H811. Riddle: who first spun and when? ---- (Eve.)
H812. Riddle: what were the clothes of Adam and Eve? ---- (Their hair.)
H813. Riddle: who, having neither father nor mother, are dead? ---- (Adam and Eve.)
H814. Riddle: who, having had father and mother, is not dead? ---- (Elias.)
H815. Riddle: who, having had father and mother, is not dead like other mortals? ---- (Lot's wife.)
H817. Riddle: who has had, here below, two names? ---- (Jacob-Israel.)
H821. Riddle: what was the walking tomb with the living tenant? ---- (Jonah and the whale.)
H822. Riddle: what is the land that has seen the sun only once? ---- (The bottom of the Red Sea during the passage of the Israelites.)
H822.1. What is the land that has seen the sun only once? ---- (The land on which the waters were gathered after the creation.)
H823. What is the tree that became flesh? ---- (Moses's staff.)
H824. Riddle: what is that which has drunk water for its sustenance and eaten after its death? ---- (Moses's staff, which became a serpent.)
H825. Riddle: the king is surrounded by his nobles; what is this like? ---- (The idol Bel surrounded by the priests of the god.)
H826. Riddle: what did Christ do in his 30th year? ---- Answer: entered into his thirty-first. (Cf. H865.)
H827. Riddle: what does the king of the world of the Devas do? ---- Punishes the bad people.
H828. What three not born of male and female ate and drank on earth? ---- (Angels who visited Abraham.)
H831. Riddle: what house was full of dead? ---- (Philistines in the building demolished by Samson.)
H832. What was not born, yet life was given to it? ---- (The golden calf.)
H840. Other riddles.
H841. Riddle: worth of the animal.
H841.1. Riddle: what animal is good living but not dead? ---- (Ass.)
H841.2. Riddle: what animal is good dead but not living? ---- (Hog.)
H841.3. Riddle: what animal is good living and dead? ---- (Cow.)
H841.4. Riddle: what animal is not good living or dead? ---- (Wolf.)
H842. Riddle: animal qualities.
H842.1. What animal which lives in sea-water will drown if taken out of it? ---- (Gním Abraein.)
H842.2.
H842.3. What animal has one voice living and seven voices dead? ---- (Ibis, from whose carcass musical instruments are made.)
H851. Riddle: what are two fixed, the two moving, the two joined, the two separated by jealousy, the two eternal enemies? ---- (Heaven and earth; sun and moon; night and day; soul and body; life and death.)
H852. What two trees do not fade until they wither? ---- (Yew and holly.)
H853. What goodness did man find on earth that God did not find? ---- (An overlord.)
H861. Riddle: what are the two combatants without hands or feet or words? ---- (The bull and the buffalo.)
H862. Riddle: what is that which is neither man nor jinn nor beast nor bird? ---- (Louse and ant.)
H865.
H871. Riddle: what six things are not worth doing? ---- (Sowing salt, mowing pebbles, drinking from an empty jug, making signs to a blind man, wooing at mealtime, playing a harp in a mill.)
H871.1. Three stupid things for men to do. ---- (various answers.)
H875. Riddle: what is the difference between a poor man and a rich? ---- (Riches.)
H878. Riddle: what is it that one buys who does not want it or use it? ---- (Coffin.)
H881. Riddles with "none" as answer.
H881.1. Riddle: how many dead mice go to a feast? ---- (None.)
H882. Riddle: bottom and top of staff. ---- Of the two ends which is the top and which the bottom?
H883. Riddle: where is the root of the floor? ---- Below.
H885. Riddles about flax.
H886. Riddles about naptha.
H900--H1199 Tests of prowess: tasks.
H900--H999 Assignment and performance of tasks.
H900--H949 Assignment of tasks.
H900. Tasks imposed. ---- A person's prowess is tested by assigning him certain tasks (usually impossible or extremely difficult) to be performed either to escape punishment or to receive a valuable reward.
H900. Tasks imposed. ---- A person's prowess is tested by assigning him certain tasks (usually impossible or extremely difficult) to be performed either to escape punishment or to receive a valuable reward.
H900. Tasks imposed. ---- A person's prowess is tested by assigning him certain tasks (usually impossible or extremely difficult) to be performed either to escape punishment or to receive a valuable reward.
H900. Tasks imposed. ---- A person's prowess is tested by assigning him certain tasks (usually impossible or extremely difficult) to be performed either to escape punishment or to receive a valuable reward.
H900. Tasks imposed. ---- A person's prowess is tested by assigning him certain tasks (usually impossible or extremely difficult) to be performed either to escape punishment or to receive a valuable reward.
H900. Tasks imposed. ---- A person's prowess is tested by assigning him certain tasks (usually impossible or extremely difficult) to be performed either to escape punishment or to receive a valuable reward.
H900. Tasks imposed. ---- A person's prowess is tested by assigning him certain tasks (usually impossible or extremely difficult) to be performed either to escape punishment or to receive a valuable reward.
H900. Tasks imposed. ---- A person's prowess is tested by assigning him certain tasks (usually impossible or extremely difficult) to be performed either to escape punishment or to receive a valuable reward.
H901. Tasks imposed on pain of death. Types 306, 851.
H901. Tasks imposed on pain of death. Types 306, 851.
H901. Tasks imposed on pain of death. Types 306, 851.
H901. Tasks imposed on pain of death. Types 306, 851.
H901.0.1. Tasks imposed on pain of death of relative ---- (friend, hostage, etc.).
H901.0.2. Bird must bring orphan to king or bird will be killed.
H901.1. Heads placed on stakes for failure in performance of task. ---- Unsuccessful youths are beheaded and heads exposed. Hero sees them when he sets out to accomplish his task. *types 329, 507A.
H901.1. Heads placed on stakes for failure in performance of task. ---- Unsuccessful youths are beheaded and heads exposed. Hero sees them when he sets out to accomplish his task. *types 329, 507A.
H901.1. Heads placed on stakes for failure in performance of task. ---- Unsuccessful youths are beheaded and heads exposed. Hero sees them when he sets out to accomplish his task. *types 329, 507A.
H901.1. Heads placed on stakes for failure in performance of task. ---- Unsuccessful youths are beheaded and heads exposed. Hero sees them when he sets out to accomplish his task. *types 329, 507A.
H902. Task assigned the gods.
H910. Assignment of tasks in response to suggestion.
H911. Tasks assigned at suggestion of jealous rivals. *Types 328, 501, 531, 725.
H911. Tasks assigned at suggestion of jealous rivals. *Types 328, 501, 531, 725.
H911.1. Task (quest) assigned at suggestion of jealous co-wife.
H912. Tasks assigned at suggestion of jealous brothers (sisters). *Type 408.
H912. Tasks assigned at suggestion of jealous brothers (sisters). *Type 408.
H913. Tasks assigned by jealous parent.
H913.1. Tasks assigned by jealous mother.
H913.1.1. Task assigned at suggestion of jealous mother ---- (of prospective bride).
H913.1.2. Task suggested by jealous co-wife of mother.
H913.2. Tasks assigned at suggestion of jealous father.
H913.2. Tasks assigned at suggestion of jealous father.
H913.2. Tasks assigned at suggestion of jealous father.
H913.2. Tasks assigned at suggestion of jealous father.
H913.2.1. Task assigned at suggestion of jealous father ---- (of prospective bride).
H915. Tasks assigned because of girl's (boy's) own foolish boast. *Type 501, 1525.
H915. Tasks assigned because of girl's (boy's) own foolish boast. *Type 501, 1525.
H915.1. Tasks assigned because of man's boast.
H916. Tasks imposed at suggestion of spouse (sweetheart).
H916.1. Tasks imposed because of wife's foolish boast.
H916.1. Tasks imposed because of wife's foolish boast.
H916.1. Tasks imposed because of wife's foolish boast.
H916.1.1. Malicious wife reports that her husband is a famous doctor: he is commanded to cure the princess.
H916.2. Task imposed because of girl's foolish boast.
H916.3. Tasks assigned at suggestion of wife and paramour.
H917. Tasks assigned at own unwitting suggestion. ---- Jason thus sent for the Golden Fleece.
H918. Tasks assigned at suggestion contained in letter borne by the victim.
H918. Tasks assigned at suggestion contained in letter borne by the victim.
H919. Assignment of tasks in response to suggestion -- miscellaneous.
H919.1. Tasks assigned at suggestion of treacherous servants.
H919.1. Tasks assigned at suggestion of treacherous servants.
H919.1.1. Task upon suggestion of barber.
H919.2. Tasks assigned at suggestion of religious person.
H919.3. Task assigned at suggestion of parrot.
H919.4. Impossible task assigned by plaintiff as proof.
H919.5. Task assigned at suggestion of treacherous soldier.
H919.6. Tasks assigned at instigation of queen ---- (disguised ogress).
H920. Assigners of tasks.
H920. Assigners of tasks.
H921. King (father) assigns tasks to his unknown son. *Type 920.
H921.1. Tasks set by king to sons to determine heir to kingdom.
H922. Departing husband assigns his wife tasks.
H922. Departing husband assigns his wife tasks.
H923. Tasks assigned before man may rescue wife from spirit world.
H923.1. Task assigned before wife may rescue husband from supernatural power. Type 316.
H924. Tasks assigned prisoner so that he may escape punishment.
H924. Tasks assigned prisoner so that he may escape punishment.
H924. Tasks assigned prisoner so that he may escape punishment.
H924.1. Tasks assigned as ransom.
H927. Tasks set by deity.
H927.1. Tasks as trial of prowess of mortal by gods.
H927.2. Task assigned by angel on God's order.
H928. Tasks imposed as tribute.
H928.1. Tasks imposed as fine.
H931. Tasks assigned in order to get rid of hero. *Types 428, 461.
H931. Tasks assigned in order to get rid of hero. *Types 428, 461.
H931. Tasks assigned in order to get rid of hero. *Types 428, 461.
H931. Tasks assigned in order to get rid of hero. *Types 428, 461.
H931. Tasks assigned in order to get rid of hero. *Types 428, 461.
H931. Tasks assigned in order to get rid of hero. *Types 428, 461.
H931. Tasks assigned in order to get rid of hero. *Types 428, 461.
H931. Tasks assigned in order to get rid of hero. *Types 428, 461.
H931. Tasks assigned in order to get rid of hero. *Types 428, 461.
H931. Tasks assigned in order to get rid of hero. *Types 428, 461.
H931.1. Prince envious of hero's wife assigns hero tasks. *Types 465.
H931.1. Prince envious of hero's wife assigns hero tasks. *Types 465.
H931.1. Prince envious of hero's wife assigns hero tasks. *Types 465.
H931.1.1. Husband assigns tasks for king who has stolen his wife.
H931.2. Disagreeable tasks set hero to do so that he will disobey and be killed.
H932. Tasks assigned to devil (ogre). Types 812, 1170 -- 1199.
H932. Tasks assigned to devil (ogre). Types 812, 1170 -- 1199.
H932. Tasks assigned to devil (ogre). Types 812, 1170 -- 1199.
H932. Tasks assigned to devil (ogre). Types 812, 1170 -- 1199.
H933. Princess sets hero tasks. (Cf. H335.)
H933.1. Princess throws handkerchief high in tree; asks hero to get it.
H933.2. Maiden queen sets hero three dangerous tasks in order to disenchant her sisters. (Cf. F565.3.)
H933.3. Princess orders hero to bring her rings of another princess.
H933.4. Quest assigned by scorned princess.
H933.5. Queen of Sea sets hero tasks.
H934. Relative assigns tasks. (Cf. H912 -- H914.)
H934.1. Wife assigns husband tasks.
H934.2. Sisters-in-law impose tasks.
H934.3. Tasks assigned by stepmother.
H934.4. Task imposed by elder brothers.
H935. Witch assigns tasks. Type 480.
H936. Tasks assigned because of longings of pregnant woman.
H936. Tasks assigned because of longings of pregnant woman.
H936. Tasks assigned because of longings of pregnant woman.
H937. Task assigned by dying child.
H938. Fairy assigns tasks. (Cf. H1219.4.)
H939. Other assigners of tasks.
H939.1. Tasks assigned by druid.
H939.2. Tests imposed on woman by prospective paramour.
H939.3. Tasks set by cruel sisters-in-law to get tigress.
H939.4. Giant assigns task.
H939.4.1. Serpent-king assigns task.
H940. Assignment of tasks -- miscellaneous.
H941. Cumulative tasks: second assigned so that first can be done.
H941. Cumulative tasks: second assigned so that first can be done.
H942. Tasks assigned as payment of gambling loss. (Cf. H1219.1.)
H945. Tasks voluntarily undertaken.
H945.1. Warriors go towards strong enemy as consequence of own boast.
H945.2. Hero goes north to fight with trolls. (Cf. F455.)
H946. Task assigned from misunderstanding.
H946.1. Task assigned from misunderstanding: search for prince named Sabr ("wait").
H950--H999 Performance of tasks.
H950. Task evaded by subterfuge.
H951. Countertasks. ---- When a task is assigned, the hero agrees to perform it as soon as the assigner performs a certain other task. (Cf. H691.2.1, H1021.1.1, H1021.3, H1021.6.1, H1021.6.2, H1022.2.1, H1022.3, H1022.9, H1023.1.1, H1023.1.2, H1023.2.2.1, H1023.9.1, H1023.10.1, H1142.3, H1146. *Types 530, 875.)
H951. Countertasks. ---- When a task is assigned, the hero agrees to perform it as soon as the assigner performs a certain other task. (Cf. H691.2.1, H1021.1.1, H1021.3, H1021.6.1, H1021.6.2, H1022.2.1, H1022.3, H1022.9, H1023.1.1, H1023.1.2, H1023.2.2.1, H1023.9.1, H1023.10.1, H1142.3, H1146. *Types 530, 875.)
H951. Countertasks. ---- When a task is assigned, the hero agrees to perform it as soon as the assigner performs a certain other task. (Cf. H691.2.1, H1021.1.1, H1021.3, H1021.6.1, H1021.6.2, H1022.2.1, H1022.3, H1022.9, H1023.1.1, H1023.1.2, H1023.2.2.1, H1023.9.1, H1023.10.1, H1142.3, H1146. *Types 530, 875.)
H951. Countertasks. ---- When a task is assigned, the hero agrees to perform it as soon as the assigner performs a certain other task. (Cf. H691.2.1, H1021.1.1, H1021.3, H1021.6.1, H1021.6.2, H1022.2.1, H1022.3, H1022.9, H1023.1.1, H1023.1.2, H1023.2.2.1, H1023.9.1, H1023.10.1, H1142.3, H1146. *Types 530, 875.)
H952. Reductio ad absurdum of task. ---- When an impossible task is given, the hero responds with a countertask so absurd as to show the manifest absurdity of the original ask. (Cf. H1023.3.1, H1024.1.1.1. *Type 821B.)
H952. Reductio ad absurdum of task. ---- When an impossible task is given, the hero responds with a countertask so absurd as to show the manifest absurdity of the original ask. (Cf. H1023.3.1, H1024.1.1.1. *Type 821B.)
H952. Reductio ad absurdum of task. ---- When an impossible task is given, the hero responds with a countertask so absurd as to show the manifest absurdity of the original ask. (Cf. H1023.3.1, H1024.1.1.1. *Type 821B.)
H960. Tasks performed through cleverness or intelligence.
H960. Tasks performed through cleverness or intelligence.
H960. Tasks performed through cleverness or intelligence.
H960. Tasks performed through cleverness or intelligence.
H960. Tasks performed through cleverness or intelligence.
H960. Tasks performed through cleverness or intelligence.
H961. Tasks performed by cleverness.
H961. Tasks performed by cleverness.
H962. Tasks performed by close observation. Type 577.
H962. Tasks performed by close observation. Type 577.
H962. Tasks performed by close observation. Type 577.
H962. Tasks performed by close observation. Type 577.
H962.1. Task: sitting on eggs without breaking them; hero perceives trick.
H963. Tasks performed by means of secrets overheard from tree. *Type 613.
H970. Help in performing tasks.
H970. Help in performing tasks.
H970. Help in performing tasks.
H970. Help in performing tasks.
H970. Help in performing tasks.
H970. Help in performing tasks.
H970. Help in performing tasks.
H970. Help in performing tasks.
H971. Task performed with help of old person.
H971.1. Tasks performed with help of old woman. Types 306, 510, 566, 567.
H971.2. Task performed with help of little old men.
H972. Tasks accomplished with help of grateful dead. *Type 507A.
H972. Tasks accomplished with help of grateful dead. *Type 507A.
H972.1. Tasks performed by captive spirits of the dead.
H973. Tasks performed by helpful forest spirits.
H973. Tasks performed by helpful forest spirits.
H973.1. Task performed by fairy.
H973.1. Task performed by fairy.
H973.1. Task performed by fairy.
H973.1. Task performed by fairy.
H973.2. Tasks performed with help of four demons in ring.
H973.3. Task performed by dwarfs. (Cf. F451.5.1.)
H974. Task performed with help of supernatural wife.
H974.1. Task performed with help of mistress.
H975. Tasks performed by deity.
H975.0.1. Task performed by deity in answer to prayer.
H975.1. Tasks performed by aid of goddess.
H976. Task performed by mysterious stranger.
H981. Tasks performed with help of brother.
H982. Animals help man perform task. *Types 300, 329, 531, 550, 552, 554, 665.
H982.1. Pigeons cover the sun's rays with their outstretched wings and lengthen night to six months so that hero's task can be completed in one night.
H983. Task performed with help of angel. (Cf. N810.)
H984. Tasks performed with help of saint.
H984. Tasks performed with help of saint.
H984.1. Tasks performed with help of Brahmadaitya.
H985. Task performed with help of druid.
H986. Help in performance of tasks: invisible hands.
H987. Task performed with aid of magic object.
H990. Performance of tasks -- miscellaneous.
H991. Unpromising hero last to try task (rescue from animal).
H1000--H1199 Nature of tasks.
H1000--H1199 Nature of tasks.
H1000--H1199 Nature of tasks.
H1000--H1199 Nature of tasks.
H1000--H1199 Nature of tasks.
H1000--H1199 Nature of tasks.
H1000--H1199 Nature of tasks.
H1000--H1199 Nature of tasks.
H1000--H1199 Nature of tasks.
H1000--H1199 Nature of tasks.
H1000--H1199 Nature of tasks.
H1000--H1199.
H1010--H1049 Impossible or absurd tasks.
H1010. Impossible tasks. *Type 428.
H1010. Impossible tasks. *Type 428.
H1020. Tasks contrary to laws of nature.
H1021. Task: construction from impossible kind of material.
H1021.1. Task: making a rope of sand. *Type 1174.
H1021.1.1. Task: making a rope of sand; countertask: first showing the pattern. (Cf. H951.)
H1021.2. Task: making a rope of chaff.
H1021.3. Task: making ship of stone.
H1021.4. Task: making a knot of spilled brandy. *Type 1173.
H1021.5. Task: making an invisible knot with an egg.
H1021.6. Task: weaving a silk shirt from hair. (Cf. H1022.2.2.)
H1021.6.1. Task: weaving a silk shirt from hair; countertask: making a loom from shavings. (Cf. H951.)
H1021.7. Task: taking stick from the body. ---- (Fingernail.) type 1181.
H1021.8. Task: spinning gold. Type 500.
H1021.9. Task: sewing a shirt of stone.
H1021.9.1. Task: sewing a shirt from flower petals.
H1021.10. Task: brewing ale from sweet milk.
H1021.11. Task: making a peacock of silk.
H1022. Task: construction from impossible amount of material.
H1022.1. Task: weaving cloth from two threads. Type 875.
H1022.2. Task: making many shirts (clothing an army) from one hank of flax ---- (wool).
H1022.2.1. Task: clothing an army from one hank of flax; countertask: making horseshoes for cavalry from one needle. (Cf. H951.)
H1022.2.2. Task: weaving a shirt from a piece of thread; countertask: making a loom from a rod.
H1022.3. Task: making sails for ship from one bundle of linen; countertask: making spindle and loom from one stick of wood. (Cf. H951.)
H1022.4. Task: making shirt from piece of linen three inches square.
H1022.4.1. Task: making shirt derived from a single flax-seed.
H1022.4.2. Task: weaving mantle from wool of a single sheep.
H1022.4.3. Task: making shawl-cloth one hundred cubits in length out of one cocoon of silk.
H1022.5. Task: feeding army from one measure of meal.
H1022.5.1. Task: making broth for army.
H1022.6. Task: making many kinds of food from one small bird.
H1022.6.1. Task: making ale derived from a single grain of corn.
H1022.7. Task: making boat from splinters of a spindle and shuttle.
H1022.8. Task: brewing impossible amount of ale from one grain of corn.
H1022.9. Task: bringing quantity of mosquito bones within month; countertask: furnishing scales with wind as beams and heat as pans. (Cf. H951.)
H1023. Tasks contrary to the nature of objects.
H1023. Tasks contrary to the nature of objects.
H1023.1. Task: hatching boiled eggs. *Type 875.
H1023.1.1. Task: hatching boiled eggs; countertask: sowing cooked seeds and harvesting the crop. (Cf. H951, H952.)
H1023.1.1. Task: hatching boiled eggs; countertask: sowing cooked seeds and harvesting the crop. (Cf. H951, H952.)
H1023.1.1. Task: hatching boiled eggs; countertask: sowing cooked seeds and harvesting the crop. (Cf. H951, H952.)
H1023.1.2. Task: hatching eggs immediately; countertask: sowing seeds and bringing in crop next morning. (Cf. H951, H952.)
H1023.2. Task: carrying water in a sieve. *Types 480, 1180, Roberts 138, 165.
H1023.2. Task: carrying water in a sieve. *Types 480, 1180, Roberts 138, 165.
H1023.2. Task: carrying water in a sieve. *Types 480, 1180, Roberts 138, 165.
H1023.2. Task: carrying water in a sieve. *Types 480, 1180, Roberts 138, 165.
H1023.2.0.1. Task: carrying water in sieve; sieve filled with moss.
H1023.2.0.2. Task: carrying water in sieve; pious child able to do so.
H1023.2.0.2. Task: carrying water in sieve; pious child able to do so.
H1023.2.1. Task: carrying water in leaky vessel.
H1023.2.1.1. Task: carrying water in leaky vessel; vessel repaired with clay or gum.
H1023.2.1.2. Task: carrying water in leaky vessel; frog sits in hole.
H1023.2.1.2. Task: carrying water in leaky vessel; frog sits in hole.
H1023.2.2. Hero sets wife to task of filling water-bottle with spout turned downward.
H1023.2.3. Impossible task: filling a grain-bin through the hole in the bottom.
H1023.2.4. Task: filling a bottomless water tube.
H1023.2.5. Task: filling pots having subterranean outlets.
H1023.3. Task: bringing berries (fruit, roses) in winter. *Type 403B, 480, *Roberts 134.
H1023.3. Task: bringing berries (fruit, roses) in winter. *Type 403B, 480, *Roberts 134.
H1023.3. Task: bringing berries (fruit, roses) in winter. *Type 403B, 480, *Roberts 134.
H1023.3. Task: bringing berries (fruit, roses) in winter. *Type 403B, 480, *Roberts 134.
H1023.3. Task: bringing berries (fruit, roses) in winter. *Type 403B, 480, *Roberts 134.
H1023.3. Task: bringing berries (fruit, roses) in winter. *Type 403B, 480, *Roberts 134.
H1023.3.1.
H1023.3.1.1. Task: procuring cuckoo to sing in winter.
H1023.3.2. Task: making withered flowers green.
H1023.4. Task: straightening a curly hair. Type 1175.
H1023.4.1. Task: making a dog's tail straight.
H1023.5. Task: pumping out a leaky ship. Type 1179.
H1023.6. Task: washing black wool (cloth, cattle) white. Type 480.
H1023.6. Task: washing black wool (cloth, cattle) white. Type 480.
H1023.6.1. Task: washing large heavy quilt covered with ghi and oil without aid of soap or anything.
H1023.7. Task: sewing together a broken mill-stone.
H1023.7.1. Task: sewing together a broken egg.
H1023.7.2. Task: sewing together a broken ship.
H1023.8. Task: fixing the two pieces of a broken sword together.
H1023.9. Task: mending a broken jug.
H1023.9.1. Task: mending a broken jug; countertask: turning it wrong side out as one does a shoe. (Cf. H951.)
H1023.10. Task: skinning a stone.
H1023.10.1. Task: skinning a stone; countertask: first let the stone bleed.
H1023.11. Task: putting a large squash whole into a narrow-necked jar.
H1023.12. Task: catching a noise. Type 1177*.
H1023.13. Task: catching a man's broken wind. Type 1176.
H1023.14. Task: splitting a hair with a blunt knife.
H1023.15. Task: turning fruit into gold.
H1023.16. Task: making sun and moon shine in the north.
H1023.17. Task: sowing rye and bringing crop next morning. (Cf. H1023.1.2.)
H1023.18. Task: putting peaches back on tree.
H1023.19. Task: bringing bundle of faggots without rope to tie them. ---- Helpful snake coils himself about them.
H1023.20. Task: fetching water from the well in a bucket without the use of rope to draw it with.
H1023.21. Task: gathering a necklace of rubies from the sea.
H1023.22. Task: catching a sunbeam.
H1023.23. Task: tying the sun with a stone chain.
H1023.24. Suitor asked to bathe in great cauldron of boiling water without making water lukewarm.
H1023.25. Task: bringing a well (pond, lake) to king. ---- Hero asks for another lake to tie to it and overawes king. Types 1045, 1650.
H1023.25. Task: bringing a well (pond, lake) to king. ---- Hero asks for another lake to tie to it and overawes king. Types 1045, 1650.
H1023.25.1. Task: bringing well to king; countertask: sending his own well to accompany it. (Cf. H951.)
H1024. Tasks contrary to the nature of animals.
H1024.1. Task: milking a bull.
H1024.1.1. Task: making a bull bear a calf.
H1024.1.1. Task: making a bull bear a calf.
H1024.1.1.1. Task: making a bull bear a calf. Reductio ad absurdum: have a man prepare for childbirth. (Cf. H952.)
H1024.2. Task: placing frogs in a tree.
H1024.4. Task: teaching an ass to read.
H1024.4. Task: teaching an ass to read.
H1024.5. Task: sowing dragon's teeth.
H1024.6. Task: procuring bird out of season.
H1024.7. Task: teaching animal to speak.
H1024.7.1. Task: teaching horse to speak.
H1024.8. Task: spinning wool still on goat's back.
H1025. Task: obtaining fat (bacon) from swine that never was farrowed.
H1025. Task: obtaining fat (bacon) from swine that never was farrowed.
H1026. Task: changing the course of time.
H1026.1. Task: naming those things which have not yet happened.
H1026.2. Task: bringing past time to present.
H1030. Other impossible tasks.
H1033. Task: showing picture of a voice.
H1035. Task: eating the moon.
H1036. Task: building castle suspended between heaven and earth.
H1038. Task: getting fruit from top of tall tree without cutting tree. ---- (Cuts roots of tree.)
H1041. Task: bringing a plantain leaf from the garden without tearing it.
H1042. Task: recalling a dream someone else has had.
H1045. Task: filling a sack full of lies (truths). *Type 570.
H1045. Task: filling a sack full of lies (truths). *Type 570.
H1045. Task: filling a sack full of lies (truths). *Type 570.
H1045.1. Task: going to get nothing and bringing it back.
H1046. Task: carrying woman across river without wetting feet. ---- Hero fails.
H1046.1. Task: dipping water without wetting dipper.
H1046.2. Task: cutting and bringing leaves from thorn thicket without tearing them at all.
H1046.3. Task: drinking beer without touching pot.
H1047. Task: bringing melon 12 cubits long with seed 13 cubits long.
H1049. Other impossible tasks -- miscellaneous.
H1049.1. Task: bringing the foam of the ocean in a large piece of cloth.
H1049.2. Task: growing oil seed on stony ground.
H1049.3. Task: setting back sun. (Cf. D2146.1.1.)
H1049.4. Task: stopping the rain. (Cf. D2141.1.)
H1050--H1089 Paradoxical tasks.
H1050. Paradoxical tasks. *Type 875.
H1050. Paradoxical tasks. *Type 875.
H1050. Paradoxical tasks. *Type 875.
H1051. Task: coming neither on nor off the road. ---- (Comes in the rut or the ditch at side of the road.) *Type 875.
H1052. Task: standing neither inside nor outside of gate. ---- (Forefeet of horse inside, hind feet outside.)
H1053. Task: coming neither on horse nor on foot (riding nor walking). *Type 875.
H1053.1. Task: coming neither on horse nor on foot. (Comes on another animal.)
H1053.2. Task: coming neither on horse nor on foot. (Comes sitting on animal but with feet reaching ground.)
H1053.3. Task: coming neither on horse nor on foot. (Comes with one leg on animal's back, one on ground.)
H1053.4. Task: coming neither on horse nor on foot. (Coming drawn by an animal on net, trough, or sledge.)
H1053.5. Task: coming neither on horse nor on foot. (Walks on a stick horse.)
H1053.6. Task: coming neither on horse nor on foot. (Crawls on all fours.)
H1054. Task: coming neither naked nor clad. *Type 875.
H1054.1. Task: coming neither naked nor clad. (Comes wrapped in net or the like.)
H1054.2. Task: coming neither naked nor clad. (Comes clothed in own hair.)
H1054.3. Task: coming neither naked nor clad. (Comes with part of body clothed.)
H1054.4. Task: coming "neither in softness nor in hardness." (Comes clad in garments of mountain down.)
H1055. Task: coming neither barefoot nor shod. (Comes with one shoe on, one off; or in soleless shoes.) Type 875.
H1056. Task: coming neither with nor without a present (game). (Lets bird fly as the reaches it toward king.)
H1057. Task: coming neither by day nor by night. (Comes at twilight.)
H1058. Task: standing between summer and winter. (Stands between wagon and sleigh.)
H1061. Task: coming neither with nor without a companion. ---- (Comes with an animal.)
H1062. Task: coming neither washed nor unwashed. ---- (Comes partly washed.)
H1063. Task: coming neither hungry nor satiated. ---- (eats a thin soup, a leaf, a single grain, or the like.)
H1064. Task: coming laughing and crying at once. ---- (Rubs eyes with a twig to simulate crying.)
H1064. Task: coming laughing and crying at once. ---- (Rubs eyes with a twig to simulate crying.)
H1065. Task: bringing best friend, worst enemy, best servant, greatest pleasure-giver. ---- (Brings dog, wife, ass, little son respectively.)
H1066. Task: sweep the floor and do not sweep it.
H1067. Task: light fire but do not light it.
H1068. Task: making bed but do not make it.
H1071. Task: eat bread but bring it back whole. ---- (Center of loaf eaten.)
H1072. Task: give sheep good care but do not let it fatten. ---- (Sheep fed but kept near wolf where it is afraid and does not fatten.)
H1073. Task: filling glasses with water that has neither fallen from heaven nor sprung from the earth. ---- (Uses horse's sweat.)
H1074. Task: furnish beef which is neither male nor female. ---- Countertask: send for it when it is neither night nor day.
H1075. Task: bringing something ever-increasing (ambition); something ever-decreasing (life); something which neither increases nor decreases (one's fated lot); and something which both increases and decreases (universe).
H1077. Task: building house neither on ground nor in sky.
H1090. Tasks requiring miraculous speed.
H1091. Task: sorting a large amount of grain (beads, beans, peas) in one night. *Types 313, 554.
H1091.1. Task: sorting grains: performed by helpful ants.
H1091.1. Task: sorting grains: performed by helpful ants.
H1091.2. Task: sorting grains; performed by helpful birds.
H1091.2. Task: sorting grains; performed by helpful birds.
H1091.3. Suitor test: scattering mountain of mustard seed in one watch, gathering it together in another, pressing its oil out in another.
H1092. Task: spinning impossible amount in one night. (Cf. H1022.2. *Types 500, 501, 708.)
H1092.0.1. Task: spinning and weaving large amount by specified time.
H1092.1. Helpful animal performs spinning task. (Cf. B571.)
H1093.
H1094. Task: unraveling in short time.
H1094.1. Task: unraveling a net in a short time. Type 1178*.
H1095. Task: felling a forest in one night. (Cf. H1115. *Type 313.)
H1095.1. Task: collecting firewood quickly, sufficient to last remainder of one's life.
H1095.2. Task: stacking wood from felled forest in one day.
H1096. Task: washing enormous number of clothes (and other articles) in short time.
H1097. Task: draining sea-covered land in one night.
H1097.1. Task: drying up a lake in one night.
H1097.2. Task: cleaning enormous cistern in one day.
H1101. Task: removing mountain (mound) in one night. *Type 313.
H1102. Task: cleaning Augean stable. ---- Stable has not been cleaned in years. Must be done in one night. River turned through it. Type 313.
H1102.1. Task: cleaning cowshed.
H1102.2. Task: emptying in one day a barn filled with manure.
H1103. Task: setting out vineyard in one night. *Type 313.
H1103.1. Task: making garden quickly in unplanted forest.
H1103.1.1. Task: making garden in three days.
H1103.2. Task: plowing enormous amount of land in one day.
H1103.2.1. Task: preparing and sowing impossible amount of land overnight.
H1103.2.2. Task: planting and growing crop overnight.
H1103.3. Task: covering mango tree grove with fruit in a single night. (Cf. H1023.17.)
H1104. Task: building castle in one night. Type 313.
H1104.0.1. Task: building castle in three days.
H1104.1. Task: building a lodge entirely of bird's feathers in one night.
H1104.1.1. Task: in one day feathering a barn, each feather from different bird.
H1104.1.2. Task: thatching roof with bird feathers; half blow away while other half are sought. (Cf. F171.6.6.)
H1104.2. Task: building entire village in one night.
H1104.3. Task: building a house of iron in one night.
H1104.4. Task: erecting marriage hall in one night.
H1104.5. Task: building granary full of grain overnight.
H1105. Task: digging a pond quickly.
H1106. Task: shearing flock of sheep in one day.
H1107. Task: bringing documents from distant city in one day.
H1108. Task: paving great road in short time.
H1109. Other tasks requiring miraculous speed.
H1109.1. Task: bringing water from distant fountain more quickly than a witch.
H1109.2. Task: hauling enormous number of things from one farm to another in one day.
H1109.3. Task: killing enough birds in one day to cover the mountain, each bird to be of a different species.
H1109.4. Task: exterminating mice infesting city in three days.
H1110. Tedious tasks.
H1110. Tedious tasks.
H1110. Tedious tasks.
H1110. Tedious tasks.
H1110. Tedious tasks.
H1111. Task: carrying hundreds of sheep across stream one at a time.
H1112. Task: herding rabbits. *Type 570.
H1112.1. Task: keeping four dogs in herd.
H1112.2. Task: pasturing a cow which continues to run all day.
H1113. Task: bailing out a pond. Type 313.
H1113.1. Bailing out pond with thimble.
H1114. Task: climbing glass mountain. *Type 425.
H1114. Task: climbing glass mountain. *Type 425.
H1114. Task: climbing glass mountain. *Type 425.
H1114.1. Task: securing three eggs from top of glass tower.
H1114.2. Task: carrying ever-increasing burden up mountain.
H1115.
H1115.1. Task: cutting down huge tree which magically regrows. Type 577.
H1115.2. Task: sawing iron tree in two.
H1115.3. Task: cutting down a giant tree.
H1116. Task: breaking huge rock to pieces.
H1116.1. Task: cutting firewood from rocks with brass axe ---- (rock struck to splinters by lightning used).
H1116.2. Task: breaking iron with wooden axe.
H1116.3. Task: tearing down a huge wall.
H1117. Task: bringing as many horses as there are days in the year. ---- (Brings one for each week-day.)
H1118. Task: counting hairs in pig's back (feathers in bird).
H1118.1. Task: counting the seeds in a package of mustard.
H1118.2. Task: counting daily how many leaves fall off a tree.
H1118.3. Task: counting palm trees within view of king's palace.
H1121. Task: picking all nuts from tall tree. ---- (Performed by grateful squirrel.)
H1121. Task: picking all nuts from tall tree. ---- (Performed by grateful squirrel.)
H1122. Task: preparing large quantity of grain.
H1122.1. Task: supplying superhuman amount of grain.
H1123. Task: feeding ravenous beast to satiation.
H1124. Task: gathering all stones from brook or field. Type 1172.
H1125. Task: traveling till iron shoes are worn out. *Type 425.
H1125. Task: traveling till iron shoes are worn out. *Type 425.
H1125. Task: traveling till iron shoes are worn out. *Type 425.
H1125. Task: traveling till iron shoes are worn out. *Type 425.
H1125. Task: traveling till iron shoes are worn out. *Type 425.
H1125. Task: traveling till iron shoes are worn out. *Type 425.
H1125.1. Task: traveling till two skeins of thread are unwound.
H1127. Task: carrying off huge quantity of money. *Type 513.
H1128. Task: keeping up a certain work all night.
H1129. Other tedious tasks.
H1129.1. Task: filling the yard with manure. Type 1183**.
H1129.1.1. Task: bringing twelve cartloads of mud without the use of buffaloes.
H1129.2. Task: filling twelve bed-ticks with feathers. ---- Done by helpful birds.
H1129.3. Task: carrying soil to cover stony ground.
H1129.4. Task: filling pot with dew.
H1129.5. Task: building a fire; whole tree burns up while man is bringing another.
H1129.5.1. Task: gathering firewood; bundle continually swept away from swimming man.
H1129.6. Task: building causeway, clearing land, etc.
H1129.7. Task: gathering bed-tick full of harp strings.
H1129.8. Task: gathering vessel full of nail-scrapings.
H1129.9. Task: gathering crow's house full of wren's eggs.
H1129.10. Task: gathering fist-full of fleas.
H1129.10.1. Impossible task: assembling huge quantity of many-colored fleas.
H1129.11. Task: carrying fuel.
H1130. Superhuman tasks.
H1131. Task: building enormous bridge. (Cf. H359.1.)
H1131.1. Task: building bridge over land and sea.
H1131.2. Devil as suitor assigned task to build bridge or dam.
H1131.2. Devil as suitor assigned task to build bridge or dam.
H1132. Task: recovering lost objects.
H1132.1. Task: recovering lost object from sea.
H1132.1.1. Task: recovering lost ring from sea. *Types 513, 554.
H1132.1.1. Task: recovering lost ring from sea. *Types 513, 554.
H1132.1.1. Task: recovering lost ring from sea. *Types 513, 554.
H1132.1.1. Task: recovering lost ring from sea. *Types 513, 554.
H1132.1.1.1. Test: recovering ring from water.
H1132.1.2. Task: recovering lost key from sea. *Type 554.
H1132.1.3. Task: recovering strap from sea. Type 434*.
H1132.1.4. Task: recovering pen from sea. *Type 531.
H1132.1.5. Task: recovering lost fish-hook. ---- Done by Sea-king.
H1132.1.6. Task: recovering cooking-spit from sea.
H1132.1.7. Task: recovering crown from sea.
H1132.2. Task: recovering object in large fire.
H1132.3. Task: recovering object from python's hole.
H1132.3.1. Task: getting ring from python hole ---- (help from python goddess).
H1133. Task: building castle (fort).
H1133. Task: building castle (fort).
H1133.1. Task: building magic castle. *Type 554.
H1133.2. Task: building castle in air.
H1133.3. Task: building castle in sea.
H1133.4. Task: building palace of gold (crystal).
H1133.5. Task: building palace and city.
H1133.6. Task: building exact replica of castle in wax.
H1135. Task: annihilating (overcoming) army single-handed. Type 513.
H1136. Task: bringing winds from the whole world.
H1136.1. Task: bringing back flour scattered by wind.
H1136.2. Task: gathering wind in fists.
H1137. Task: binding waves of the sea.
H1138. Task: supplying water in land where it is lacking.
H1138.1. Task: "to turn low stream and fill the high stream."
H1141. Task: eating enormous amount. *Type 513.
H1141.1. Task: eating mountain of bread. *Type 571.
H1141.2. Task: eating three hundred fat oxen.
H1141.3. Task: eating room-full of salt. ---- (Trickster eats only a pinch. "He who has eaten with a friend as much salt as I have eaten and does not recognize the friendship will not do so though he eat ten rooms full of salt.")
H1141.4. Task: eating entire goat without leaving a scrap.
H1142. Task: drinking enormous amount. *Type 513.
H1142.1. Task: drinking wine -- cellar empty. *Type 571.
H1142.2. Task: drinking the sea dry.
H1142.2. Task: drinking the sea dry.
H1142.2. Task: drinking the sea dry.
H1142.2. Task: drinking the sea dry.
H1142.2.1. Task: drinking the sea dry ---- (illusion produced by magic thread which makes hero think he is drinking from spring).
H1142.3. Task: drinking the sea dry: countertask: stop all the rivers. (Cf. H951.)
H1143. Task: dipping out the sea with a spoon: countertask: stop all the rivers. (Cf. H1113, H1142.3.)
H1143.1. Task: emptying the lake with a pail in one day.
H1144. Task: measuring ocean.
H1144.1. Task: to collect together all the drops of water.
H1144.2. Task: counting the waves.
H1144.2. Task: counting the waves.
H1145. Tasks: other difficult measurements.
H1145.1. Task: weighing fire.
H1145.2. Task: measuring a gust of wind.
H1146. Task: carrying mountain on head.
H1147. Task: making ladder which whole army cannot set up.
H1149. Miscellaneous superhuman tasks.
H1149.1. Task: yoking together lion and wild boar.
H1149.2. Task: lifting a certain cat. ---- (Is serpent that embraces the earth.)
H1149.3. Task: defeating a certain old woman. ---- (She is Old Age.)
H1149.3. Task: defeating a certain old woman. ---- (She is Old Age.)
H1149.4. Task: collecting enormous amount of material ---- (number of rare objects, etc.)
H1149.5. Feat on spear point. ---- Hero performs it as task set by otherworld amazon.
H1149.6. Task: breaking pigeon's egg on parapet of castle. ---- Pigeon in ferocious serpent.
H1149.7. Task: drawing spear thrust through seven iron plates.
H1149.8. Girl to bring cloth as long as river and raise pig as big as mountain. ---- (Countertask: measure river and weigh mountain.)
H1149.9. Task: lifting mountain. ---- Countertask: placing it on my shoulders.
H1149.10. Task: jumping across river in one bound.
H1150. Tasks: stealing, capturing, or slaying.
H1150. Tasks: stealing, capturing, or slaying.
H1150. Tasks: stealing, capturing, or slaying.
H1151. Theft as a task. *Type 1525.
H1151. Theft as a task. *Type 1525.
H1151. Theft as a task. *Type 1525.
H1151.1. Task: stealing golden apples.
H1151.1. Task: stealing golden apples.
H1151.1.1. Task: stealing a golden lotus.
H1151.2. Task: stealing twelve horses out of stall. (Cf. H1151.13.3. *Type 1525.)
H1151.2.1. Task: stealing horse when owner has been forewarned.
H1151.2.2. Task: stealing king's horse as he rides on it.
H1151.3. Task: stealing sheet from bed on which person is sleeping. *Type 1525.
H1151.3.1. Task: stealing tray from king's bedside.
H1151.4. Task: stealing ring from finger. *Type 1525.
H1151.5. Task: stealing belt from queen.
H1151.5.1. Task: stealing girdle of goddess.
H1151.6. Task: stealing elephant's tail (tusks).
H1151.6.1. Task: stealing enormous diamond from elephant's forehead.
H1151.7. Task: stealing the two horns of a savage bull.
H1151.7.1. Task: stealing gold-filled horn of wild three-horned ox. (Cf. H933.2.)
H1151.8. Task: stealing cattle which are guarded by a marvelous dog.
H1151.9. Task: stealing troll's golden horse.
H1151.9. Task: stealing troll's golden horse.
H1151.10. Task: bringing brach form tree guarded by ghosts.
H1151.10.1. Task: stealing pears from ingeniously guarded garden.
H1151.11. Task: bringing a baby lion's tail to use as broom.
H1151.12. Task: stealing eggs from under bird. Type 653.
H1151.13. Task: stealing from a king.
H1151.13.1. Task: stealing pigskin from a king.
H1151.13.2. Task: stealing spear from a king.
H1151.13.3.
H1151.13.4. Task: stealing hound from a king.
H1151.13.5. Task: stealing three pearls from king's heavily guarded treasury.
H1151.14. Task: stealing sword from giant.
H1151.15. Task: stealing goddess Freya's necklace.
H1151.16. Task: stealing the mead of poetry.
H1151.17. Task: stealing the bait of the demon Añan.
H1151.18. Task: liberating wife's sister, elephant's captive, ---- who lives in a box in his ear.
H1151.19. Task: eating only what is stolen without sinning.
H1151.20. Task: stealing magic healing apples. (Cf. H1323.)
H1151.21. Task: stealing magic healing water. (Cf. D1500.1.18.)
H1151.22. Task: stealing laborer's pajamas.
H1151.23. Task: stealing beautiful clothing of a witch.
H1151.24. Task: stealing ogress's drum.
H1151.25. Task: stealing ogre's grain.
H1152. Task: selling an animal and keeping him.
H1152.1. Task: selling a sheep (goat) and bringing it back along with the money. ---- (Shears and sells wool; brings animal back.)
H1153. Task: selling three old women. ---- (Devil finds that no one wants them.) *Type 1170.
H1154. Tasks: capturing animals.
H1154. Tasks: capturing animals.
H1154. Tasks: capturing animals.
H1154. Tasks: capturing animals.
H1154. Tasks: capturing animals.
H1154. Tasks: capturing animals.
H1154. Tasks: capturing animals.
H1154.0.1. Task: bringing head(s) of animal(s).
H1154.1. Task: capturing magic pig carrying scissors, comb, and razors between its ears.
H1154.2. Task: capturing deer from herd watched by giant.
H1154.2. Task: capturing deer from herd watched by giant.
H1154.2.1. Task: capturing ninety pigs, ninety horses, and one hundred wild oxen.
H1154.3. Task: bridling a wild animal.
H1154.3.1. Task: bridling a wild horse.
H1154.3.2. Task: bridling ferocious bear.
H1154.3.3. Task: capturing and binding ferocious boar.
H1154.3.3.1. Task: measuring (killing) wild boar.
H1154.3.4. Task: capturing wild elephant.
H1154.3.5. Task: loading ferocious camels.
H1154.3.6. Task: yoking stags.
H1154.3.7. Task: bringing tigers.
H1154.3.7.1. Task: procuring four full-grown tigers to guard four gates of king's palace.
H1154.4. Task: catching huge fish without nets or tackle.
H1154.5. Task: capturing elk.
H1154.6. Task: capturing squirrel and rattlesnake.
H1154.7. Task: capturing bird.
H1154.7.1. Task: retrieving king's falcon.
H1154.7.2. Task: capturing blackbird (yearly).
H1154.7.3. Task: procuring four full-grown peacocks to sit one on each of four golden pinnacles of palace room.
H1154.8. Task: capturing magic horse. Type 313.
H1154.8. Task: capturing magic horse. Type 313.
H1154.8. Task: capturing magic horse. Type 313.
H1154.9. Task: capturing pair of every wild animal in the land.
H1154.9. Task: capturing pair of every wild animal in the land.
H1154.10. Task: capturing badgers.
H1154.11. Task: obtaining marrow of wild pig, lard of wild boar, water bird (coot?).
H1154.12. Task: bringing in fierce lion alive.
H1155. Task: taming wild animals. (Cf. H1154.3.)
H1155. Task: taming wild animals. (Cf. H1154.3.)
H1155. Task: taming wild animals. (Cf. H1154.3.)
H1155.1. Riding and taming a wild horse.
H1155.1.1. Task: grooming unruly mare.
H1155.2. Task: milking unruly cow.
H1155.3. Task: feeding dangerous man-eating sow.
H1155.4. Task: caring for mad elephant.
H1155.5. Task: riding buffaloes.
H1156. Task: incurring anger of ferocious animal.
H1156.1. Task: setting fire to brush wood near abode of sacred cobra.
H1161. Task: killing ferocious beast.
H1161. Task: killing ferocious beast.
H1161. Task: killing ferocious beast.
H1161. Task: killing ferocious beast.
H1161. Task: killing ferocious beast.
H1161.1. Task: killing murderous bird.
H1161.2. Task: overcoming savage buffalo.
H1161.2.1. Task: killing ox.
H1161.2.2. Task: killing fierce bull (Cf. H1151.7.)
H1161.3. Task: overcoming elephant.
H1161.3.1. Task: mouse to fight single-handed with king's state elephant and destroy it.
H1161.4. Task: killing golden pig.
H1161.5. Task: killing devastating lion.
H1161.6. Task: killing devastating tiger.
H1162. Task: killing certain man. (Cf. H335.3, H335.5, H335.6.)
H1162.1. Task: overcoming robbers.
H1162.2. Task: slaying king's son so that father will not die.
H1163. Task: uprooting man-devouring tree. (Cf. H335.)
H1165. Task: bullfight (buffaloes).
H1166. Task: duel.
H1166.1. Task: wrestling etc. with giant warrior.
H1172. Task: bringing an ogre to court.
H1173. Task: luring Thor into the power of giants.
H1174. Suitor test: killing monster.
H1174.1. Task: bringing back two heads of a giant.
H1174.2. Task: overcoming dragon.
H1177. Bringing fairies to court.
H1177.1. Suitor task: to make fairies dance before princess.
H1180. Miscellaneous tasks.
H1181. Task: raising a buried treasure. *Type 613.
H1182. Task: letting king hear something that neither he nor his subjects have ever heard. ---- (Reads a letter from a foreign king demanding a loan.)
H1182.1. Task: recovering money owed by a foreign king.
H1182.2. King asks favorite minister to show him a trick that he has never seen before.
H1183. Task: carrying a wagon axle which has broken a wheel.
H1184. Task: cutting down tree without scratching for stinging insects. ---- (Scratches surreptitiously while gesticulating.)
H1185. Task: preparing the food "Oh my". ---- (Needle put in food which causes eater to say "Oh my!")
H1185.1. Task: buying a coin's worth of eggs and another of "ay, ay." ---- Servant puts nettles in bag with eggs, and master cries "Ay, ay" when he touches the nettles.
H1186. Task: making pigs dance.
H1187. Task: left by departing husband for virgin wife to accomplish: have a son whose real mother she is and whose real father he is. ---- She accomplishes this by disguising as a girl.
H1187. Task: left by departing husband for virgin wife to accomplish: have a son whose real mother she is and whose real father he is. ---- She accomplishes this by disguising as a girl.
H1187. Task: left by departing husband for virgin wife to accomplish: have a son whose real mother she is and whose real father he is. ---- She accomplishes this by disguising as a girl.
H1188. Task: plowing field of vipers. ---- (Puts on iron boots.)
H1191. Task: blinding a witch.
H1191.1. Task: beheading witch, and bringing head to king.
H1191.2. Task: catching devastating witch who haunts king's best garden.
H1192. Task: combing hair of fairies. Type 480.
H1193. Task: causing dry spring to flow again. *Type 613.
H1194. Task: making person laugh.
H1194. Task: making person laugh.
H1194.0.1. Task: causing silent person to speak.
H1194.1. Man whose laughter brings rain will not laugh: ---- brought to laughter when people who, unknown to each other, have gone to sleep in same dark room frighten each other.
H1194.2. Task: making jackal laugh (weep).
H1195. Task: having a shirt made by a woman free from trouble and worry.
H1195. Task: having a shirt made by a woman free from trouble and worry.
H1196. Task: freeing king from clutches of magic doll. ---- Will marry rescuer if a girl.
H1197. Task: crossing weed-filled stream. ---- Hero spreads cloth on weeds and floats across.
H1198. Task: picking ruby out of a tray filled with identical rubies.
H1198. Task: picking ruby out of a tray filled with identical rubies.
H1199. Other tasks.
H1199.1. Task: planting beautiful garden.
H1199.2. Task: healing sick person. Types 551, 610 --12.
H1199.2.1. Task: causing sickness to come to certain tribe.
H1199.2.2. Task: curing extraordinarily incurable ulcer.
H1199.3. Task: shouting from forbidden place.
H1199.3. Task: shouting from forbidden place.
H1199.4. Task: engraving shield with unique pattern.
H1199.5. Task: disenchantment. (Cf. D700.)
H1199.6. Task: swine to shake bole of certain tree.
H1199.7. Task: swine to eat fish of certain waters.
H1199.8. Task: defending oneself alone against fifteen ships, sixty men. (Cf. H915.1.)
H1199.9. Task: ridding city of thieves.
H1199.9.1. Task: discovering ring-thief.
H1199.10. Task: jumping over fire.
H1199.11. Task: going to bed with Odin, the underworld's king.
H1199.12. Task: unusual pasturing.
H1199.12.1. Task: shepherd in God's service tending sheep and following where they go. ---- On the way, he sees many wonderful things. (Cf. F171.0.1.)
H1199.12.2.
H1199.13. Task: squaring the lumber on a stone without blunting the axe. ---- Woman is purposely sent to distract him.
H1199.14. Task: climbing extraordinary (high, thin) cliff.
H1199.15. Task: securing dishes which have been locked up in vault.
H1199.16. Task: producing seven pairs of chopsticks in seven plates. ---- (A lacquered plate and pair of chopsticks -- seven coats of lacquer.)
H1199.17. Task: guarding.
H1199.17.1. Task: guarding palace at night that no one can enter or leave.
H1199.17.2. Task: guarding six sisters-in-law so that they do not joke or talk to anyone.
H1199.18. Task: knocking off single fruit from king's tree.
H1200--H1399 Tests of prowess: quests.
H1200--H1249 Attendant circumstances of quests.
H1200. Quest.
H1210. Quest assigned.
H1210. Quest assigned.
H1210. Quest assigned.
H1210. Quest assigned.
H1210. Quest assigned.
H1210. Quest assigned.
H1210.1. Quest assigned by father. *Types 402, 550.
H1210.2. Quest assigned by king.
H1211. Quests assigned in order to get rid of hero. *Type 650.
H1211. Quests assigned in order to get rid of hero. *Type 650.
H1211. Quests assigned in order to get rid of hero. *Type 650.
H1211. Quests assigned in order to get rid of hero. *Type 650.
H1211. Quests assigned in order to get rid of hero. *Type 650.
H1211. Quests assigned in order to get rid of hero. *Type 650.
H1211. Quests assigned in order to get rid of hero. *Type 650.
H1211. Quests assigned in order to get rid of hero. *Type 650.
H1212. Quest assigned because of feigned illness. ---- Lion's milk (or the like) said to be necessary as cure; hero therefore sent on dangerous quest. *Type 590.
H1212. Quest assigned because of feigned illness. ---- Lion's milk (or the like) said to be necessary as cure; hero therefore sent on dangerous quest. *Type 590.
H1212. Quest assigned because of feigned illness. ---- Lion's milk (or the like) said to be necessary as cure; hero therefore sent on dangerous quest. *Type 590.
H1212. Quest assigned because of feigned illness. ---- Lion's milk (or the like) said to be necessary as cure; hero therefore sent on dangerous quest. *Type 590.
H1212. Quest assigned because of feigned illness. ---- Lion's milk (or the like) said to be necessary as cure; hero therefore sent on dangerous quest. *Type 590.
H1212. Quest assigned because of feigned illness. ---- Lion's milk (or the like) said to be necessary as cure; hero therefore sent on dangerous quest. *Type 590.
H1212. Quest assigned because of feigned illness. ---- Lion's milk (or the like) said to be necessary as cure; hero therefore sent on dangerous quest. *Type 590.
H1212. Quest assigned because of feigned illness. ---- Lion's milk (or the like) said to be necessary as cure; hero therefore sent on dangerous quest. *Type 590.
H1212. Quest assigned because of feigned illness. ---- Lion's milk (or the like) said to be necessary as cure; hero therefore sent on dangerous quest. *Type 590.
H1212. Quest assigned because of feigned illness. ---- Lion's milk (or the like) said to be necessary as cure; hero therefore sent on dangerous quest. *Type 590.
H1212. Quest assigned because of feigned illness. ---- Lion's milk (or the like) said to be necessary as cure; hero therefore sent on dangerous quest. *Type 590.
H1212. Quest assigned because of feigned illness. ---- Lion's milk (or the like) said to be necessary as cure; hero therefore sent on dangerous quest. *Type 590.
H1212. Quest assigned because of feigned illness. ---- Lion's milk (or the like) said to be necessary as cure; hero therefore sent on dangerous quest. *Type 590.
H1212. Quest assigned because of feigned illness. ---- Lion's milk (or the like) said to be necessary as cure; hero therefore sent on dangerous quest. *Type 590.
H1212.1. Quest assigned because of feigned dream.
H1212.1. Quest assigned because of feigned dream.
H1212.1. Quest assigned because of feigned dream.
H1212.2. Quest assigned by wife through appeal to husband's love for her. ---- He is sent for liver of dangerous animal.
H1212.3. Prince sulks until quest is accomplished.
H1212.4. Quest assigned because of longings of pregnant woman.
H1212.4. Quest assigned because of longings of pregnant woman.
H1213. Quest for remarkable bird caused by sight of one of its feathers. *Type 550.
H1213.1. Quest for princess caused by sight of one of her hairs dropped by a bird (or floating on river).
H1213.1. Quest for princess caused by sight of one of her hairs dropped by a bird (or floating on river).
H1213.1. Quest for princess caused by sight of one of her hairs dropped by a bird (or floating on river).
H1213.1. Quest for princess caused by sight of one of her hairs dropped by a bird (or floating on river).
H1213.1.1. Quest for man caused by sight of one of his hairs dropped by bird (or floating on river).
H1213.1.1. Quest for man caused by sight of one of his hairs dropped by bird (or floating on river).
H1213.1.1. Quest for man caused by sight of one of his hairs dropped by bird (or floating on river).
H1213.1.2. Quest for original of picture.
H1213.2. Quest for strong man caused by sight of his handiwork.
H1214. Quest assigned because of hero's knowledge of animal languages.
H1214.1. Quest for beautiful girl about whom parrots are heard speaking.
H1215. Quest assigned because of hero's boast.
H1215. Quest assigned because of hero's boast.
H1215. Quest assigned because of hero's boast.
H1216. Mother sends son to find unknown father. (Cf. H1385.7.)
H1217. Quest assigned because of dream.
H1217.1. Quest for explanation of dream.
H1218. King possessing one marvelous object sends hero on quest for another like it.
H1218. King possessing one marvelous object sends hero on quest for another like it.
H1219. Assignment of quests -- miscellaneous.
H1219.1. Quest assigned as payment for gambling loss. (Cf. H942.)
H1219.1.1. Quest assigned as payment for magic object.
H1219.2. Quest assigned as punishment for murder.
H1219.2. Quest assigned as punishment for murder.
H1219.3. Quest assigned as punishment by father of abducted girl.
H1219.4. Quest assigned by fairy. (Cf. H938.)
H1219.5. Quest assigned prisoner.
H1219.6. Quest assigned as result of slander.
H1219.7. Quest assigned as payment for hospitality.
H1219.8. Quest assigned as punishment for curiosity.
H1220. Quests voluntarily undertaken.
H1220. Quests voluntarily undertaken.
H1220. Quests voluntarily undertaken.
H1221. Quest for adventure. *Type 650.
H1221.1. Old warrior longs for more adventure. ---- Refuses to rest in old age.
H1222. Prince a-hunting enters on quest. *Type 401.
H1222. Prince a-hunting enters on quest. *Type 401.
H1223. Quest to undertake feats of valor.
H1223.1. Quest to recover one's honor through feats.
H1224. Quest to distant king for military aid
H1225. Quest for a strong adversary.
H1226. Pursuit of rolling cake leads to quest. Type 480.
H1226.1. Pursuit of rolling hoop leads to quest.
H1226.2. Pursuit of magic arrow leads to adventures.
H1226.3. Pursuit of rolling golden apple leads to quest. Type 480.
H1226.4. Pursuit of rolling ball of yarn leads to quest. Type 480.
H1227. Quest undertaken before hero will marry.
H1228. Quest undertaken by hero for vengeance.
H1228.1. Quest undertaken by hero to avenge his king.
H1228.2. Son goes out to avenge father's death.
H1229. Quests voluntarily undertaken -- miscellaneous.
H1229.1. Quest undertaken by hero to fulfill promises.
H1229.2. Queen writes message on stone which hero finds: he goes in search of her.
H1229.3. Quest for marvelous thing seen in dream.
H1230. Accomplishment of quests.
H1230. Accomplishment of quests.
H1231. Large boot-supply for journey. ---- Quest is to be so long that many boots are to be worn out.
H1231. Large boot-supply for journey. ---- Quest is to be so long that many boots are to be worn out.
H1231. Large boot-supply for journey. ---- Quest is to be so long that many boots are to be worn out.
H1231. Large boot-supply for journey. ---- Quest is to be so long that many boots are to be worn out.
H1232. Directions on quest given by sun, moon, wind, and stars. *Types 425, 451.
H1232.1. Directions on quest given by herdsmen (peasants). Type 432.
H1232.2. Directions on quest given by queen.
H1232.3. Directions on quest given by maiden or woman in castle.
H1232.4. Directions in quest given by peasant and his wife.
H1232.5. Directions on quest given by child(ren) still in mother's womb.
H1233. Helpers on quest.
H1233.1. Old person as helper on quest.
H1233.1.1. Old woman helps on quest. Type 400, 425.
H1233.1.2. Old man helps on quest.
H1233.2. Relation as helper on quest.
H1233.2.1. Quest accomplished with aid of wife. *Type 465C.
H1233.2.2. Quest accomplished with aid of brother in disguise.
H1233.3. Holy man as helper on quest.
H1233.3.1. Ascetic gives directions to hero on quest.
H1233.3.2. Fakir as helper on quest.
H1233.3.3. Quest accomplished with aid of prophet (sage, druid).
H1233.3.3. Quest accomplished with aid of prophet (sage, druid).
H1233.4. Supernatural creature as helper on quest.
H1233.4.1. Fairies as helpers on quest.
H1233.4.1. Fairies as helpers on quest.
H1233.4.2. Quest accomplished with aid of giantess.
H1233.4.2. Quest accomplished with aid of giantess.
H1233.4.3. Griffin as helper on quest.
H1233.4.4. Demon as helper on quest.
H1233.5. Deity as helper on quest.
H1233.5.1. Goddess as helper on quest.
H1233.6. Animals help hero on quest. *Type 550.
H1233.6.1. Horse helper on quest.
H1233.6.2. Bird helper (adviser) on quest.
H1233.6.3. Porpoise as helper on quest.
H1235. Succession of helpers on quest. ---- One helper sends to another, who sends to another, etc. (Cf. H1241. Types 400, 425, 516, 756B.)
H1235. Succession of helpers on quest. ---- One helper sends to another, who sends to another, etc. (Cf. H1241. Types 400, 425, 516, 756B.)
H1235. Succession of helpers on quest. ---- One helper sends to another, who sends to another, etc. (Cf. H1241. Types 400, 425, 516, 756B.)
H1235.1. Helpers on quest demand pay for advice.
H1236. Perilous path traversed on quest.
H1236. Perilous path traversed on quest.
H1236. Perilous path traversed on quest.
H1236.1. Quest over path bristling with sharp points (knives, axes, etc.).
H1236.2. Quest over path guarded by dangerous animals.
H1236.2. Quest over path guarded by dangerous animals.
H1236.3. Quest over path guarded by hags.
H1236.4. Quest over path guarded by giant.
H1237. Conjuring away obstacles on quest for lost wife.
H1239. Accomplishment of quest -- miscellaneous.
H1239.1. Prince agrees to marry a servant girl if she will help him on a quest.
H1239.1. Prince agrees to marry a servant girl if she will help him on a quest.
H1239.2. Objects of quest found in deserted castle where hero is served by unseen hands. Type 425.
H1239.2. Objects of quest found in deserted castle where hero is served by unseen hands. Type 425.
H1239.3. Quest accomplished by means of objects given by helpers. Type 425.
H1239.4. Man with magic knowledge defeats his competitors in quest by misinforming them about the character of country they will be traveling ---- (for a place where there is no water he makes them bring loads of wood; for a place where water is he makes them bring along loads of water).
H1239.4. Man with magic knowledge defeats his competitors in quest by misinforming them about the character of country they will be traveling ---- (for a place where there is no water he makes them bring loads of wood; for a place where water is he makes them bring along loads of water).
H1239.5. Seductive women attempt to divert quester.
H1240. Other circumstances of quests.
H1241. Series of quests. ---- One quest can be accomplished when a second is finished, etc. (Cf. H1235. *Type 550.)
H1241. Series of quests. ---- One quest can be accomplished when a second is finished, etc. (Cf. H1235. *Type 550.)
H1241.1. Hero returning from successful quest sent upon another.
H1241.1. Hero returning from successful quest sent upon another.
H1241.1.1. Hero returning with berries sent back to bring tree. (Cf. H561.1.2.)
H1242. Youngest brother alone succeeds on quest. *Type 402, 471, 550, 551, 577.
H1242. Youngest brother alone succeeds on quest. *Type 402, 471, 550, 551, 577.
H1242. Youngest brother alone succeeds on quest. *Type 402, 471, 550, 551, 577.
H1242. Youngest brother alone succeeds on quest. *Type 402, 471, 550, 551, 577.
H1242.1. Unpromising hero succeeds in quest.
H1243. Riches the reward of questions solved on quests. *Type 461.
H1244. Forgiveness the reward of successful quest.
H1245. Quest to be accomplished in one day.
H1247. Sleep forbidden until quest is accomplished.
H1248. Object sought brings about death of assigner of quest.
H1250--H1399 Nature of quests.
H1250--H1299 Quests to the other world.
H1250. Quests to the other world.
H1250. Quests to the other world.
H1250. Quests to the other world.
H1250. Quests to the other world.
H1250.1. Test of hero before journey to otherworld.
H1251. Quest to other world for samples of magic animals' food. Type 471.
H1252. Quest to other world for relative.
H1252.1. Quest to other world for ancestor.
H1252.1.1. Quest to the other world to receive news of ancestor.
H1252.1.2. Quest to the other world to learn whether father is in heaven or hell.
H1252.2. Quest to other world to take letters to dead relatives.
H1252.3. Quest for relatives sold to the otherworld.
H1252.4. King sends hero to otherworld to carry message to king's dead father.
H1254. Journey to otherworld for magic objects.
H1256. Journey to other world to obtain a wife. (Cf. H1381.3.1.2.)
H1257. Quest for the location of paradise.
H1260. Quest to the upper world. Type 465C.
H1260. Quest to the upper world. Type 465C.
H1261. Quest: a crown from heaven.
H1262. Quest: God to be brought from heaven. Type 465C.
H1263. Quest to God for fortune. *Types 460A, 460B.
H1263. Quest to God for fortune. *Types 460A, 460B.
H1264. Quest to upper world for fire.
H1265. Quest to Paradise to get oil to anoint dying father's body.
H1266. Quest of a deity.
H1267. Pregnant woman craving fish sends husband to heaven after lucky fishhook. (Cf. H936.)
H1270. Quest to lower world.
H1270. Quest to lower world.
H1270. Quest to lower world.
H1270. Quest to lower world.
H1271. Quest for Cerberus in hell: to be brought to earth.
H1272. Quest for devils in hell; hero brings them back with him. *Type 650.
H1273. Quest to devil for objects.
H1273.1. Quest to devil in hell for return of contract. *Type 756B.
H1273.1. Quest to devil in hell for return of contract. *Type 756B.
H1273.1. Quest to devil in hell for return of contract. *Type 756B.
H1273.1.1. Quest to hell for return of contract from deceased rich man.
H1273.2. Quest for three hairs from devil's beard. *Type 461.
H1273.2. Quest for three hairs from devil's beard. *Type 461.
H1273.2. Quest for three hairs from devil's beard. *Type 461.
H1274. Quest in hell for three dragon feathers. (Cf. B11.)
H1275. Quest for money (treasure) in hell.
H1276. Quest to lower world for lost words.
H1277. Quest to confines of hell for blood of sorceress.
H1278. Quest to devil for answer to riddle questions. (Cf. H1282, H1283, H1284, H1292.)
H1280. Quests to other realms.
H1281. Quest to Fortune to seek fortune. *Type 460B.
H1282. Quest to morning star for answers to questions. Type 702*
H1283. Quest to moon for answers to questions. Type 702*.
H1284. Quest for sun for answer to questions. *Type 460, 461.
H1284. Quest for sun for answer to questions. *Type 460, 461.
H1284.1. Quest to place where sun sets.
H1285. Quest to Mother of Time for answers to questions.
H1285.1. Quest to bring Soma (a wizard woman) from across the seven seas to a wedding.
H1286. Quests to fairyland.
H1286.0.1. Quest to fairyland at bottom of lake.
H1286.1. Quest to fairyland for precious jewel.
H1286.2. Quest to fairyland for magic object.
H1287. Quest to submarine monastery.
H1287.1. Quest to submerged island.
H1288. Quest to Plain of Wonders.
H1289. Quest to different other realms.
H1289.1. Quest to animal realm. (Cf. B220.)
H1289.1.1. Quest to lions', elephants', and serpents' land for green stone.
H1289.1.2. Quest to land of snakes.
H1289.2. Quest to Bjarmaland.
H1289.3. Quest to giant's land.
H1289.3.1. Quest to land of cannibal giants.
H1289.4. Quest to see deity.
H1289.4. Quest to see deity.
H1289.4.1. Quest for thread from lotus stalks growing on Vishnu's navel.
H1289.5. Quest to land where every raja dies.
H1289.6. Quest to the world of rakshasas.
H1290. Quests to the other world -- miscellaneous.
H1291. Questions asked on way to other world. *Type 461.
H1292. Answers found in other world to questions propounded on the way. (Cf. H1278, H1282, H1283, H1284. *Type 461.)
H1292.1. Question (propounded on quest): Why has spring gone dry? ---- Answer: Animal to be removed from its water-vein. Types 460, 461.
H1292.1.1. Question (propounded on quest): Why does no one ever drink water of two certain wells: ---- Answer: In their last birth they had been two Brahman women and whenever they wanted to give alms they gave only to each other.
H1292.2. Question (propounded on quest): Why does not a certain tree flourish? ---- Answer: Gold is hidden under it (or a serpent is under its roots). Types 460, 461.
H1292.2. Question (propounded on quest): Why does not a certain tree flourish? ---- Answer: Gold is hidden under it (or a serpent is under its roots). Types 460, 461.
H1292.2.1. Question (propounded on quest): Why does no one desire to eat fruits of a certain tree? ---- Answer: Tree in its last birth had been a very learned man who gave his knowledge away.
H1292.3. Question (propounded on quest): Why do the live stock die? ---- (Various answers.) Type 460, 461.
H1292.4. Question (propounded on quest): How can the prince be cured? ---- Answer: He must remove stone which he has spit out in the church. Types 460, 461.
H1292.4.1. Question (propounded on quest): How can the princess be cured? ---- Answer: She must recover consecrated wafer which rat has stolen from her first communion. Types 460, 461.
H1292.4.1. Question (propounded on quest): How can the princess be cured? ---- Answer: She must recover consecrated wafer which rat has stolen from her first communion. Types 460, 461.
H1292.4.1. Question (propounded on quest): How can the princess be cured? ---- Answer: She must recover consecrated wafer which rat has stolen from her first communion. Types 460, 461.
H1292.4.1. Question (propounded on quest): How can the princess be cured? ---- Answer: She must recover consecrated wafer which rat has stolen from her first communion. Types 460, 461.
H1292.4.2. Question (propounded on quest): How can snake be cured from blindness? ---- Answer: By giving away this gem.
H1292.4.3. Question (propounded on quest): How can the cripple be healed? ---- Answer: He must distribute his knowledge.
H1292.5. Question (on quest): How can the girl thus far avoided by suitors marry? ---- (Various answers.) Types 460, 461.
H1292.6. Question (on quest): Where is the lost key? ---- (Various answers.) Type 460, 461.
H1292.7. Question (on quest): Where is the lost princess? ---- (Various answers.) Types 460, 461.
H1292.8. Question (on quest): When will a ferryman be released from his duty? ---- Answer: When he is able to get out of the boat and leave the oar in another's hand. Types 460, 461.
H1292.9. Question (on quest): When will a certain water-animal be freed from annoyance? ---- (Various answers.) Types 460, 461.
H1292.10. Question (on quest): How can mice rid themselves of cats? ---- (Answer: tie on bell.)
H1292.11. Question (on quest): How can ants secure longer life? ---- (Answer: by doing without wings.)
H1292.12. Question (on quest): Where does Bras-de-Fer (Ver-sous-Terre) live?
H1292.13. Question (on quest): Have you seen my prince.
H1292.14. Question (propounded on quest): Why can't the dragon king ascend to the sky.
H1292.15. Question (propounded on quest): Why can't the child talk or the dog bark?
H1292.16. Question (propounded on quest): Why is the cow so severly beaten every day by her calf? ---- Answer: in her last birth she had been the young of her present calf and had treated it the same way.
H1292.17. Question (propounded on quest): Is a poor shepherd known to God? ---- Answer: He had been a very generous god-fearing person in his last birth and God had not forgotten him.
H1292.18. Question (propounded on quest): When can certain structure be finished? Answer: When king's daughter marries.
H1292.19. Question (propounded on quest): How can a man and woman be freed from their annoyance.
H1292.20. Question (propounded on quest): Why does kingdom go well by day and burn by night?
H1300. Quests for the unique.
H1300. Quests for the unique.
H1301. Quest for the most beautiful of women.
H1301.1. Quest for the most beautiful bride. Type 402.
H1301.1. Quest for the most beautiful bride. Type 402.
H1301.1.1. Quest for bride as handsome as the hero. *Type 516.
H1301.1.2. Quest for faraway princess.
H1301.1.3. Hero visits all islands to see if he can find woman to rival wife's beauty.
H1302. Quest for the most beautiful bouquet.
H1303. Quest for the finest of chains.
H1305. Quest for the best of bread. Type 402.
H1305.1. Quest for the best of meat.
H1305.1.1. Quest for the worst of meat.
H1305.2. Quest for best-cooked dish.
H1306. Quest for the finest of linen. Type 402.
H1306.1. Quest for best-worked handkerchief.
H1307. Quest for the smallest of dogs. Type 402.
H1308. Quest for the finest of horses.
H1311. Quest for the richest person.
H1311.1.
H1311.2. Quest for bride richest and poorest. Type 585.
H1311.2. Quest for bride richest and poorest. Type 585.
H1312. Quest for the greatest of fools.
H1312.1. Quest for three persons as stupid as his wife. *Type 1384.
H1313. Quest for person who can withdraw sword.
H1315. Quest for the spring of the biggest of three rivers east of Gardariki.
H1316. Quest for the strongest.
H1317. Quest for ornament (jewel, etc.) to match one already at hand.
H1318. Liar escapes from devil: quest for greater liar. (Cf. G303.16.19.3 K210, X905.)
H1319. Quests for the unique -- miscellaneous.
H1319.1. Quest for only person who can cure certain sickness.
H1319.2. Quest for best cap.
H1319.3. Quest for the most beautiful rug.
H1319.4. Quest for the most beautiful ring.
H1320. Quest for marvelous objects or animals. *Type 550.
H1320. Quest for marvelous objects or animals. *Type 550.
H1320. Quest for marvelous objects or animals. *Type 550.
H1320. Quest for marvelous objects or animals. *Type 550.
H1320. Quest for marvelous objects or animals. *Type 550.
H1320. Quest for marvelous objects or animals. *Type 550.
H1320.1. Quest for magic objects.
H1320.2. Quest for things seen in dream.
H1321. Quest for marvelous water.
H1321.1. Quest for Water of Life ---- (water which will resuscitate). *Types 550, 707.
H1321.2. Quest for healing water.
H1321.2. Quest for healing water.
H1321.2. Quest for healing water.
H1321.3. Quest for the water of youth. *Type 551.
H1321.4. Quest for dancing water.
H1321.5. Quest for singing water.
H1322. Quest for marvelous pillar.
H1322.1. Quest for silver pillar covered with golden flowers.
H1324. Quest for marvelous remedy. *Types 513, 551.
H1324. Quest for marvelous remedy. *Types 513, 551.
H1324. Quest for marvelous remedy. *Types 513, 551.
H1324. Quest for marvelous remedy. *Types 513, 551.
H1324. Quest for marvelous remedy. *Types 513, 551.
H1324.1. Quest for magic healing lantern.
H1324.2. Quest for draught of healing.
H1331. Quest for remarkable animal.
H1331. Quest for remarkable animal.
H1331. Quest for remarkable animal.
H1331. Quest for remarkable animal.
H1331.1. Quest for marvelous bird. *Type 550.
H1331.1. Quest for marvelous bird. *Type 550.
H1331.1.1. Quest for Bird of Truth. *Type 707.
H1331.1.2. Quest for three feathers of marvelous bird. *Type 550.
H1331.1.2.1. Quest for remarkable bird feathers.
H1331.1.3. Quest for golden bird. *Type 550.
H1331.1.3.1. Quest for jeweled golden cock.
H1331.1.3.2. Quest for golden peacock.
H1331.1.4. Quest for speaking bird. ---- Makes all other birds sing with him.
H1331.1.5. Quest for fat of water blackbirds.
H1331.2. Quest for marvelous boar (pig).
H1331.2.1. Quest for purely white boar.
H1331.2.2. Quest for pig not farrowed.
H1331.2.3. Quest for pigs killed by night and revived by day.
H1331.3. Quest for marvelous cattle.
H1331.3.1. Quest for bald, white-headed cow.
H1331.3.2. Quest for cow with liver of tallow.
H1331.3.3. Quest for golden calf.
H1331.4. Quest for marvelous horse.
H1331.4.1. Quest for blue-eyed horse.
H1331.4.2. Quest for horse with peacock tail.
H1331.5. Quest for marvelous goat.
H1331.6. Quest for marvelous dog.
H1331.7. Quest for creature with a single horn mounting to heaven with single red hair on its head.
H1331.8. Quest for a large-headed worm.
H1331.9. Quest for sheep that is a hound by night and a sheep by day.
H1332. Quest for marvelous parts or possessions of animals.
H1332.1. Quest for golden fleece.
H1332.2. Quest for vulture's egg figured with golden letters.
H1332.3. Quest for Gorgon's head.
H1332.4. Quest for animal with golden chain.
H1332.5. Quest for magic pigskin.
H1332.5.1. Quest for oil of magic pig.
H1332.6. Quest for liver of thunder and heart of dragon.
H1332.6. Quest for liver of thunder and heart of dragon.
H1332.7. Quest for honey from the royal bee-hive.
H1333. Quest for extraordinary plants (fruits, trees.)
H1333.1. Quest for marvelous tree.
H1333.1.1. Quest for singing tree. *Type 425, 707.
H1333.2. Quest for extraordinary plant.
H1333.2.1. Quest for plant of immortality.
H1333.2.2. Quest for magic tobacco.
H1333.2.3. Quest for extraordinary herb.
H1333.2.4. Quest for magic rice.
H1333.3. Quest for extraordinary fruit.
H1333.3.0.1. Quest for rejuvenating fruit.
H1333.3.0.2. Quest for marvelous fruit with princess inside.
H1333.3.1. Quest for marvelous apple.
H1333.3.1. Quest for marvelous apple.
H1333.3.1. Quest for marvelous apple.
H1333.3.1. Quest for marvelous apple.
H1333.3.1. Quest for marvelous apple.
H1333.3.1. Quest for marvelous apple.
H1333.3.1.1. Quest for magic apple. (Cf. D981.1. *Type 590.)
H1333.3.1.2. Quest for dancing apple.
H1333.3.1.3. Quest for apple of life. Type 590.
H1333.3.1.4. Quest for singing apple.
H1333.3.1.5. Quest for healing apple.
H1333.3.1.5. Quest for healing apple.
H1333.3.1.6. Quest for apples that are under the sea.
H1333.3.2. Quest for marvelous pear.
H1333.3.2.1. Quest for red pear.
H1333.3.3. Quest for berries from tree guarded by giants.
H1333.3.3. Quest for berries from tree guarded by giants.
H1333.4. Quest for magic chestnut.
H1333.5. Quest for marvelous flower.
H1333.5.0.1. Quest for flower that sends forth its fragrance for hundred miles around.
H1333.5.0.2. Quest for flower of a tree inside the seventh of a series of forts.
H1333.5.0.3. Quest for gold flower.
H1333.5.0.4. Quest for wonderful but man-killing flower.
H1333.5.1. Quest for lotus flower.
H1333.5.2. Quest for sarai flower.
H1333.5.3. Quest for bakali flower.
H1333.5.4. Quest for jasmine flower.
H1333.6. Quest for branches of tree guarded by dragon.
H1333.6. Quest for branches of tree guarded by dragon.
H1335. Quest for the living harp. *Type 465B.
H1335.1. Quest for gold mouth-harp.
H1336. Quest for magic cauldron.
H1337. Quest for sword of light.
H1337.1. Quest for Thunder Sword.
H1338. Quest for axe which sticks in beam outside a tower.
H1341. Quest for magic lantern.
H1342. Quest for magic iron rod.
H1342. Quest for magic iron rod.
H1342.0.1. Quest for magic wand.
H1343. Quest for castle of jewels.
H1344. Quest for ferule to fit staff.
H1345. Quest for magic spear (sword, etc.).
H1346. Quest for lost magic mirror.
H1346.1. Quest for stolen mirror. *Type 434.
H1347. Quest for comb.
H1348. Quest for marvelous gems.
H1348.1. Quest for covering that is kept in an emerald box by the well.
H1348.2. Quest for unpierced pearls.
H1351. Quest for magic stone.
H1352. Quest for magic ring.
H1352. Quest for magic ring.
H1352. Quest for magic ring.
H1352. Quest for magic ring.
H1353. Quest for Life Index.
H1355.
H1355.1. Quest for garment of spider web.
H1355.2. Quest for beautiful saree for the queen.
H1355.3. Quest for silken turban on tree sixteen rivers and seven seas away.
H1355.4. Task: achieving kingship by bringing silk from bazaar.
H1355.5. Quest for roll of cotton driven by the wind.
H1359. Quest for marvelous objects or animals -- miscellaneous.
H1359.1. Quest for marvelous golden wood for knife handle.
H1359.2. Quest for golden spinning equipment.
H1359.3. Quest for great tank of Indra (god).
H1359.4. Quest for mountain of gold.
H1359.5. Quest for marvelous game-board.
H1360. Quest for dangerous animals.
H1360. Quest for dangerous animals.
H1360. Quest for dangerous animals.
H1360. Quest for dangerous animals.
H1360. Quest for dangerous animals.
H1360. Quest for dangerous animals.
H1360. Quest for dangerous animals.
H1360. Quest for dangerous animals.
H1361. Quest for lion's milk. *Type 590.
H1361.0.1. Cubs furnish lion's (tiger's, etc.) milk to hero.
H1361.1. Quest for tiger's milk.
H1361.2. Quest for bear's milk.
H1361.3. Quest for wolf's milk.
H1361.4. Quest for wild dog's milk.
H1361.5. Quest for hare's milk.
H1361.6. Quest for cheese made from milk of wild white buffaloes. (Cf. H1362.1.)
H1362. Quest for devastating animals.
H1362. Quest for devastating animals.
H1362. Quest for devastating animals.
H1362.1. Quest for devastating buffaloes.
H1363. Quest for wonderful but vicious horse.
H1364. Quest for demon-owned cows.
H1370. Miscellaneous quests.
H1371. Impossible quests.
H1371. Impossible quests.
H1371.1. Quest for the world's end.
H1371.1.1. Quest for place where sun comes up.
H1371.2. Quest for the bottom of the sea.
H1371.3. Quest for tears shed into the sea.
H1371.4. Quest for ornaments bride has worn in former birth.
H1376. Allegorical quests.
H1376.1. Quest: learning what death is.
H1376.1. Quest: learning what death is.
H1376.2. Quest: learning what fear is. *Type 326.
H1376.2.1. Quest: learning what fear of Death is.
H1376.3. Quest: learning what anger is. (Cf. H1394.)
H1376.3.1. Quest for the anger of God. ---- Man is so fortunate that people say that he has everything but the anger of God. He seeks it and finds it with much misfortune.
H1376.4. Quest for bag of truths (lies). Types 513, 570.
H1376.4. Quest for bag of truths (lies). Types 513, 570.
H1376.5. Quest for trouble.
H1376.6. Quest for happiness.
H1376.7. Quest for immortality.
H1376.8. Quest for wisdom.
H1376.9. Quest for luck.
H1377. Enigmatical quests.
H1377.1. Quest for glass of all waters. ---- (Sea water.)
H1377.2. Quest for bouquet of all flowers. ---- (Beehive.)
H1377.3. Quest for the hazelnuts of ay, ay, ay. ---- (Brings hazelnuts with thorns so that the king cries "Ay, ay, ay" when he takes them.)
H1377.4. Quest for dusty cloth. ---- (Barren woman assigns quest. Dusty cloth is one made dusty by the feet of a child.)
H1378. Paradoxical quests. (Cf. H1050.)
H1378.1. Quest for wood neither crooked nor straight. ---- (Sawdust.)
H1378.2. Quest for king's joy and woe. ---- (King tells of adventures in which his brothers are all killed. They were a joy to him but their death a woe.)
H1381. Quest for unknown person.
H1381.1. Quest for unknown parents.
H1381.2. Quest for unknown father.
H1381.2.1. Woman seeks unknown father of her child. *Type 551.
H1381.2.1.1. Quest for unknown, vanished beloved.
H1381.2.2. Child seeks unknown parent.
H1381.2.2.1. Son seeks unknown father. *Type 707.
H1381.2.2.1. Son seeks unknown father. *Type 707.
H1381.2.2.1.1. Boy twitted with illegitimacy seeks unknown father. *Type 873.
H1381.2.2.2. Child seeks unknown mother.
H1381.2.2.2.1. Boy twitted with illegitimacy seeks unknown mother.
H1381.3. Quest for unknown woman. (Cf. H1385, M55.)
H1381.3.1. Quest for bride.
H1381.3.1. Quest for bride.
H1381.3.1. Quest for bride.
H1381.3.1. Quest for bride.
H1381.3.1. Quest for bride.
H1381.3.1. Quest for bride.
H1381.3.1.1. Quest for bride for king (prince). *Type 531.
H1381.3.1.1. Quest for bride for king (prince). *Type 531.
H1381.3.1.1. Quest for bride for king (prince). *Type 531.
H1381.3.1.1. Quest for bride for king (prince). *Type 531.
H1381.3.1.1.1. Quest for bride for king like picture he has seen. (Cf. H1381.3.1.2.1.)
H1381.3.1.2. Quest for bride for oneself. Type 585.
H1381.3.1.2. Quest for bride for oneself. Type 585.
H1381.3.1.2. Quest for bride for oneself. Type 585.
H1381.3.1.2. Quest for bride for oneself. Type 585.
H1381.3.1.2.1. Quest for unknown woman whose picture has aroused man's love. (Cf. H1381.3.1.1.1.)
H1381.3.1.2.2. Quest for girl hero has seen in dream.
H1381.3.1.2.3. Quest for dangerous maiden as bride.
H1381.3.1.3. Quest for bride for dwarf.
H1381.3.2. Quest for Glass Princess.
H1381.3.3. Quest for clever woman.
H1381.3.4. Quest for princess transformed into skein of silk.
H1381.3.5. Quest for woman exactly like another.
H1381.3.6. Quest for persecuted woman.
H1381.3.7. Quest for princess hidden by father.
H1381.3.8. Quest for queen of fairies.
H1381.4. Quest for son of sinless couple.
H1381.5. Hero seeks his equal. (Cf. H1311.1.)
H1381.6. Quest for unknown son.
H1381.7. Quest for unknown bridegroom who has certain name and is only son among seven children of father.
H1382. Quest for unknown objects or places.
H1382.1. Quest for unknown magic words. ---- Hero seeks them on the heads of swallows, the necks of swans, the backs of geese, and the tongues of reindeer.
H1382.2. Quest for unknown story (epic).
H1382.2.1. Quest for unknown lines of poem.
H1382.3. Quest for unknown wonder.
H1383. Quest for unknown animal.
H1383.1. Quest for unknown puppy-hound.
H1385. Quest for lost persons.
H1385. Quest for lost persons.
H1385. Quest for lost persons.
H1385.0.1. Unspelling quest: journey to disenchant (free) captives.
H1385.1. Quest for stolen princess. *Types 301, 408, 506.
H1385.2. Quest for vanished daughter.
H1385.3. Quest for vanished wife (mistress). *Type 400.
H1385.3. Quest for vanished wife (mistress). *Type 400.
H1385.3. Quest for vanished wife (mistress). *Type 400.
H1385.3.1. Quest for vanished wife and son. ---- Husband seeks wife and son in many countries.
H1385.4. Quest for vanished husband. *Types 425, 890.
H1385.4.1. Quest for husband who has been reincarnated as cat.
H1385.5. Quest for vanished lover. (Cf. H1381.2.1.1. *Type 432.)
H1385.6. Quest for lost sister. Type 47.
H1385.7. Quest for lost father. (Cf. H1216.)
H1385.7.1. Quest for lost grandfather.
H1385.8. Quest for lost brother(s).
H1385.9. Quest for lost (stolen) family.
H1385.10. Quest for lost prince (king).
H1385.11. Quest for lost uncles.
H1385.12. King in quest of his prime minister who has left him in anger.
H1386. Quest for lost object.
H1386. Quest for lost object.
H1386. Quest for lost object.
H1386. Quest for lost object.
H1386.1. Quest for lost horn.
H1386.2. Quest for missing ring.
H1386.3. Quest for lost bird. *Type 480.
H1386.4. Quest for lost ecclesiastical rule.
H1388. Quest: answer to certain question.
H1388. Quest: answer to certain question.
H1388.1. Question: What is it women most desire. ---- Answer: Sovereignty.
H1392. Quest for armor from a grave mound.
H1392.1. Quest for gold from a grave mound.
H1393. Quest to distant sage for advice.
H1394. Quest for person who has not known sorrow.
H1394. Quest for person who has not known sorrow.
H1394. Quest for person who has not known sorrow.
H1395. Heroes seek judgment as to which is greatest. (Cf. H1311.1.)
H1396. Quest for light-giving child.
H1397. Quest for enemies.
H1397.1. Quest for witch stepmother. (Cf. S31.)
H1397.2. Quest for enemy's children.
H1400--H1599 Other tests.
H1400--H1449 Tests of fear.
H1400. Fear test. ---- A person is put to various tests in the attempt to make him show fear. *Type 326.
H1400. Fear test. ---- A person is put to various tests in the attempt to make him show fear. *Type 326.
H1400. Fear test. ---- A person is put to various tests in the attempt to make him show fear. *Type 326.
H1400. Fear test. ---- A person is put to various tests in the attempt to make him show fear. *Type 326.
H1401. Deity assumes frightful guises to frighten child.
H1401.1. Chief of dead assumes frightful guises to frighten visitors.
H1401.2. Ogress assumes frightful guises to frighten messengers.
H1405. Fear test: behaving as if enemy is coming in order to see who will flee and who will stay and fight.
H1406. Suitor tested by apparent threats to his person.
H1407. Fear test: serpent put in flour so that fearless youth kneads it into the dough.
H1408. Test: going without fear through a wilderness filled with all manner of beasts.
H1408. Test: going without fear through a wilderness filled with all manner of beasts.
H1410. Fear test: staying in frightful place.
H1411. Fear test: staying in haunted house. Type 326.
H1411. Fear test: staying in haunted house. Type 326.
H1411. Fear test: staying in haunted house. Type 326.
H1411. Fear test: staying in haunted house. Type 326.
H1411.1. Fear test: staying in haunted house where corpse drops piece-meal down chimney. ---- Dead man's members call out to hero, "Shall we fall, or shall we not?" *Type 326.
H1411.1.1. Fear test: staying in haunted house where horse carcass drops down chimney.
H1411.2. Fear test: staying in haunted house infested by cats. Type 326.
H1411.2.1. Fear test: night watch with magic cats.
H1411.3. Fear test: staying in enchanted castle at night where the devil gives a moral speech and prophesies.
H1411.4. Fear test: spending night in house (hall) haunted by demon ---- (monster).
H1412. Fear test: spending night in church.
H1412.1. Fear test: going into the church at night and ringing the bell.
H1415. Fear test: staying under gallows at night. Type 326.
H1416. Fear test: spending night by grave.
H1416. Fear test: spending night by grave.
H1416. Fear test: spending night by grave.
H1416. Fear test: spending night by grave.
H1418. Fear test: taking boy to frightful enemy's tent.
H1420. Fearless traffic with devils.
H1421. Fear test: playing cards with devil in church. Type 326.
H1421.1. Hero plays skittles with demons.
H1422. Fear test: cutting devil's fingernails. Type 326.
H1423. Fear test: fighting with spirits.
H1423. Fear test: fighting with spirits.
H1423.1. Fear test: passing through door guarded by savage hound and armed soldier.
H1423.2. Fear test: undergoing terrifying experience out of doors on Hallowe'en.
H1423.3. Fear test: bringing from a hill, seized by a demon, the fattest of goats.
H1430. Fearless traffic with ghosts.
H1431. Fear test: stealing clothes from ghosts. Type 326.
H1433. Fear test: playing game with reassembled dead man. (Cf. H1411.1, H1421. Type 326.)
H1433. Fear test: playing game with reassembled dead man. (Cf. H1411.1, H1421. Type 326.)
H1434. Fear test: eating and drinking from skulls.
H1435. Fear test: fetching skulls from a charnel house.
H1436. Fear test: keeping goal in hurling-match for corpses.
H1440. The learning of fear.
H1441. Fearless hero frightened by being awakened with cold water. Type 326.
H1441.1. Fearless hero frightened by being awakened by eels put down his back. Type 326.
H1450--H1499 Tests of vigilance.
H1450. Vigilance test.
H1450.1. Waking contest. Type 513.
H1451. Test: speechless vigil in church.
H1460. Test: vigil at tomb.
H1460. Test: vigil at tomb.
H1460. Test: vigil at tomb.
H1460. Test: vigil at tomb.
H1460. Test: vigil at tomb.
H1461. Test: sitting up with corpse. ---- Wake. Type 480.
H1461. Test: sitting up with corpse. ---- Wake. Type 480.
H1462. Vigil for dead father. *Type 530.
H1462.1. Vigil for dead father: youngest son alone endures frightful experiences. ---- Ceiling, floors, and walls knock together.
H1463. Three-night watch over grave to guard man from devil.
H1470. Other vigilance tests.
H1471. Watch for devastating monster. ---- Youngest alone successful. *Types 301, 550.
H1471. Watch for devastating monster. ---- Youngest alone successful. *Types 301, 550.
H1471. Watch for devastating monster. ---- Youngest alone successful. *Types 301, 550.
H1471.1. Watch for thieves in the king's garden.
H1472. Test: sleeping by princess three nights without looking at her or disturbing her. *Type 400.
H1472. Test: sleeping by princess three nights without looking at her or disturbing her. *Type 400.
H1472. Test: sleeping by princess three nights without looking at her or disturbing her. *Type 400.
H1480. Accomplishment of vigilance test.
H1481. Thumb cut and salt put on it in order to remain awake.
H1482. Dirk stuck into thigh in order to keep from sleeping.
H1483. Grains slowly munched in order to keep from sleeping. (Cf. H1471.)
H1484. Continual pricking with pin in order to remain awake.
H1484.1. Large fire and water for washing eyes as device of expectant lover.
H1500--H1549 Tests of endurance and power of survival.
H1500. Tests of endurance.
H1501. Endurance test: long dancing. ---- Girl tires out many partners.
H1502. Test: enduring hardship. ---- Tested by making girl serve woman who has leprosy, etc.
H1503. Endurance test: scalding mush scattered on heroine's naked body; rasp-tongued dogs lick wounds.
H1504. Test: sleeping naked on floor in cold. ---- (Suitor test.)
H1504. Test: sleeping naked on floor in cold. ---- (Suitor test.)
H1505. Test: sewing clothes into boy's hands and tearing them off together with the skin.
H1506. Endurance test: hero maintains silence in the snake pit.
H1506. Endurance test: hero maintains silence in the snake pit.
H1507. Hero pursues and kills fugitive in spite of bleeding wounds.
H1508. Test: long praying.
H1508.1. Test: repeating incantation continuously for months.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1510. Tests of power to survive. ---- Vain attempts to kill hero. *Types 461, 516, 930.
H1511. Heat test. ---- Attempt to kill hero by burning him in fire. Type 513.
H1511. Heat test. ---- Attempt to kill hero by burning him in fire. Type 513.
H1511. Heat test. ---- Attempt to kill hero by burning him in fire. Type 513.
H1511. Heat test. ---- Attempt to kill hero by burning him in fire. Type 513.
H1511. Heat test. ---- Attempt to kill hero by burning him in fire. Type 513.
H1511. Heat test. ---- Attempt to kill hero by burning him in fire. Type 513.
H1511. Heat test. ---- Attempt to kill hero by burning him in fire. Type 513.
H1511.1. Heat test: swallowing red-hot stones.
H1511.1.1. Test: swallowing heated brass and iron ornaments.
H1511.2. Burning food test. ---- Attempt to kill hero by feeding him burning food.
H1511.3. Smoke test. ---- Attempt to kill hero by smoke.
H1511.4. Smoking test. ---- Attempt to kill hero by having him smoke fatal pipe.
H1512. Cold test. Attempt to freeze hero to death. *Type 513.
H1512. Cold test. Attempt to freeze hero to death. *Type 513.
H1512. Cold test. Attempt to freeze hero to death. *Type 513.
H1515. Poisoned food test. ---- Attempt to kill hero by feeding him poisoned food. Type 516.
H1515. Poisoned food test. ---- Attempt to kill hero by feeding him poisoned food. Type 516.
H1515. Poisoned food test. ---- Attempt to kill hero by feeding him poisoned food. Type 516.
H1515.1. Attempt to poison by druids.
H1515.2. Poisoned drink test. ---- Attempt to kill saint by giving him poisoned drink.
H1515.3. Test: food with thorns. ---- Hero given food in which thorns are hidden.
H1515.3. Test: food with thorns. ---- Hero given food in which thorns are hidden.
H1516. Poisoned clothing test. ---- Attempt to kill hero by poisoning clothing. *Type 516.
H1516. Poisoned clothing test. ---- Attempt to kill hero by poisoning clothing. *Type 516.
H1517. Test: bite of poisonous snake.
H1521. Clam test. Hero is sent to capture a giant clam, so that he can be killed.
H1522. Killing trees threaten hero.
H1522.1. Bent tree test. ---- Bent tree is released so as to tear hero to pieces.
H1522.1. Bent tree test. ---- Bent tree is released so as to tear hero to pieces.
H1522.1. Bent tree test. ---- Bent tree is released so as to tear hero to pieces.
H1525. Clashing rocks test: hero to pass between them.
H1525. Clashing rocks test: hero to pass between them.
H1531. Spine test. ---- Attempt to kill hero by throwing him on sharp spine or spike.
H1531.1. Test: dancing on sharp instruments.
H1531.2. Vain attempt to kill hero on stairway set with razors.
H1532. Wedge test. ---- Hero is caught in cleft of tree.
H1532. Wedge test. ---- Hero is caught in cleft of tree.
H1533. Hanging test. ---- Unavailing attempt to kill hero by hanging.
H1534. Plank test. ---- Attempt to kill hero by letting plank fall on him.
H1535. Precipice test. ---- Hero is pushed over a precipice.
H1535.1. Pit test. ---- Hero thrown into pit.
H1535.1. Pit test. ---- Hero thrown into pit.
H1535.1. Pit test. ---- Hero thrown into pit.
H1536. Toboggan test. ---- Attempt to kill hero on dangerous toboggan.
H1537. Test: playing game with ferocious beast.
H1537.1. Bear demands that heroine play Blindman's Buff. Type 480.
H1538. Drowning test. ---- Unavailing attempt to drown hero.
H1540. Contests in endurance.
H1541. Contest in enduring cold.
H1541. Contest in enduring cold.
H1541. Contest in enduring cold.
H1541.1. Contest in enduring cold: frost and the hare. ---- Hare tries to deceive frost by lying on frozen snow and saying, "Oh how warm!" *Type 71.
H1541.2. Contest in enduring cold: wind overcomes frost. Type 1097*.
H1542. Contest in enduring heat.
H1542. Contest in enduring heat.
H1542.1. Contest in crossing river of fire.
H1543. Contest in remaining under water. (Cf. H1538.)
H1543. Contest in remaining under water. (Cf. H1538.)
H1544. Contest in enduring thirst.
H1545. Contest in fasting.
H1550--H1569 Tests of character.
H1550. Tests of character.
H1550. Tests of character.
H1550. Tests of character.
H1550.1. Bad character shown by the eyes.
H1552. Tests of generosity.
H1552.1. Which was the most generous -- husband, robber, or lover? ---- Woman has promised her lover to go to him on her wedding night. Husband lets her go. On way she meets robbers and tells her story. Robbers take her to her lover. She tells what has happened. Lover returns her immediately to her husband. *Type 976.
H1552.1. Which was the most generous -- husband, robber, or lover? ---- Woman has promised her lover to go to him on her wedding night. Husband lets her go. On way she meets robbers and tells her story. Robbers take her to her lover. She tells what has happened. Lover returns her immediately to her husband. *Type 976.
H1552.1. Which was the most generous -- husband, robber, or lover? ---- Woman has promised her lover to go to him on her wedding night. Husband lets her go. On way she meets robbers and tells her story. Robbers take her to her lover. She tells what has happened. Lover returns her immediately to her husband. *Type 976.
H1552.1.1. Which was most generous -- husband, lover, or magician (similar)?
H1552.2. Contest in generosity. ---- Ruler vies with minister in generosity. Minister declared loser and condemned to die. Pardoned on acknowledging defeat.
H1553. Tests of patience.
H1553.1. Philosopher teaches son to beg before stone statues. ---- In this way he will acquire patience.
H1553.1. Philosopher teaches son to beg before stone statues. ---- In this way he will acquire patience.
H1553.2. Test of patience: king accepts strong reproof and criticism.
H1553.3. Test of patience: those who wish to enter city gate must endure insults of old men there who mock them.
H1553.4. Man shows his patience by accepting blow in face with stool thrown by his superior in monastery.
H1553.5. Monk fails in test of patience. ---- He tries to live alone to test it. One day he loses his temper at a cup which overturns and he breaks it.
H1553.6. Test of patience by asking irrelevant riddles.
H1554. Test of curiosity. (Cf. H1557.)
H1554.1. Test of curiosity: mouse in jug. ---- The new Eve. A woman has boasted of a lack of curiosity and blamed Mother Eve. The king entertains her in his castle. She may see everything but must not look into a certain silver jug. She does so and finds a mouse in it. (Cf. H1557.2. *Type 1416.)
H1554.2. Test of curiosity: the clock. ---- A man is promised a beautiful clock if he can mind his own business for a whole year. He does. The giver tells him he is the second man who almost made sure of getting the clock. The man asks how the other missed getting it; he loses the clock himself.
H1554.3. Test of curiosity: the paternoster. ---- Plowman is promised a horse if he can say a paternoster without thinking of anything else. In the midst of the recitation, he asks if he will get the saddle and bridle too. He loses bargain.
H1555. Tests of honesty.
H1555.1. Test of honesty: man entrusted with treasure.
H1556. Tests of fidelity.
H1556. Tests of fidelity.
H1556. Tests of fidelity.
H1556. Tests of fidelity.
H1556. Tests of fidelity.
H1556. Tests of fidelity.
H1556.0.1. Fidelity of servant tested.
H1556.0.1. Fidelity of servant tested.
H1556.0.2. Test of fidelity (loyalty) of guard. ---- (Faithful unto death.)
H1556.1. Test of fidelity by feigning death.
H1556.1. Test of fidelity by feigning death.
H1556.1. Test of fidelity by feigning death.
H1556.1. Test of fidelity by feigning death.
H1556.1. Test of fidelity by feigning death.
H1556.1.1. Cock feigns death to see what hens will say about him.
H1556.2. Test of fidelity through submitting hero to temptations.
H1556.3. Test of fidelity through offering suspected assassin opportunity to commit the murder.
H1556.4. Fidelity in love tested.
H1556.4.1. Lover's fidelity tested by going to bed with mistress and only kissing.
H1556.4.1. Lover's fidelity tested by going to bed with mistress and only kissing.
H1556.4.2. Lover's fidelity tested by making love to maid.
H1556.4.2.1. Wife tests her husband's fidelity by tempting him in the guise of another woman.
H1556.4.3. Lover's fidelity tested by substituting maid in mistress's bed at assignation. He must refuse her.
H1556.4.3. Lover's fidelity tested by substituting maid in mistress's bed at assignation. He must refuse her.
H1556.4.4. Old uncle tests nephew's fidelity by sleeping with his beloved.
H1556.4.5. Husband's (wife's) willingness to die for mate disappears when Death seems to arrive.
H1556.4.5.1. Old woman's willingness to die for daughter disappears when Death seems to arrive.
H1556.4.6. Rose given by supernatural wife to husband when he leaves for home will shed as many petals as times he thinks of her.
H1556.5. Test of fidelity by feigning sleep in same bed as calumniated hero or alone in the forest with him.
H1557. Tests of obedience.
H1557. Tests of obedience.
H1557. Tests of obedience.
H1557. Tests of obedience.
H1557.1. Obedience of sons tested by offering them apple. ---- They are each offered a slice of apple. The king says, "Open your mouth and receive what I give you". Eldest son insulted; youngest obeys and receives kingdom as reward. (Cf. H1558.0.1.1.)
H1557.2.
H1557.3. Old man contented till forbidden to leave city. ---- Immediately disobeys.
H1557.4. Pope tests women's disobedience: not to look into box. (Cf. H1554.1. ---- They do so and are not allowed to hear confession.)
H1557.5. Obedience of king's subjects tested by willingness to allow spear to be carried crosswise into houses. ---- Way must be hewn.
H1557.5. Obedience of king's subjects tested by willingness to allow spear to be carried crosswise into houses. ---- Way must be hewn.
H1557.6. King tests gardener's obedience by playing thief.
H1558. Tests of friendship.
H1558. Tests of friendship.
H1558. Tests of friendship.
H1558. Tests of friendship.
H1558. Tests of friendship.
H1558.0.1. Test of worthiness for friendship.
H1558.0.1.1. Apple test of worthiness for friendship. ---- Father gives son three apples to offer to those he meets. If the man eats all, avoid him; if he divides, make friends with him. (Cf. H1557.1.)
H1558.1. Test of friendship: the half-friend. ---- A man kills a hog and tells his friends that he has killed a man and asks where he can hide the body. All of them drive him away and only his father's half-friend remains true to him in his feigned trouble. *Type 893.
H1558.1.1. Of three friends the least loved proves true in emergency.
H1558.2. Test of friendship: substitute as murderer. ---- A man in misery gives himself up as a murderer rather than endure further misery. His friend tries to take on himself the guilt and be substituted. The real murderer, touched by the generosity, confesses.
H1558.3. Test of friendship: to go with one to death. ---- Everyman. He calls in Riches, Family, etc. Only Good Deeds remains with him.
H1558.4. The hare with many friends. ---- In the final test none help and only her legs save her.
H1558.5. Test of friendship: death feigned to test debtor friends.
H1558.6. Test of friendship: the imagined refusal. ---- Man wonders if his friend would lend him his palfrey. Decides he would refuse. Imagines that he has actually asked for the palfrey and has been refused. Cools toward his friend. The owner of the horse asks for an explanation. He agrees to lend him the horse and they are reconciled.
H1558.7. Test of friendship: the power of money. ---- Spendthrift loses his friends in poverty.
H1558.7.1. Sultan takes disguise of beggar to test friends.
H1558.7.1. Sultan takes disguise of beggar to test friends.
H1558.7.2. Friends desert when man reports loss of his money.
H1558.8. Friends refuse to fight against each other.
H1558.8.1. Sword too heavy to lift against a friend.
H1558.8.1. Sword too heavy to lift against a friend.
H1558.8.1. Sword too heavy to lift against a friend.
H1558.9. Pregnant wife left in charge of friend.
H1558.10. Friendship kept up even during sons' jealousy and enmity.
H1558.11. Test of friendship: to take a slap publicly from friend.
H1558.12. Test of friendship: mourner says dead husband can be touched only by sinless person; ---- Volunteers for cremating body immediately disperse.
H1558.13. Test of friendship: loyalty to condemned friend.
H1561. Tests of valor.
H1561. Tests of valor.
H1561. Tests of valor.
H1561. Tests of valor.
H1561. Tests of valor.
H1561.1. Tests of valor: tournament.
H1561.1. Tests of valor: tournament.
H1561.1. Tests of valor: tournament.
H1561.1. Tests of valor: tournament.
H1561.2. Single combat to prove valor.
H1561.2.1. Holmgang. ---- Single combat on an island.
H1561.2.2. Fight with father's old friend, though only to mention who he is would assure the youth a friendly reception.
H1561.2.3. Combats at fords.
H1561.3. Test of valor: not flinching under a blow.
H1561.4. Test of valor: rousing servant's anger. ---- Nobleman, when examining servants for hire, bids each stand before him and comb his long beard. Occasionally he snaps at them as if to bite them. Those who dodge he lets go; those who offer fight he employs.
H1561.5. Test of valor worthy for kingship: taking possession of royal insignia placed between two ferocious lions.
H1561.6. Test of valor: fight with giant.
H1561.6. Test of valor: fight with giant.
H1561.6. Test of valor: fight with giant.
H1561.6. Test of valor: fight with giant.
H1561.6. Test of valor: fight with giant.
H1561.7. Test of valor: attack by warrior and hound.
H1561.8. Warriors battle against leader as test of valor.
H1561.9. Prince chooses shorter but more dangerous road.
H1561.10. Master tests disciple by asking him if he will be willing to plunge with him into the Indus.
H1562. Test of strength. *Type 650.
H1562. Test of strength. *Type 650.
H1562. Test of strength. *Type 650.
H1562. Test of strength. *Type 650.
H1562. Test of strength. *Type 650.
H1562.1. Test of strength: pulling up tree by roots. See all references to F621.
H1562.1. Test of strength: pulling up tree by roots. See all references to F621.
H1562.1. Test of strength: pulling up tree by roots. See all references to F621.
H1562.1.1. Test of strength: cutting tree with one stroke.
H1562.2. Test of strength: lifting stone (fireplace, etc.)
H1562.2.1. Test of strength: lifting sword.
H1562.2.2. Before undertaking rescue, bat tests strength by lifting stone.
H1562.3. Test of strength: breaking heavy glass bottle over loaf of rye bread.
H1562.4. Test of strength: prodigious jump.
H1562.5. Test of strength: heavy stone flung at boaster; he throws it back.
H1562.6. Test of strength: breaking spirited horse.
H1562.7. Strength contest: contestants stand with back to rock on opposite side, and iron ring around neck of each connected by chain. ---- They tug until ring severs neck of one.
H1562.8. Test of strength: breaking witch's back.
H1562.9. Test of strength: wrestling.
H1562.10. Test of strength: pushing out heavy ferry.
H1562.11. Test of strength: pulling in two iron bars passing through hole.
H1562.12. Task: destruction of iron castle.
H1562.13. Test of strength: shooting through seven iron plates with arrow.
H1562.14. Mighty-of-His-Mouth and Mighty-of-His-Hands decide to live together to test strength. ---- Strength of mind is winner.
H1563. Test of skill.
H1563. Test of skill.
H1564. Test of hospitality.
H1565. Tests of gratitude.
H1565. Tests of gratitude.
H1565.1. Test of gratitude: magician makes pupil believe himself superior. ---- Though he has promised magician great rewards he forgets his promise. Wealth removed.
H1566. Test for admission to warrior band.
H1567. Test of leadership.
H1567.1. Frightful meal as test of leadership.
H1567.1.1. Test of leadership (obedience): ---- swallowing mouse without vomiting.
H1568. Test of the champion.
H1568.1. Test of championship: sitting on pillow covering egg without breaking egg.
H1569. Tests of character -- miscellaneous.
H1569.1. Test of industry. (Cf. H382.)
H1569.1.1. Man tests industry of prospective servant girl.
H1570--H1599 Miscellaneous tests.
H1570--H1599.
H1571. Test of sensitiveness. (For details see F647.)
H1571. Test of sensitiveness. (For details see F647.)
H1572. Test of fertility.
H1572. Test of fertility.
H1572. Test of fertility.
H1572.1. Stone under fertile woman produces milk; under barren woman produces blood.
H1572.1. Stone under fertile woman produces milk; under barren woman produces blood.
H1573. Religious tests.
H1573. Religious tests.
H1573. Religious tests.
H1573.0.1. Angel helpers in religious test.
H1573.1. Belief in Christianity tested. (Cf. V300.)
H1573.1.1. Heathen swallowed by earth. Proof of his belief.
H1573.1.1. Heathen swallowed by earth. Proof of his belief.
H1573.1.1. Heathen swallowed by earth. Proof of his belief.
H1573.1.2. Loathly deed performed as evidence of Christian virtue.
H1573.1.3. Druid attempts to shake king's faith by magic manifestation.
H1573.1.3. Druid attempts to shake king's faith by magic manifestation.
H1573.1.4. Man commanded by saint to leap into fiery furnace: unharmed.
H1573.1.4. Man commanded by saint to leap into fiery furnace: unharmed.
H1573.2. Religious personages tested.
H1573.2.1. Magic manifestation required as proof in test of saintliness.
H1573.2.1. Magic manifestation required as proof in test of saintliness.
H1573.2.2. Saint tested by visit of deity in disguise.
H1573.2.3. Test of worthiness for bishop: plowing without plowshare.
H1573.3. Power of Christianity tested.
H1573.3. Power of Christianity tested.
H1573.3.1. Saint drinks poison without injury as proof of power of Christianity.
H1573.3.1. Saint drinks poison without injury as proof of power of Christianity.
H1573.3.2. Saint's horse miraculously preserved as proof of power of Christianity before fairy.
H1573.3.3. Transformation by saint as proof of Christianity before druid.
H1573.3.3. Transformation by saint as proof of Christianity before druid.
H1573.3.4. Wizard (druid) burned, saint saved in test of power of Christianity.
H1573.4. Power of other religions tested.
H1573.4.1. Power of Judaism tested.
H1573.5. Test of steadfastness of love for God: though warned in dream man refuses to part with sacred stone.
H1573.6. Test of righteousness.
H1573.6.1. Ability to cross bridge as test of righteousness.
H1573.7. Test of repentance.
H1573.7.1. Test of repentance: culprit exposed to situation identical to that in which he sinned. (Cf. H11573.)
H1574. Tests of social position.
H1574.0.1. Social rank determined according to portion taken from cauldron of food.
H1574.1. Tests for noble blood.
H1574.2. Fruitfulness of nature as proof of kingly right.
H1574.3. King chosen by test,
H1574.3.0.1. Test imposed on young princess as candidates for throne.
H1574.3.0.2. Two deities test virtues of a king.
H1574.3.1. The burning forge (smithy): he who salvages anvil will be king.
H1574.3.2. He who wins maiden queen is king.
H1575. Tests of sight.
H1575.1. Test of sight: stepping stones. ---- Captives re-blinded if they cross stepping-stones without stumbling.
H1576. Tests of possession of magic powers.
H1576.1. Test of magic powers: telling sex of unborn goat.
H1576.2. Test of skill for a fakir: heating iron and passing it through hands without burning them.
H1577. Test of divine favor.
H1577.1. Test of goddess's favor: man throws away his wife's jewel-box to see if she can regain it with the aid of goddess.
H1577.2. Test of goddess's favor: husband drowns his son to see if his wife's tutelary goddess can bring him back to life.
H1578. Test of sex: to discover person masking as of other sex.
H1578. Test of sex: to discover person masking as of other sex.
H1578. Test of sex: to discover person masking as of other sex.
H1578. Test of sex: to discover person masking as of other sex.
H1578.1. Test of sex of girl masking as man.
H1578.1.1. Test of sex of girl masking as man: peas spread on floor. ---- Men tread firmly; women slip.
H1578.1.1.1. Test of girl masking as man: nuts and corn spread on floor.
H1578.1.2. Test of sex of girl masking a man: spinning wheel brought. ---- Men take no notice; women interested.
H1578.1.3. Test of sex of girl masking as man: choosing flowers. ---- Girl will choose a carnation; man a rose.
H1578.1.4. Test of sex of girl masking as man: ball thrown into lap. ---- Girls spread legs to catch it; men not.
H1578.1.4.1. Woman throws apple to man in woman's dress. ---- He puts his legs together to catch it. (Cf. H1578.1.4.)
H1578.1.4.2. Test of sex of man masking as girl: jumping over pit ---- (only man succeeds).
H1578.1.5. Test of sex of girl masking as man: nuts and apples offered. ---- Men put them in their shirts, girls into their handkerchiefs.
H1578.1.6. Test of sex of girl masking as man: warned by a parrot, she picks only one flower.
H1578.2. Test of sex of man masking as girl: arms placed among baskets and war-trumpet sounded. ---- Man snatches arms.
H1581. Test of heirship.
H1582. Health test.
H1582.1. Recognition of good health by hearing voice.
H1582.1. Recognition of good health by hearing voice.
H1582.2. Recognition of good health by smoke rising from chimney.
H1583. Tests of time.
H1583. Tests of time.
H1583.1. Time measured by worn iron shoes.
H1583.1. Time measured by worn iron shoes.
H1583.1. Time measured by worn iron shoes.
H1583.1. Time measured by worn iron shoes.
H1583.2. Time measured by fit of ring.
H1584. Tests of space.
H1584.1. Land measured according to amount within person's view.
H1584.2. Land measured according to amount encompassed during certain hours.
H1585. Test of cleanliness by being shaken to see if lice fall off.
H1588. Contest of dogs. ---- Two opponents test their powers by having their dogs fight.
H1588. Contest of dogs. ---- Two opponents test their powers by having their dogs fight.
H1588. Contest of dogs. ---- Two opponents test their powers by having their dogs fight.
H1588.1. Litter of puppies tested by throwing them one by one at hanging hide of wild beast, and keeping the one that grips hide. ---- Puppy grows up to be great hunting dog.
H1588.2. Man and king compete by letting their domestic animals fight.
H1591. Shooting contest.
H1591. Shooting contest.
H1591. Shooting contest.
H1591.1. Contest: spear-casting.
H1592. Hunting contest.
H1593. Goaling match between fairies and mortals as test of supremacy.
H1594. Foot-racing contest.
H1594. Foot-racing contest.
H1594.0.1. Death as penalty for losing foot-race.
H1594.1. Foot-race between fairy and mortal.
H1594.2. Foot-race between giant and mortal.
H1595. Test of memory.
H1595.1. Test of memory: Solomon asks Marchus question, receives answer; ---- fourteen months later he asks second question based on first, again receives correct answer; four months later asks third question based on first two, again receives correct answer.
H1596. Beauty contest.
H1596.0.1. Test for attractiveness to men.
H1596.1. Golden apple as prize in beauty contest.
H1596.1. Golden apple as prize in beauty contest.
H1596.2. Strangers umpire beauty contest.
H1596.3. Women to appear naked in beauty contest.
H1598. Contest between man and other being.
H1598.1. Contest between man and angel.

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